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We'll probably be able to grow and implant new organs by 2077. It's just more expensive and less functional than the alternative.
Reading about the other PL endings and changes to main game endings, though, makes me feel like I can stick to King of Cups and not necessarily see the rest.
I'm not really interested in arguing over future tech works, but the ending is the best ending just from a results perspective. Before Phantom Liberty, the best ending was committing suicide.
The Arasaka ending involves helping Arasaka, and every other ending involves helping a hyper-lethal, malevolent AI with unknown intentions. Regardless of how likely it is for all of your friends to abandon you or the specifics of how the cyberware works, you're still alive and didn't do either of the things involved in the other endings.
Rule #1 : dont use logic of real world for written worlds. it will always make some plot holes. Always use inside logic and rules. If world says that your body thinks you are an enemy after biochip-then this is how it works.
and again. All endings in cyberpunk not about tech or how to survive, its about accepting of death. And rules of biochip were written about this idea
Best ending was secret ending, going alone to fight arasaka tower. IMO
I just went through that ending, it was fine. Sad like all the rest, but at least V lives.
The whole chrome thing is supposed to be a risk, sacrificing something to be able to accept the implant. V is now in pretty bad shape and has nothing left to sacrifice.
Edgerunners does a better job of taking that branch of the lore and running with it.
Hell, the Shadowrun games from Harebrained does a good job of integrating it. I can understand why CDPR didnt, it is an open game, and you are supposed to be free to do what you want with your build, and limiting cyberwear would be less fun and be much harder to balance, so it was instead fully integrated with how builds work.