Cyberpunk 2077

Cyberpunk 2077

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Capitan Furia Sep 20, 2023 @ 12:53am
Why don't cars have rearview mirrors and side mirrors?
I love driving with the camera inside the car, but I hate crashing and running over pedestrians due to the lack of mirrors.

Do you know if that will change with the new patch?
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Showing 1-15 of 38 comments
easy_going Sep 20, 2023 @ 4:06am 
I guess it's the same reason for why there is no windscreen wipers in any of the cars. :D
Bobby Sep 20, 2023 @ 4:15am 
Come on, you got to buy Farm sim# f you want that level of realism with like 6 mirrors in the cabs ;p
More likely it’s the overheads needed to render real-time.
There’s no GPU made yet that can do it! Lol
Originally posted by Bobby:
Come on, you got to buy Farm sim# f you want that level of realism with like 6 mirrors in the cabs ;p
More likely it’s the overheads needed to render real-time.
There’s no GPU made yet that can do it! Lol

Partially true, but real time reflections/mirrors do exist in other games like racing games. Although racing games don't have nearly as much going on the screen to render and process as a game like Cyberpunk does.
Bobby Sep 20, 2023 @ 4:31am 
I was being sarcastic ;) I have a lot of racing sims which render rain, wipers and full mirrors etc.
Rune Sep 20, 2023 @ 5:18am 
Probably the serious answer would be of technical limitations or lack of priority, but I always saw crashing and the occasional running over pedestrians as a feature of Night City, so in my mind it makes some twisted sense with the lack of rearview mirrors.
Last edited by Rune; Sep 20, 2023 @ 5:21am
Bobby Sep 20, 2023 @ 5:36am 
Originally posted by Majestic-Casual™:
Originally posted by Bobby:
Come on, you got to buy Farm sim# f you want that level of realism with like 6 mirrors in the cabs ;p
More likely it’s the overheads needed to render real-time.
There’s no GPU made yet that can do it! Lol

Partially true, but real time reflections/mirrors do exist in other games like racing games. Although racing games don't have nearly as much going on the screen to render and process as a game like Cyberpunk does.

The other thing that simulations had a long time ago was ‘how to render reflections’.
For eg resolution 256,512,1024,2048 etc. mirrors are frame rate killers. lighting, draw distance, and like above, detail.

GTAV didn’t do mirrors properly, again for a performance hit.
Some games do them very well. Snowrunner, ETS2/ATS.
The other thing is what the OP said. A dev will just come back and say ‘people spend more time driving in 3rd person than FP’. Then we reply, ‘give us an option then’ and they never reply.,
gta v has worse car interiors than cyberpunk imo
Amplifier Sep 20, 2023 @ 5:50am 
Because mirrors.

Mirrors are one of, if not, the hardest thing to implement in video games. And for an open world game like CP2077, such a taxing technology aint worth it
Bobby Sep 20, 2023 @ 5:58am 
It’s laziness. You can render mirrors no problem - I just explained how you do it in games. That way it fits everyone’s taste.
This isn’t 1995.
Here we are with 2K GPUs with 24GB RAM unable to render mirrors. Its pathetic.
Mirrors don’t need to render every little speck you see in FP mode. It’s the basics you need to enjoy the game as real as it should be
Last edited by Bobby; Sep 20, 2023 @ 6:00am
buchanant Sep 20, 2023 @ 6:34am 
The reason that cars dont have rear and side view mirrors is they were all bumped/shot/rammed/stolen off all of the cars in night city.
Bobby Sep 20, 2023 @ 6:40am 
Originally posted by buchanant:
The reason that cars dont have rear and side view mirrors is they were all bumped/shot/rammed/stolen off all of the cars in night city.

That is the best logical answer put here.

Well done for painting a nice picture ;)
dot Sep 20, 2023 @ 6:51am 
Making good enough mirrors is possible, just like making PiP scopes... Handling several different cameras with their different settings and each with their own pipeline shaders culling off what it`s not necessary, but as most of the fancy graphics tricks, it`s "proprietary", so it needs of the studio on putting money in having talent capable of pulling it off and time for them to implement it and refine it to product level and still it is a risk... As with any studio, they cannot have it all, they have to choose their priorities.
Last edited by dot; Sep 20, 2023 @ 6:52am
Zebedee Sep 20, 2023 @ 6:56am 
Confusing 'laziness' with making trade-offs is not a great take. Not sure if he's ever bookmarked his videos, but Miles Tost has done some good stuff on his stream about considerations he has to have around reflective surfaces relevant to this game. I'm sure there's an interesting chat to be had with the different trade-offs made by those making a truck simulator or a racing car game.

Tech changes will eventually allow for different trade-offs to be made, so be interesting to see where they're at towards the end of the decade for Cyberpunk 2: Neon Boogaloo when it comes to how they can use reflective surfaces.
TwinChops Sep 20, 2023 @ 7:03am 
There are Mirrors on cars but CDPR did not made visible in our Hud, and that is just speculation but i think thats how they work, connecting directly to our optics and displaying a Mirror view.
Originally posted by Bobby:
Originally posted by buchanant:
The reason that cars dont have rear and side view mirrors is they were all bumped/shot/rammed/stolen off all of the cars in night city.

That is the best logical answer put here.

Well done for painting a nice picture ;)
people have cyberware to look backwards and sideways at the same time as looking forward so side mirrors are useless
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Date Posted: Sep 20, 2023 @ 12:53am
Posts: 38