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You have to take the technical skill weapons and elemental attributes because that's all you have unless you want to half suck at multiple classes. Perk points are still a thing.
There's also things like the "Like a Feather" perk which implies that without investment the weapon actually has a carry weight and movement reduction. Which is great for low tier builds, being low tier perk although should it really be a thing at all?
Take a looksee and tell me where the shotgun perks are not directly tied to face up melee combat? At which point arguably a melee weapon will be better since they at least have perks that aren't stacking buffs and ALL of the core shotgun perks are a stacking buff, mostly relating to low stamina, which you lose by melee, right?
You guys act as if every shotgun related perk, you simply MUST get it and it also MUST completely and entirely fit your playstyle. That's kinda absurd. I mostly use pistols and prior to 2.0, I didn't get all pistol related perks because I didn't feel like I needed some. My playstyle wouldn't make use of those skills, but some other player might have had a different style and found those perks useful. Simple as that.
I'm still confused about your blunt weapons argument. What do they have to do with shotguns? I'm sorry If I'm missing something obvious, but I don't see any perks that work with the two, let alone any must have or ones that would "force" you to play in any way you claim.
Then you're not reading mate. All of the three shotgun skills are directly tied to Stamina. All or most of the side skills from that awful tree require stamina loss to function properly.
Again, you guys act as every perk must be taken in order to be able to play this build or enjoy it. Not every player who plays with shotgun will play the same way. Maybe someone enjoy playing exactly with that - melee + shotgun and this half of a perk will benefit them - did you think about that? Or must every half of the perk fit your playstyle perfectly?
Edit: Corrected some info.
The new talent trees take that away, they railroad the player pretty tightly into one premeditated talent tree for quite a long time, and tie abilities together that previously wouldn't necessarily have to be connected. To me a clear downgrade, that cooled off my desire to play through another time. Will just slaughter my way through Dogtown and then shelve it for good.