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The issue I think is more a player skill issue than the build being weak, they don't wanna adapt to the new way it has to be done. As they are used to basically being walking gods with 0 effort. Now in 2.0 it takes some actually thought to play it well and well... todays gamers just got the attention span of a gnat.
Now, you need high character investment to reach the same endgame power. That's normal and good game design.
Also I can kill groups by using ping + contagion (there's a talent that boosts combat quichack damage if used on a target that got another quickhack applied so ping is the easiest one for that).
Every fight just ends without fighting. I've upgraded my deck to tier 4 before even doing the mision where Jackie dies.
However you're gated to use stealth, Optical camo and most importantly, Overclocking if not using any weapons (like Smart weapons) and just hacking + Wire.
It's basically a requirement to go 20 intel, 20 tech, 9-15 Body, 15 Cool in this case. The good news is that it's super easy to get all the damage mitigation, uber cyberware and hack/stealth bonuses you could ever want when you're not using any other weapon than say monowire. It even allows you to cheese hand slots with Johnny and/or Tyger tattoo, which take 0 cyber capacity but fill the slots.
Another important cyberware is the Iconic version of the 2+ Ram and % RAM restored after going below 20% RAM capacity (can't remember it's name). It has a -3 second cooldown compared to -2 for each point in intelligence attribute. That's -60 seconds on an 85 second cooldown (25 seconds total). Every tier+ upgrade to the cyberware increases % RAM restored by like 5-10% AND reduces the cooldown by 5 seconds. So a few tier+ upgrades to this iconic cyberware will get you 50%-50% RAM restored every time you go below the threshold with NO cooldown (theoretically as i'm still upgrading it to that point).
Another thing is that stealth hack play is really cool now with a lot more potential and means of reducing trace. They added covert combos like untraceable Memory Wipe --> Reboot Optics --> Sonic Shock in that order = unconscious enemy. You can also use high tier Memory Wipe to make any hack undetectable. BTW DO NOT USE T5 MEMORY WIPE (LATE EDIT: Probably works well with new Netwatch MK1 deck for the massive hacking through devices discount, but devices are situational). Just use the tier 4 purple one which has much cheaper RAM cost like 7-10ish RAM as opposed to T5's 30ish RAM for the sole bonus of wiping all trace on all enemies. That can be done a lot easier with other things like takedowns + Arasaka Deck, breaking combat with optical camo relic perks (i think) etc. instead of using all your RAM on trace control.
The only real issue with pure quickhack build is solving your RAM management, which can be done by upgrading cyberware like above, gearing up for more RAM regen on neutralizing enemies, abusing Overclock, making sure you upload lots of hacks WITHOUT CLOSING SCAN window for discounts, and abusing Optical Camo cloak + relic cloak perks so you can exit combat at will almost and get non combat RAM regeneration. Monowire relic perks combined with Cybernetic Malfunction in its slot is really OP too for little investment. Helps stack those Malfunction stacks for all those debuffs, DoTs and spike damage. It also gives you RAM on hit. Lastly get the skeleton that grants RAM when you get hit as well.
Try Synapse burnout + overclock.
Synapse burnout it's OP because it give a massive damage and each kill add 5 seconds to Overclock.
*nods*
I've got a consciously very unbalanced build right now that's heavily focused on using quickhacks to stealthily drop multiple targets in a row, with basically zero perks on weapons. Sasquatch is a moderately early case where that build might have problems, because all the "regain RAM faster on neutralizing enemies" stuff obviously doesn't proc during a fight against exactly one tough enemy, they inflate RAM cost vs. her to make it hard to Memory Wipe her; when you fight her, it's in a relatively small room and it's not the easiest thing to break contact for some hide-and-seek; etc.
But, like I said, that's with a *consciously* unbalanced build; even when sticking with INT/TECH I certainly could have spent fewer perk points on hacking specifically, and allocated some to using a monowire or to smartguns for more versatility. Since I opted not to, the Sasquatch fight was a bit drawn out and involved a lot of running away while chipping at her health bar, but it was still doable.
Versus, say, the most recent cyberpsycho that build has faced (the 'Maelstrom ritual' one)? Dropped her, nonlethally, before she was able to make even a single attack against me, using just quickhacks. A whole hideout out scavs? Sonic Shock + Short Circuit, Bait -> Takedown, Memory Wipe -> Takedown, camera-based hacking etc. w/ RAM-related stuff means that the hackable ones will be going down pretty quickly and relatively discreetly; the odd scav who doesn't have any hackable implants might still be dropped indirectly via quickhacks by using Distract to set up a takedown, etc.
Yes...it's called effort.
I'm terrible at most games because I have nerve damage and so poor hand-to-eye coordination. I use Smart weapons and hacking pretty much exclusively for those reasons.
The highest difficulty was something of a struggle until I was able to stack Quickhacks. Then it was all downhill after that.
I built my character more or less like this with the exception that I didn't get Overclocking as early because it's a new feature and I wasn't sure how to use it: https://www.youtube.com/watch?v=uaaE35YyVMw&t=496s.
On average, I have to actually shoot someone about one mission in four because I don't push right to the limit of the build as the creator suggests so I'm not moving around as much as they show in their video. By level 20, the game was Easy Mode. I'm level 30 now (just hit it last night) and I STILL don't have top-level gear and the bad guys are pretty much cake. I don't even have Optical Cammo because I don't get seen and if I am, I own a gun and the enemy is 3/4 dead.
IMHO building a hacker is a tighter, less forgiving build that say a bruiser with a hammer or some katana-wielding speed-freak. You need to get the right gear and play a certain way or you're going to be struggling.