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More likely it’s the overheads needed to render real-time.
There’s no GPU made yet that can do it! Lol
Partially true, but real time reflections/mirrors do exist in other games like racing games. Although racing games don't have nearly as much going on the screen to render and process as a game like Cyberpunk does.
The other thing that simulations had a long time ago was ‘how to render reflections’.
For eg resolution 256,512,1024,2048 etc. mirrors are frame rate killers. lighting, draw distance, and like above, detail.
GTAV didn’t do mirrors properly, again for a performance hit.
Some games do them very well. Snowrunner, ETS2/ATS.
The other thing is what the OP said. A dev will just come back and say ‘people spend more time driving in 3rd person than FP’. Then we reply, ‘give us an option then’ and they never reply.,
Mirrors are one of, if not, the hardest thing to implement in video games. And for an open world game like CP2077, such a taxing technology aint worth it
This isn’t 1995.
Here we are with 2K GPUs with 24GB RAM unable to render mirrors. Its pathetic.
Mirrors don’t need to render every little speck you see in FP mode. It’s the basics you need to enjoy the game as real as it should be
That is the best logical answer put here.
Well done for painting a nice picture ;)
Tech changes will eventually allow for different trade-offs to be made, so be interesting to see where they're at towards the end of the decade for Cyberpunk 2: Neon Boogaloo when it comes to how they can use reflective surfaces.