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Now, no ripperdoc has any stock in the implant menus or any stock in the trade UI.
Folks in this thread think that using a level capping mod (like this one[www.nexusmods.com]) could cause you to "out-level" merchants whose stock availability relies on your level. Seems reasonable. I was using this one prior to 2.0, and never removed it.
The thread also thinks that this malfunction is ingrained - removing the mod will not fix the issue. However, running the following console command:
and im level 60.
FYI i read in other threads that if you are using mods to go over level 60 they will no longer have anything for sale. as that puts you in a new bracket that's beyond the 2.0 legendary range so they have nothing to sell at that level.
Would it be possible to lock this mod at 60? Or does it keep levelling you no matter what? I'd really like to try a new game starting at max level.
https://i.imgur.com/VIpLo3M.png
https://www.nexusmods.com/cyberpunk2077/mods/12500
no more out-leveling Vendor items.
it's original design was to allow players to buy lower level items from vendors (the maker wanted to buy lower level cyberware and white grade weapon schematics)
there is an additional file, designed to fill out the original lower tier items that might never appear otherwise.
the creator said they 'got rid of the 60>check for cyberware while rooting around' so in theory it should fix this issue.
(i'd like to know too, i used to use the custom level mod back in 1.61 and would like to go back to it myself lol, but was not sure about the cyberware problem)