Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lots of these little bugs, like smears or dirt on glass that isn't supposed to be reflective, gets removed and becomes reflective. Or dirt or water on on any reflective surface, even leather chairs.
It's nice when it works, but its quite buggy atm.
the performance boost is quite nice though, 1.63 i used to get 90 fps avg w/ FG, dlss auto, overdrive on 1440p. 2.0 i get 99 fps avg with the only difference being that RR is enabled. 10% fps increase.
It's not just ghosting/artifacts, it's that it seems to smear things together in order to get rid of the issues of the regular denoiser, and adds a bizarrely oversharpened yet smudgy oil painting look. Most of these issues are not remedied with running native 4k, and running native 4k is not exactly practical with path tracing if you want decent fps regardless.
Yes, it removes visible light bounces and improves the lighting update speed, but what's the point when it ends up looking like this (right is RR): https://i.imgur.com/zSvOHUm.png
It actually makes the lighting worse when it comes to faces in particular, and sorry about this low quality example, but here in Alan Wake 2 you can see it removes shadow detail/specular highlights similar to the above Cyberpunk example: https://i.imgur.com/NObqwjo.png
In other instances it removes important detail of the environment, like in OP's example and this example with Alan Wake 2's water: https://i.imgur.com/Hcd3bOU.png
Turns streams into smudgy fog. And it's not just that the stream is moving, it removes detail of static water bodies as well, though I don't have an example to post right now.
RR has its advantages, but I have done so many comparisons with RR looking worse. The fact that Digital Foundry in particular is acting like this is the next holy grail (they're basically a marketing arm of Nvidia at this point), and effectively sweeping these issues under the rug, is very annoying.
People should know the downsides of this. I'm hoping for future updates and improvements, but we're not going to get that if we ignore the problems.
However most of the time you get too much noise, whether it's ghosting or over saturation, or just an overall grainy look. It reminds me of laying a filter on top of a filter on top of a filter in a photoshop app on your phone.
For that reason I'm now playing the game at 4K native/ high settings with the fps locked at 60 through afterburner, SSR and volumetric fog set to medium. volumetric clouds set to off. DLAA as my AA solution and even HDR disabled. (HDR is another thing that doesn't agree well with this game imo).
It provides the cleanest, most stable, image in all situations.
I'm saving the RT features for future generations of GPUs that will be able to handle them at 4K native