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Are you saying with DLSS OFF you still think Ray Tracing is not adding to the graphical fidelity? In my experience DLSS is the culprit for the stuff you're describing
Well I aint runnin Ray tracing without DLSS and neither are 99% of people. and Yes I spent few hours turning scenes on and off ray tracing. I think it improves very select few areas in the game and isn't worth it and got feedback from other people live so I'm not the crazy one its just not worth running it. I can get better fidelity slapping in a reshade and tweaking a few things. New DLSS tech is cool but the Ray Tracing tech seems lacking. I don't think auto generated lighting can beat hand crafted stuff that people put effort into.
Yeah i don't know what the big deal about DLSS is, it just seems to make everything more blurry to me.
But without it in some scenes I feel also that the game lacks some shadow, the ambient occlusion not doing enough.
I`ve seen some of the previews with Pathtracing, and even though it has some ♥♥♥♥ ups in some surfaces, in many if not most it actually makes the game lightning feel natural.
For me right now, how I like visually is with Raytracing at minimum, just toggled on, and then I`m looking for a enb to add a little bit of more bloom and ambient lighting correction.
1. Makes Ray Tracing usuable
2. Doubles your frames. It think its a must for +100 FPS at 4k.
-RT Overdrive is a graphical masterpiece
So it does have its uses
But eh i'd rather just lower my settings and have a crisper image