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CDPR probably took a look at it and decided reworking the entire system anew wasn't worth it, so they just slapped a warning on top of it to stop confusing people whether it's lethal or not due to one gig in the Badlands.
Naturally it makes absolutely no sense, but it's a technical limitation at this point. At least they're outright telling people it's lethal now.
1) Someone throws more in covering and possibly suffocating or crushing them.
2) The garbage gets picked up and either compacted crushing the person or thrown in a dump resulting in the same as more trash being tossed on top of them. The other option to it getting thrown in a dump is thrown in an incinerator.
V waking up in a landfill not dead is real plot armor.
Most of the standing cabinets are labelled as fridges and so would cool and possibly cause hypothermia before the person wakes.
This leaves, the crates and the ones not labelled as fridges, those are the most likely to survive but at least with the crates given how the body is tossed in a bad landing could break a neck.
No plot armor, they didnt survive the dumpster.
However, when I did a mission once, where you help the 2 guys (cops, I think) who had cut open a guy who had swallowed a lot of drugs, to try and get it back lol, there was a segment in the end, where a boss guy confronts us, and asks his assistant to 'scan the guys upstairs and find out if they're ok'. The assistant answers 'vitals are good on all, sir. They're alive', or something to that effect. I then got praise from the boss for not killing them, and he let me and the others leave peacefully.
I had used quickhacks on all the Barghest guys upstairs, and hidden several in various 'lethal' places, but they were apparently alive, or simply gone from the game, so they didn't count when deciding whether they were alive or not.
So this response of 'working as intended' seems to mean that they don't technically die, in this case at least, since they no longer exist. Or something to that effect.
(I searched now, and the gig was called "Waiting for Dodger", early in the DLC for me. I also see now that if the boss (Dodger) had gotten mad and I killed him, I would have gotten a new side job later ("New Person, Same Old Mistakes") from one of the cops. Bummer...
Yeah that might well be the case. Blunt weapons were also supposed to be non-lethal, but never actually have been, and since the 2.0 update, i find that PAX-mods also work very unreliably (you put a PAX on a silenced pistol to make it non-lethal, then take out a few goons with headshots, only to find that all their heads exploded... welp, that didn't work right).
So yeah, it likely is some engine problem.
No it sure isent!
It used to be. Even when mounted on a Legendary Overture. But not anymore.
Ya but it always kind of bothered me that knocking guys out and throwing them in the dumpster resulted in a death. I can see when you put someone in a freezer sure but it is what it is and I've pretty much given up on the non-lethal approach.