Cyberpunk 2077

Cyberpunk 2077

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Thorgen Sep 21, 2023 @ 7:09pm
DLSS Ray Reconstruction Greyed out
Anyone know why it is greyed out? I have the latest Nvidia drivers, and am running a RTX 4080.
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Showing 1-13 of 13 comments
turn on pathtracing
MysticalPotato Sep 21, 2023 @ 7:11pm 
Originally posted by Thorgen:
Anyone know why it is greyed out? I have the latest Nvidia drivers, and am running a RTX 4080.
Turn on Path tracing first.

FYI, you don't need a 40series card to use RR
Last edited by MysticalPotato; Sep 21, 2023 @ 7:12pm
Leandro Sep 21, 2023 @ 7:13pm 
Same problem here. With RR on, no DLSS (any). With other ray tracing options on, game keep crashing.

3060 Ti with last Nvidia Driver.
Thorgen Sep 21, 2023 @ 7:17pm 
Thank you
MysticalPotato Sep 21, 2023 @ 7:20pm 
Originally posted by Leandro:
Same problem here. With RR on, no DLSS (any). With other ray tracing options on, game keep crashing.

3060 Ti with last Nvidia Driver.
Don't worry, you aint running RR with a 3060Ti. I know. I'm running the same card.
Max settings. DLSS quality, 1440p, RTX all off = 90-120fps.
Max as above, RTX on, RTX Lighting off = 60-90fps

As above, RTX on and Path tracing/RR on -35-60fps. Not really viable. Most it runs under 50.

Shadows look better with RTX off. Lighting is barely noticeable unless you are screenshotting. Do yourself a favour and just turn RTX off and max everything out.

No crashing here. Most likely an issue on your rig.
Last edited by MysticalPotato; Sep 21, 2023 @ 7:21pm
Ray tracing reconstruction looks awful and doesn't help with performance. Makes characters look hazy. Looks like disgusting film grain. Try going to Wakako and stand in front of her desk. Toggle it on/off for a comparison. Pay attention to her face. It looks significantly worse with no performance gain.
痴汉 Sep 22, 2023 @ 1:06am 
Originally posted by Leandro:
Same problem here. With RR on, no DLSS (any). With other ray tracing options on, game keep crashing.

3060 Ti with last Nvidia Driver.
Have you solved this bug? I spent a day working on this bug
Purzifal Sep 22, 2023 @ 1:08am 
Originally posted by The Bayou Sip n Dip:
Ray tracing reconstruction looks awful and doesn't help with performance. Makes characters look hazy. Looks like disgusting film grain. Try going to Wakako and stand in front of her desk. Toggle it on/off for a comparison. Pay attention to her face. It looks significantly worse with no performance gain.

thats what Frame Generation is for but again nvidea just locks it behind the 40xx series and dont wanna do the work to make it viable for older cards. i am not happy about all this, i am still runnign a 2080Ti and accepted that RT is not a viable option any more
Last edited by Purzifal; Sep 22, 2023 @ 1:10am
Originally posted by Purzifal:
Originally posted by The Bayou Sip n Dip:
Ray tracing reconstruction looks awful and doesn't help with performance. Makes characters look hazy. Looks like disgusting film grain. Try going to Wakako and stand in front of her desk. Toggle it on/off for a comparison. Pay attention to her face. It looks significantly worse with no performance gain.

thats what Frame Generation is for but again nvidea just locks it behind the 40xx series and dont wanna do the work to make it viable for older cards. i am not happy about all this, i am still runnign a 2080Ti and accepted that RT is not a viable option any more
Frame Generation improves the frame rate. Has nothing to do with Ray tracing reconstructing. I was saying that the reconstruction looks awful in this game. I still get 70+ fps with pass tracing and DLSS set to quality everything maxed except film grain and motion blur. I see no benefit to reconstruction at all unless you like hazy reflections.
RealMiningGuy Sep 22, 2023 @ 6:33am 
Originally posted by The Bayou Sip n Dip:
Originally posted by Purzifal:

thats what Frame Generation is for but again nvidea just locks it behind the 40xx series and dont wanna do the work to make it viable for older cards. i am not happy about all this, i am still runnign a 2080Ti and accepted that RT is not a viable option any more
Frame Generation improves the frame rate. Has nothing to do with Ray tracing reconstructing. I was saying that the reconstruction looks awful in this game. I still get 70+ fps with pass tracing and DLSS set to quality everything maxed except film grain and motion blur. I see no benefit to reconstruction at all unless you like hazy reflections.

Try turning off Depth of Field with it on, then again my mileage may vary since I'm running a 4070 TI. I think it looks amazing w/ DoF turned off, Motion Blur off, Film Grain off and Chromatic Aberration disabled.
envirovore Sep 22, 2023 @ 6:40am 
Originally posted by RealMiningGuy:
Originally posted by The Bayou Sip n Dip:
Frame Generation improves the frame rate. Has nothing to do with Ray tracing reconstructing. I was saying that the reconstruction looks awful in this game. I still get 70+ fps with pass tracing and DLSS set to quality everything maxed except film grain and motion blur. I see no benefit to reconstruction at all unless you like hazy reflections.

Try turning off Depth of Field with it on, then again my mileage may vary since I'm running a 4070 TI. I think it looks amazing w/ DoF turned off, Motion Blur off, Film Grain off and Chromatic Aberration disabled.

This.
Disable all the post processing effects.

Using it on my 3080, same settings prior to patch (vol fog/clouds medium, SSR one tick from highest, medium.crowd) and SMT on and I'm seeing a performance increase. 1440p balanced DLSS

Overall RR works really well, it's certainly an improvement over PT with the old denoisers, but it still does occasionally break down in a very noticeable way.
Seems to have resolved the issue of major shimmer/specular distortion.
Edge shimmer is still a thing.
RealMiningGuy Sep 22, 2023 @ 6:53am 
Originally posted by envirovore:
Originally posted by RealMiningGuy:

Try turning off Depth of Field with it on, then again my mileage may vary since I'm running a 4070 TI. I think it looks amazing w/ DoF turned off, Motion Blur off, Film Grain off and Chromatic Aberration disabled.

This.
Disable all the post processing effects.

Using it on my 3080, same settings prior to patch (vol fog/clouds medium, SSR one tick from highest, medium.crowd) and SMT on and I'm seeing a performance increase. 1440p balanced DLSS

Overall RR works really well, it's certainly an improvement over PT with the old denoisers, but it still does occasionally break down in a very noticeable way.
Seems to have resolved the issue of major shimmer/specular distortion.
Edge shimmer is still a thing.

Yea, I run my DLSS on Auto, and am also running at 1440p (I think the 4070TI and your 3080 could run it easily at 4k, but honestly in my experience I don't notice much difference in graphics fidelity betweek 1440 and 4k) - question do you have windows HDR turned on? On my Aorus fv43u it causes weird lighting issues sometimes, just a thought if you wanna try to figure out the shimmer thing.

Only thing I've noticed is that even with motion blur turned off, at distance sometimes people still look... fuzzy? Almost like DOF (which is also disabled) - but I think that's just the texture streaming the game uses maybe?
envirovore Sep 22, 2023 @ 7:01am 
Originally posted by RealMiningGuy:
Originally posted by envirovore:

This.
Disable all the post processing effects.

Using it on my 3080, same settings prior to patch (vol fog/clouds medium, SSR one tick from highest, medium.crowd) and SMT on and I'm seeing a performance increase. 1440p balanced DLSS

Overall RR works really well, it's certainly an improvement over PT with the old denoisers, but it still does occasionally break down in a very noticeable way.
Seems to have resolved the issue of major shimmer/specular distortion.
Edge shimmer is still a thing.

Yea, I run my DLSS on Auto, and am also running at 1440p (I think the 4070TI and your 3080 could run it easily at 4k, but honestly in my experience I don't notice much difference in graphics fidelity betweek 1440 and 4k) - question do you have windows HDR turned on? On my Aorus fv43u it causes weird lighting issues sometimes, just a thought if you wanna try to figure out the shimmer thing.

Only thing I've noticed is that even with motion blur turned off, at distance sometimes people still look... fuzzy? Almost like DOF (which is also disabled) - but I think that's just the texture streaming the game uses maybe?

Iirc auto dlss defaults to what would be balanced.
I haven't tested 4k with this update, but I did when path tracing was first pushed and could manage frames in the 30s with performance mode, but it didn't look good at all.

I've got a M32U for display and while it's a decent SDR panel, they're not really worth trying HDR on (rated 400 I believe), so anything related to it I have disabled. Can't help you there, sorry.

Edit: people in the distance - I only noticed it a few times after having it pointed out, but apparently there can be pretty bad ghosting/denoiser breakdown around people in the distance according to a video Tim at Hardware Unboxed did on DLSS 3.5 and RR, and showed examples of it.
Last edited by envirovore; Sep 22, 2023 @ 7:04am
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Date Posted: Sep 21, 2023 @ 7:09pm
Posts: 13