Cyberpunk 2077

Cyberpunk 2077

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Bluu Sep 22, 2023 @ 2:09pm
Why can't you un-equip weapon modifications?
Why was this option removed? I see no point taking away the ability to remove or replace weapons mods.
Last edited by Bluu; Sep 22, 2023 @ 2:10pm
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Showing 16-30 of 34 comments
Foxly Oct 2, 2023 @ 6:58pm 
Originally posted by victor:
The solution is here:

https://www.nexusmods.com/cyberpunk2077/mods/2358?

Man why are the devs taking 3 steps back at times? Like yeah 2.0 feels great but why not add a bunch of QoL that the modding community has made like this? Sucks cause with them coming out with 2.0 I am avoiding mods since they'll be releasing 2.01 and who knows how many more patches that are on the horizon.

The wardrobe mod is a good example too, allowing you to swap around equip points for cosmetics allowing things like goggles and masks to be worn together.
Rebellis_@uitum Oct 3, 2023 @ 11:24am 
dumbest fking decision on this update
Tokenn Oct 3, 2023 @ 1:59pm 
Originally posted by victor:
The solution is here:

https://www.nexusmods.com/cyberpunk2077/mods/2358?

Agreed. I don't like mods that change gameplay a lot, but not being able even to replace mods by destroying the old ones , as in the old game, is nonsense. Building a collection of effective weapons in the new game is hard enough without being stuck with low-tier mods in higher Tier weapons.
TripSin Oct 3, 2023 @ 2:04pm 
Originally posted by victor:
The solution is here:

https://www.nexusmods.com/cyberpunk2077/mods/2358?

Wish I saw that when I was actually playing. Already finished now :(
BunnyMann Oct 6, 2023 @ 9:05am 
Originally posted by TripSin:
Originally posted by victor:
The solution is here:

https://www.nexusmods.com/cyberpunk2077/mods/2358?

Wish I saw that when I was actually playing. Already finished now :(

Don't feel bad, mod already broken in 2.01 patch. I was looking to see how much of a pain to mod (as it's not built for it), and see posts saying already busted. I'm not going to bother.
adema066 Oct 6, 2023 @ 10:18am 
Originally posted by Bluu:
Why was this option removed? I see no point taking away the ability to remove or replace weapons mods.

I don't understand why you can't just replace them either.. another RPG element ruined in 2.0
ultramin Oct 8, 2023 @ 1:07am 
I really hope they patch it so you can at least destroy mods installed on iconic weapons... trying to do iconic weapons only and accidentally put a tier 1 mod (not even the mod I want to use) on an iconic sniper rifle and only just now at level 40 realised I have to reload a save to unmod it... before I did all my crafting up of components. Sigh.
Akkarin Oct 8, 2023 @ 1:15am 
Yea its really starting to ♥♥♥♥ me finding the t5+ knife i want only to find it had 2 ♥♥♥♥♥♥ green mods on it that i cant replace.
Lekker Oct 8, 2023 @ 1:19am 
I am pretty sure I removed a silencer from Last Light or something
Capybarasan Oct 8, 2023 @ 1:35am 
It really is a dumb decision. Getting weapons that come preloaded with trash mods and being unable to replace them? What is the point in having these mods if they just ultimately end up being baked-in stat modifiers? The whole point of a mod is its interchangeability.
valium Oct 8, 2023 @ 1:56am 
Most likely a decision made to balance weapons, but still not a good one in my opinion. Sure, in 1.6, mods were a bit overpowered for weapons and armor, but this is not the way to go about it.
tjakal Nov 22, 2023 @ 8:08am 
So in a world where we can swap out our skeleton and internal organs on the fly, at times in a open air trailer parked in a dusty desert, they decided tinkering with gun parts was a step too far? Imagine living in a world where some anorectic creep wearing hotpants can be trusted to perform brain surgery in a crack-den but despite being a lvl 20 Tech 'Legend' you can't swap parts on your revolver.
Yewbacca Dec 10, 2023 @ 6:46am 
Originally posted by Bluu:
Originally posted by EuerDickerFreund:
its a new feature. watch the last dev-stream from yesterday. they explain why...
Mind giving me a timestamp so I don't have to go through the entire thing?

Don't know if you're still interested, but I was curious too. Looked it up, and a couple of minutes after this timestamp is where they tell you about the changes.

https://www.twitch.tv/videos/1931284576?t=01h13m37s
Pieshaman Dec 10, 2023 @ 6:49am 
yeah I kinda not like having a scope on my favourite pistol :(
would wish it could go away.
Seth Abercromby Dec 10, 2023 @ 7:06am 
Originally posted by Pieshaman:
yeah I kinda not like having a scope on my favourite pistol :(
would wish it could go away.
For pistols the Kanetsugu scope is really comfortable imo. It's an entirely open sight with minimal magnification, so it's even more comfortable for shooting than ironsights and doesn't give you any tunnel vision.

For mods, I think the idea is just that finding a Tier 5++ with two empty slots is kinda meant to represent the holy grail of weapon loot, since that'll let you freely customize it with your two favorite tier 5 mods. Even before the drop chances for mods was improved in 2.1, it was pretty easy to hit up different gun and melee stores, buying all of their tier 3 mods and just slowly upgrading dupes to tier 4 and 5.

If you could tear out mods freely you'd not really need to loot for anything besides money once you've found the first 5++ variant of your favorite gun. Iconic weapons have really cool perks, but a weapon with two T5 mods is a deadly beast in its own right. I'm still looking for both a Nue and Nekomata with those perfect rolls myself.
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Date Posted: Sep 22, 2023 @ 2:09pm
Posts: 34