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almost free supersampling my frined.
1440p native resolution with DXR2.25x enables you to select 2840x2160 resolution in game (4K). In game select DLSS quality. This is 1440p render, same as native res. DXR2.25x upconverts a 1440p image up to 4K using tensor cores & DLSS quality at 4K down-converts it back to 1440p also using tensor cores. Final image is supersampled. This pretty much gets rid of TAA blur and even brings out more detail in fine small things such as foliage and tree leafs and increases fine detail in distance. And gets rid of all aliasing. Apply a tiny bit of sharpening and you got yourself a final image at almost 4K quality on a 27" 1440p monitor for like a 10-15 FPS hit. kind of like increasing PPI. It's the best way to increase image quality on 1440p monitor if you have a small amount of FPS to spare.
Edit:
you can even increase image quality on 1440p while using quality DLSS. Use DXR 2.25, select 4k in game and DLSS performance, this gives you 1080p render vs 960p render of 1440p quality. and you get a nicer image for a small FPS hit.
Edit 2: also "You cannot add what never existed in the first place" true, but it doesn't just stretch the image out to a bigger size, it actually predicts what the image would look like at a higher resolution, and puts it thru a whole bunch of algorithms/filters/sharpening effects and displays an image that looks a-lot better than the internal render resolution. So in theory it does actually add something that never existed. Otherwise there would be no point to DLSS and you could just lower the resolution in game and call it a day.
straight up DLSS does not look better than native resolution, but you can use DLSS in a way that improves the quality of native resolution.
https://www.techpowerup.com/review/nvidia-dlss-35-ray-reconstruction/
Finally DLSS works like should be!
FSR 3 is the future for all
King of all scaling.