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If it's a random, it should be stated in the perk description, but it's not and it just looks like a broken mechanic that costs 4 perks.
Might be the timing being too strict.
p.s. Day 2, It still doesn't work and I'm starting to hate it.
If anyone understands exactly how it works, I need an explanation.
Why they couldn't make Bolt Shots permanent so that once you purchase the perk they will always work at 100% charge. Why are they adding a skill that can't be used normally?
On top of that not sure if other weapons do this, but with Lizzie for example the handgun makes a distinct sound when bolt is ready and also the sights blink too.
So there's a few ways to tell when exactly a bolt is happening. Personally I have no issues activating it, the timing is pretty generous.
Great, but it doesn't solve the main problem: at what monent to fire the shot, lol.
I stopped focusing on sound because it sounds exactly the same when I get the damn Bolt shot and when I don't.
With Lizzie it works 1 time out of 10-15 for me, but with a Comrade's Hammer it works 1 time out of 25-30 regular charge shot.
https://www.reddit.com/r/cyberpunkgame/comments/16pzlwf/did_someone_manage_to_make_bolts_work/
Here's my small test both with Lizzie and Widowmaker. I did miss the timing for two shots, just to show how it looks but otherwise I have no issue consistently activating Bolt.
https://youtu.be/zFizV8I1_8U
If there's an issue that's more drastic than what is shown in this video then I recommend reporting it as a bug directly to Support. They could definitely improve the signals since they do seem a bit bugged, but the mechanic itself works fine for me.
Thank you very much!