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I have seen recommendations from 0 to 100 but my perfect setting is 35 sharpness.
But, you should disable ReShade's depth buffer access in the ReShade OSD or it might crash the game ("Add-on's" menu --> un-check the "Generic Depth" box)... Just use ReShade for AMD Contrast Adaptive Sharpening.
With DLSS Quality at 1440p, CAS level 0.575 for "Contrast Adaption" and 1 for "Intensity Level" looks best to me compared to the native TAA and native resolution; but change as you want.
I'm afraid you are wrong on this. DLSS is not simply a super sampler like FSR and it literally does add detail, and this is a technical fact of the technology. DLSS, when it is implemented well, produces better image quality than native resolutions. You can watch Digital Foundry's deep dive into DLSS to examine the evidence yourself.
You're spot-on with everything you've said in this thread. I love it when someone can clearly elucidate the rationale for their argument/opinion!
.5 really is the best of both worlds.
If you are using a Nvidia card, you could try to modify the Antialisasing - Transparency option in the control panel to 2X. It can help for the smoke.