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The game was way too easy intentionally; we had perks that were actually cool and levels meant something. Now I can spawn in Adam Smasher at level 1 and beat him because he scales down to me.. really awesome, huh? I also can't go to the higher level zones and challenge myself since they'll now be the same level as me.. super boring.
I started a new game on Very Hard and yes, like Giganova just said, I literally needed to turn the into Nomad car chase sequence down to normal mode to get past it. And once getting intro the game I have been working on an agile netrunner who will be using tech/smart weapons and monowire. The enemies on very hard are challenging sometimes, but not terrible. Some of the mobs have higher levels than their buddies and a few are even too high to even be able to quickhack, but we have lots of options. We have replenishing heals and grenades, cover, tech weapon piercing, tagging enemies for vision.
Very simply, people who find the game too challenging at any point can easily turn down the game difficulty setting and those who find it too easy have a million ways to increase their challenge by allowing certain gear or perk restrictions (self-imposed). I am liking the difficulty in Very Hard in general, but I don't know what in the hell they were thinking with that car chase scene.
This is literally my build but ok.
There's no ♥♥♥♥♥♥♥ difficulty in hiding and spamming your health kits when enemies are too retarded to flank you.