Cyberpunk 2077

Cyberpunk 2077

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Stealth damage from quickhacks?
Lots of cyberware gives bonus stealth damage, but does it work with quickhacks? Google and Reddit don't seem to know the answer. Trying to do a zero weapons run, so every boost counts
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Showing 1-8 of 8 comments
leqesai Oct 9, 2023 @ 3:59pm 
Is a zero weapons run even possible? Would you hit roadblocks with some bosses?
What do you count as a "weapon"
is Cyberware fair game?
What about grenades?
Last edited by leqesai; Oct 9, 2023 @ 4:04pm
Theroodinverse Oct 12, 2023 @ 1:26pm 
Originally posted by leqesai:
Is a zero weapons run even possible? Would you hit roadblocks with some bosses?
What do you count as a "weapon"
is Cyberware fair game?
What about grenades?

Quickhacks only. Some of the hardest parts have been in the DLC so far. Getting rushed by hordes is tough. Same with a lot of the bosses where you can't hide well
palathas Oct 12, 2023 @ 1:34pm 
In this scenario I would say bare knuckles would be fair to use, no Gorilla arms. But that's just me.

I'm pretty sure stealth doesn't affect quickhacks as there are other ways to boost quickhack damage. Like through cyberware, perks and decks. I'm not 100% sure but stealth really didn't seem to do anything for my Netrunner but it certainly helped my suppressed pistol.
Last edited by palathas; Oct 12, 2023 @ 1:35pm
Ellemeno Oct 12, 2023 @ 1:39pm 
Tech Ripper, Biomonitor and Bloodpack + whatever cyberware gives ram. Use Weapon glitch then Synapse burnout on strong enemies, or just synapse burnout or weak enemies. Run into a huge group, use Overclock and kill everyone with each kill giving a few more seconds to Overclock. I play on very hard and I dont even use weapons.
Last edited by Ellemeno; Oct 12, 2023 @ 1:41pm
NorthernDavid Oct 12, 2023 @ 3:08pm 
Don't forget the Iconic that makes quickhacks crit 100% of the time.
leqesai Oct 12, 2023 @ 3:39pm 
Originally posted by NorthernDavid:
Don't forget the Iconic that makes quickhacks crit 100% of the time.
How does this interact with stealth crit multipliers?
Crimsomrider Oct 12, 2023 @ 3:41pm 
Originally posted by Theroodinverse:
Lots of cyberware gives bonus stealth damage, but does it work with quickhacks?

Was testing this myself with +48% stealth damage and can confirm that it does not.
Balekai Oct 12, 2023 @ 4:26pm 
Originally posted by Theroodinverse:
Lots of cyberware gives bonus stealth damage, but does it work with quickhacks? Google and Reddit don't seem to know the answer. Trying to do a zero weapons run, so every boost counts

I have a "zero weapon" but monowire (it's required for tough spots with bosses for RAM Regen and extra Control Hack slot later on form Relic), level 57 character, max difficulty. Stealth build with Optical Camo and LOTS of Cyberware.

It's definitely doable to play and arguably more tanky than other quickhack builds because you can invest in Centre Body tree/left Tech tree for uber refresh on blood pump and all the other Cyberware goodies. Lots of layered defence.

Unfortunately It would take forever to test stealth damage with hacks and I don't know the answer to weather quickhack damage is effected by Stealth Damage mods or not.

I will say that if you're going for quickhacks only + sexy monowire, you want +00.XX increased RAM regen upon neutralizing an enemy above all else as a mod on all cyberware possible. You're going to need it.

There's also ways to build your netrunner so you don't rely on pure damage and instead take things down with unconscious inducing hacks and various high tier unconscious combos (like queued T4 Memory Wipe --> T2 or T5/T5 Iconic Reboot Optics --> T5/T5 Iconic Sonic Shock = auto neutralize).

For Bosses, you can use hack combos or hack stacks to take them down easily. Honestly once you know the combos that create massive spike damage mostly between Cybernetic Malfunction Stacks then Short Circuit thereafter, Synapses Burnout mechanics etc., pure hack damage isn't an issue vs. Bosses they will melt and be seriously debuffed in many ways.

If that doesn't work well or you become cornered, you can pull out your Monowire with either Weapon Glitch in it (make it's charge attacks force switch enemy to secondary weapon), Cybernetic Malfunction (increase ability to stack it to high levels combined with casting it) or Crippling Movement (prevents enemy from moving which can be really useful, allows easier finishers and allows you to gain Health/RAM on finish. Twice as much with T5 Iconic version).

Endgame Monowire + Malfunction/Synapses Stacking + Short Circuit is really your (my) Boss killer for DPS when forced, hitting multiple/all weakpoints with monowire and/or Malfunction/Short circuit combo if you're in a pinch. Due to your awesome Blood Pump you just keep Adrenaline Temp HP up and other goodies to protect your Overclocking while Monowire attacks refill RAM. My build is 20 INT, 20 Tech, 15 Cool, 15 Body then 20. Reflect 4 up to 8. Arasaka Deck. Perk point spending is reversible and doesn't need any explanation really.

But to TLDR: Stealth/Hack damage mods on Cyberware are secondary to getting 00.XX RAM regen on neutralizing. Regardless, Stealth Damage will come in handy for Monowiure I guess. RAM Regen > Hack Dmg > Stealth Damage/other things. Zero weapon Netwunner builds need Overclock, Optical Camo and Monowire at least as a backup for clutch situations. Hack only damage isn't an issue when you get high tier hacks and are able to combo and stack for massive damage.
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Date Posted: Oct 9, 2023 @ 3:43pm
Posts: 8