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FYI, you don't need a 40series card to use RR
3060 Ti with last Nvidia Driver.
Max settings. DLSS quality, 1440p, RTX all off = 90-120fps.
Max as above, RTX on, RTX Lighting off = 60-90fps
As above, RTX on and Path tracing/RR on -35-60fps. Not really viable. Most it runs under 50.
Shadows look better with RTX off. Lighting is barely noticeable unless you are screenshotting. Do yourself a favour and just turn RTX off and max everything out.
No crashing here. Most likely an issue on your rig.
thats what Frame Generation is for but again nvidea just locks it behind the 40xx series and dont wanna do the work to make it viable for older cards. i am not happy about all this, i am still runnign a 2080Ti and accepted that RT is not a viable option any more
Try turning off Depth of Field with it on, then again my mileage may vary since I'm running a 4070 TI. I think it looks amazing w/ DoF turned off, Motion Blur off, Film Grain off and Chromatic Aberration disabled.
This.
Disable all the post processing effects.
Using it on my 3080, same settings prior to patch (vol fog/clouds medium, SSR one tick from highest, medium.crowd) and SMT on and I'm seeing a performance increase. 1440p balanced DLSS
Overall RR works really well, it's certainly an improvement over PT with the old denoisers, but it still does occasionally break down in a very noticeable way.
Seems to have resolved the issue of major shimmer/specular distortion.
Edge shimmer is still a thing.
Yea, I run my DLSS on Auto, and am also running at 1440p (I think the 4070TI and your 3080 could run it easily at 4k, but honestly in my experience I don't notice much difference in graphics fidelity betweek 1440 and 4k) - question do you have windows HDR turned on? On my Aorus fv43u it causes weird lighting issues sometimes, just a thought if you wanna try to figure out the shimmer thing.
Only thing I've noticed is that even with motion blur turned off, at distance sometimes people still look... fuzzy? Almost like DOF (which is also disabled) - but I think that's just the texture streaming the game uses maybe?
Iirc auto dlss defaults to what would be balanced.
I haven't tested 4k with this update, but I did when path tracing was first pushed and could manage frames in the 30s with performance mode, but it didn't look good at all.
I've got a M32U for display and while it's a decent SDR panel, they're not really worth trying HDR on (rated 400 I believe), so anything related to it I have disabled. Can't help you there, sorry.
Edit: people in the distance - I only noticed it a few times after having it pointed out, but apparently there can be pretty bad ghosting/denoiser breakdown around people in the distance according to a video Tim at Hardware Unboxed did on DLSS 3.5 and RR, and showed examples of it.