Cyberpunk 2077

Cyberpunk 2077

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Nik Sep 23, 2023 @ 8:58am
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I can't be the only one. (Perk system)
I can't be the only one who thinks the new perk system is absolutely dissapointing. The perks went from "this has an actual impact on your game" to "this has either no impact or you have to go out of your way to see the impact". I'm not saying that pre 2.0 all the perks were perfect and some of them certainly were completely useless but atleast taking a perk (atleast early - mid game, late game was more of "I guess I'll take this idk) made a difference and gave a satisfying feedback. Now I'm "forced" to take perks that do either nothing for me or unlock a "cool ability" that I'm never gonna use because I could not care less. I've been going through all the perks and I can't see myself taking more than maybe two abilities out of all the ones that have been added. Don't get me wrong, a lot of the perks are great and I can't way to unlock them (The ones that are more oldschool in terms of what they do to your character) but it feels like we traded an actual progression and impact on the game for cool animations and good for nothing point dumps.
(inb4 man children will comment "nooo you can't have an OP character :((((((". Crazy how this is a single player rpg-like game)

I don't mean this as a slander to the game at all, I've been loving it since literal day 1, the game is absolutely in my top 10, if not top 5. The 2.0 update is amazing, runs better than ever, looks better than ever, and all the improvements (with their fair share of bugs, let's be honest.) are amazing. Sure, there's stuff I don't inherently like but I'm sure it's just a case of getting used to it. I do, however, think that the perk system change is such a dissapoiting turn for the game.
Originally posted by Vaiden:
I ♥♥♥♥♥♥' love the new perk system

so uh, I guess everyone has a different take.
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Showing 1-15 of 241 comments
útočí Sep 23, 2023 @ 9:00am 
i agree tbh. they said perks are finally impactful but its quite the opposite. but imo they will adjust it later on
Gorebane44 Sep 23, 2023 @ 9:04am 
i agree with op and o.o
H3X Sep 23, 2023 @ 9:14am 
The new trees have arguably more gameplay impacting perks contained within them, but do absolutely nothing to change the fact of "build clutter" which was the initial goal, according to CDPR. Many people's builds are forced to take a couple dozen perks for things that mean literally nothing to the playstyle or stats, which is arguably worse than a minor percentage buff to something you wouldn't always use.

Instead the system is designed to throw players into build archetypes (evidenced more by the passive stuff they didn't allow anyone to talk about or mention) which only benefits their ideal combinations of things. Freebuild is frankly dead at this point because either you play into one of the new systems, or you don't do so and massively lose out on DPS, survivability or other key functions.

That said all of the capstone skills look awful to me as well. Quick melee bonus after using a shotgun? Health item recharge after neutralising an enemy? I have a couple ideas in mind that will be beholden to hitting requirements for stuff like this or playing around it, rather than just playing the damn game.

That entire tier looks scuffed save for maybe SMG or hacking (of course) in a couple places. Fully half of them are requiring another time stacked bonus to be active.... The only reason people liked Cold Blood was because it was decent, but activated on kill, which was accessible. 99% of this other crap is not accessible, it's a cutscene of actions every time you enter combat to have the chance to trigger them. why?
Nik Sep 23, 2023 @ 9:18am 
Originally posted by H3X:
The new trees have arguably more gameplay impacting perks contained within them, but do absolutely nothing to change the fact of "build clutter" which was the initial goal, according to CDPR. Many people's builds are forced to take a couple dozen perks for things that mean literally nothing to the playstyle or stats, which is arguably worse than a minor percentage buff to something you wouldn't always use.

Instead the system is designed to throw players into build archetypes (evidenced more by the passive stuff they didn't allow anyone to talk about or mention) which only benefits their ideal combinations of things. Freebuild is frankly dead at this point because either you play into one of the new systems, or you don't do so and massively lose out on DPS, survivability or other key functions.

That said all of the capstone skills look awful to me as well. Quick melee bonus after using a shotgun? Health item recharge after neutralising an enemy? I have a couple ideas in mind that will be beholden to hitting requirements for stuff like this or playing around it, rather than just playing the damn game.

That entire tier looks scuffed save for maybe SMG or hacking (of course) in a couple places. Fully half of them are requiring another time stacked bonus to be active.... The only reason people liked Cold Blood was because it was decent, but activated on kill, which was accessible. 99% of this other crap is not accessible, it's a cutscene of actions every time you enter combat to have the chance to trigger them. why?
Literally what I'm trying to explain to my two friends but they just won't listen.
Nik Sep 23, 2023 @ 9:20am 
Originally posted by H3X:
The new trees have arguably more gameplay impacting perks contained within them, but do absolutely nothing to change the fact of "build clutter" which was the initial goal, according to CDPR. Many people's builds are forced to take a couple dozen perks for things that mean literally nothing to the playstyle or stats, which is arguably worse than a minor percentage buff to something you wouldn't always use.

Instead the system is designed to throw players into build archetypes (evidenced more by the passive stuff they didn't allow anyone to talk about or mention) which only benefits their ideal combinations of things. Freebuild is frankly dead at this point because either you play into one of the new systems, or you don't do so and massively lose out on DPS, survivability or other key functions.

That said all of the capstone skills look awful to me as well. Quick melee bonus after using a shotgun? Health item recharge after neutralising an enemy? I have a couple ideas in mind that will be beholden to hitting requirements for stuff like this or playing around it, rather than just playing the damn game.

That entire tier looks scuffed save for maybe SMG or hacking (of course) in a couple places. Fully half of them are requiring another time stacked bonus to be active.... The only reason people liked Cold Blood was because it was decent, but activated on kill, which was accessible. 99% of this other crap is not accessible, it's a cutscene of actions every time you enter combat to have the chance to trigger them. why?
It's sadly exactly how you say it. Forced to bend over and play by their playstyle to see an impact or don't and fall behind. What an improvement.
5ean5ean Sep 23, 2023 @ 9:23am 
I agree. I dont want to play anything outside of my Pride Pistol Cool stealth build. Even my 100% crit chance Amnesty build is only getting 600 headshot crits.

You have 2 choices. Play a broken optimized build or mentally accept that our current playthrough is for role playing purposes and youre going to struggle. Im just waiting for PL to drop.... there's no point replaying the game right now.
H3X Sep 23, 2023 @ 9:34am 
Originally posted by 5ean5ean:
I agree. I dont want to play anything outside of my Pride Pistol Cool stealth build. Even my 100% crit chance Amnesty build is only getting 600 headshot crits.

You have 2 choices. Play a broken optimized build or mentally accept that our current playthrough is for role playing purposes and youre going to struggle. Im just waiting for PL to drop.... there's no point replaying the game right now.

It's not just existing playthroughs that will be done over by this though, it's all playthroughs in the current builds. The system is "Steamlined™" but is it actually fitting of the word in the sense that a massive bite was just taken out of player accessibility and capability builds wise?

I could take or leave a couple flashy git animations for things I never use and will likely never use ever, for the sake of freedom to play as I like, which I had once, and now don't. The game (up until a day or two ago) was never really a class based system. Now it 100% is, and even at that the higher tiers have some glaring gameplay flaws I don't want to see, especially in a title that's supposed to be revitalising itself by doing better and fixing things that needed it.
Last edited by H3X; Sep 23, 2023 @ 9:35am
Captin_Lagg Sep 23, 2023 @ 9:36am 
i hate the new skill tree, ruined the way i wanted to play.
mutantspicy Sep 23, 2023 @ 9:40am 
Honestly I don't understand the battle system in cyberpunk enough to know either way. I will say the new layout is much better organized and follows a logical pattern. Its impact on game play, I don't know yet. The old system was just messy and hard to follow.
Nik Sep 23, 2023 @ 9:48am 
Originally posted by mutantspicy:
Honestly I don't understand the battle system in cyberpunk enough to know either way. I will say the new layout is much better organized and follows a logical pattern. Its impact on game play, I don't know yet. The old system was just messy and hard to follow.
It's easier to follow in the sense that it's basicly pre-build builds layed out in to a perk tree. I agree the old perk system was somewhat more confusing but it was far more liberal in terms of builds
Maya Sep 23, 2023 @ 9:50am 
I don't like the new perk system too. Thinking about PL.. Is it woth playing with all those changes or should I wait for mods.
H3X Sep 23, 2023 @ 9:53am 
Originally posted by mutantspicy:
Honestly I don't understand the battle system in cyberpunk enough to know either way. I will say the new layout is much better organized and follows a logical pattern. Its impact on game play, I don't know yet. The old system was just messy and hard to follow.

Here's one for you then; what part of logical pattern makes sense to the new cyberware weapons system tying elemental damage types to core attributes due to how that has been set? Especially when certain enemies are resistant to one or another type?

It allows for perks in the trees to let new effects function but overall does nothing if you wanted to take a certain damage type for said weapon that isn't the buffed one for a certain mission (as a properly set loadout could previously).

I hate that the system funnels play into the same things over and over again in play (notably, the new ones) rather than letting people play with the tools they were given. It's a limitation, not an upgrade
Nik Sep 23, 2023 @ 9:53am 
Originally posted by Maya:
I don't like the new perk system too. Thinking about PL.. Is it woth playing with all those changes or should I wait for mods.
I like the game, I'm gonna play, but I would not blame you for waiting. I just don't know how possible it is to get those old perks back.
Vylna Sep 23, 2023 @ 9:55am 
even snipers cant one shot one of those 3 hp bars goons ... sure im on very hard but overwatch iconic or other heavy snipers , they got 300% headshot multiplier but it feels the multiplier is either not working or it got heavily nerfed and its hard to play proper stealth sniper build.... im loving the 2.0 patch but i miss 1.6 and all different builds u could do ...

now u just see people going pure melee builds coz well they are op ...
H3X Sep 23, 2023 @ 9:58am 
Melee was always silly pre 2.0 lol. I rolled one last year and put the playthrough down until a month or so ago because it was too simple to win. That said, deleting half the things that made it work is not a real balancing pass of functionality for that given that it's a playstyle that must exist.
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Date Posted: Sep 23, 2023 @ 8:58am
Posts: 241