Cyberpunk 2077

Cyberpunk 2077

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So about LMGs and HMGs
For those of you that use them how do you have fun with them? LMGs don't have the damage output I am looking for and there isn't much variety. I find that a shotgun or tech precision rifle do more work for less ammo with a shorter reload speed.

HMGs are really rare from what I have seen so far which kinda ruins a third of the bonuses you get from the gun path in Body. It'd of been nice if Body gave you the option to turn one arm into a cool down based HMG.

I might just be using LMGs wrong.
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Showing 16-29 of 29 comments
Atech Oct 11, 2023 @ 5:36am 
Originally posted by BIackKing:
Originally posted by zpc:
I'm playing LMG gunners since release on very hard. 2.0 finally nailed it as there are 2 variations of LMGs (defender: more ammo, faster firing; MA70: less ammo, slow firing, more damage).

Also, the best way for the endgame is to buy the (legendary) crafting blueprints and rely on crafting.

With a proper build you are a tank and you can take on a lot of enemies. The key skills are of course all LMG and adrenaline perks in the body tree as well as health recharge and damage mitigation from the cool tree. For cyberware maxing out mitigation strength & mitigation chance as well as blood pump worked very well for me. Maxing out the middle perks of the tech tree goes without saying...

HMGs are very situational but fun once you have them. They got a bit nerfed though as they now overheat.

Are there crafting specs for the two LMG's ? If so, where ??? uwu

Some weapon vendors sell specs which scale with level. I think one at nomad lands sells some LMG spec.
thorin.hannahs Oct 11, 2023 @ 6:40am 
Originally posted by Hole2Head:
Originally posted by thorin.hannahs:
That is strange seeing as how there are only two variants. Maybe you are getting drops with mods on them?

No no no. LMGs with mods already on them are terrible, because the mods are most likely tier 1 or maybe 3 if you're lucky, and most certainly NOT what you want installed anyway. I have a tier 5 big mag mod in my inventory, but I've yet to find a tier 5 defender lmg to use it on. The fact that installed mods can't be removed or upgraded are one of the worst decisions CDPR made. The least they could do is let me destroy the already installed mods in order to replace them. Most lmgs I find only have one mod slot anyway, so I'm forced to choose between larger mag or the exploding bullets iconic mod you can craft in the Phantom Liberty dlc. The weapon shops don't sell tier 5 lmgs, and when they do, it has mods on it. Mods which I don't want to be there. Sometimes I find an lmg with two mods on it. Two pre-installed mods.

Your original question is "How do you have fun with lmgs?" My answer is "You play a different game all together." Cyberpunk 2077 is not a game for people who want to be Rambo or the Terminator. Cyberpunk is for people who want to play Metal Gear Solid, SplinterCell, and similar stealth oriented games. This is a game about pistols, hacking, stealth and invisibility, or as we in the tabletop business call it, "black trenchcoats". This is not a game for "pink mohawks" (loud and proud, making as much noise as possible, being flashy and voilent). If you want to play Cyberpunk and be a menace to society, spitting lead and throwing grenades like it's confetti, then CDPR is quite firmly telling you to go F yourself. If you want to spray and pray, then you're better off playing Borderlands, and I'm saying that without a shred of sarcasm.
Tell that to my shotgun Guts. It is a rambo-ass gun that feels great to use.
thorin.hannahs Oct 11, 2023 @ 6:45am 
Originally posted by zpc:
I'm playing LMG gunners since release on very hard. 2.0 finally nailed it as there are 2 variations of LMGs (defender: more ammo, faster firing; MA70: less ammo, slow firing, more damage).

Also, the best way for the endgame is to buy the (legendary) crafting blueprints and rely on crafting.

With a proper build you are a tank and you can take on a lot of enemies. The key skills are of course all LMG and adrenaline perks in the body tree as well as health recharge and damage mitigation from the cool tree. For cyberware maxing out mitigation strength & mitigation chance as well as blood pump worked very well for me. Maxing out the middle perks of the tech tree goes without saying...

HMGs are very situational but fun once you have them. They got a bit nerfed though as they now overheat.
Yeah I am using a Body/Tech build specced into guns over melee. I think it might just be that shotguns feel so much better than LMGs and HMGs are just too rare to care about. I'd like a Body and Tech required perk that lets you turn in your projectile launch system for an arm mounted HMG with a cooldown.
thorin.hannahs Oct 11, 2023 @ 6:47am 
Originally posted by Atech:
MA70 HB says it has exploding bullets. Has anyone tested if it gets damage bonus from Pyromania? It does not trigger the stacks but I have not tested if it gets the actual damage buffs.
If you put the firecracker mod on it it will proc pyromania. For some reason if it says explosive rounds and you put firecracker in it you get the pyromania to proc.
thorin.hannahs Oct 11, 2023 @ 6:48am 
Originally posted by Kypamop:
There is a unique LMG that is actually pretty good.
It eats ammo very fast though, that's why I prefer unique shotguns:
1. Headsman (power shotgun) for normal enemies fast clearing. Every headshot deals a lot of damage, and it fastens reload time
2. Order (tech shotgun) for killing strong enemies. It got long charge time, amazing damage and ignores armor, but kinda slow cause of reloads after each shot
Having these 2, sandevistaan and defensive implants makes u a terminator.
Playing on Hard so did not test it on VH, but think it gonna work there too.
In fact I do not need almost half of my stats and perks cause build is complete with 20 str 20 tech.
Yeah I am thinking of running a 2nd shotgun alongside Guts. With maybe the Malorian or a high tier pipe to round things out.
thorin.hannahs Oct 11, 2023 @ 6:51am 
Originally posted by Atech:
I tried playing around the LMGs a bit and felt like they worked actually well but it requires spesific dedicated building around. They do not work as support weapons for different builds. Atleast on Very Hard which I tried it on.


1. Forget Defender. Get the MA70 HB. Felt like it worked much better. You can get green one from some weapon shops atleast at lvl 8 which has one mod slot.

1.5. For 1st mod slot I went with the Fire damage mod to boost longer range combat for more sustainable damage but I guess other mods would work too. Recoil reduction might be the best option.

2. Built heavily to Body. Pretty obvious but you need all the LMG perks. They actually work pretty ok. Dump your first 12 points to body to unlock most stuff. Also start building the tank bracket which helps alot and also has additional 10% damage bonus tied to it.

3. Get the Shock Absorber hand implant. This has very noticeable help to your recoil which is your biggest problem because you like being at 0 stamina where lots of your bonuses activate. Also get the other implants which help gunplay.

4. Adapt spesific playstyle. As you have noticed lots of your bonuses activate at low stamina so that's where you wish to be. Problem is that it makes you hit nothing at longer ranges. Get your hands on as many recoil reduction bonuses that you can which increases the range where your gun is effective at 0 stamina.

Play smart. Goes with everything at Very Hard difficulty but more so with LMG I feel. Abuse the large clip size and take cover to reload and also use your grenades as support. I took the 200% weapon bash damage perk too and felt like it also worked pretty well.

Overall it felt like like working pretty well and I could take head on even the skull enemies without reloading in between. Something what other guns did not feel like being able to do.
I play as if stamina doesn't even exist already. I went full Body and Tech but just don't have as much fun with an LMG and they don't seem to put in as much work as my Guts and Projectile Launch System. I'll give a tier 5 explosive round LMG one more shot before switching to double shotty.
Rhapsody Oct 11, 2023 @ 7:11am 
In my experience LMGs are not really something you make your build around. They are okay for builds using blunt weapons because you want to invest highly in Body attribute anyway and you get shotgun effectiveness with same perks, providing you with short and mid range ranged weapon capability with same investment of perk points.

There is that special reusable ranged weapon mod you can get after fighting Chimera that adds explosive bullets to any power firearm, it should work even if the gun already fires explosive bullets. Give it a try with LMG.

The weapon type is also held back by large variety of bad weapon mods that come already installed. But if you find a 5++ LMG of either kind that has both of its mod slots open, it should make for a good weapon. Use something like thermal conversion together with the aforementioned Firecracker.
Last edited by Rhapsody; Oct 11, 2023 @ 7:12am
GarfieldCultist Oct 11, 2023 @ 7:54am 
This is one of the many changes after 2.0 that feels like the new game director didn't quite understand what the purpose of the weapon actually was from 1.63 and back. It definitely fills me with some trepidation when it comes to project Orion, since it seems like they're reducing and removing RPG elements from the game, which was already thin on them to begin with.
Hole2Head Oct 11, 2023 @ 9:45am 
Originally posted by thorin.hannahs:
Tell that to my shotgun Guts. It is a rambo-ass gun that feels great to use.
A shotgun is VERY different from an lmg. My complaint is about lmgs, not shotguns. Shotguns are in a great place. I just don't want to use only shotguns, I want to use lmgs.
thorin.hannahs Oct 12, 2023 @ 7:00am 
Originally posted by Hole2Head:
Originally posted by thorin.hannahs:
Tell that to my shotgun Guts. It is a rambo-ass gun that feels great to use.
A shotgun is VERY different from an lmg. My complaint is about lmgs, not shotguns. Shotguns are in a great place. I just don't want to use only shotguns, I want to use lmgs.
Your paragraph about Cyberpunk is for stealth MGS style play is what I was referring to. If that paragraph was accurate then Guts wouldn't be as fun as it is and I wouldn't be running around dicing people up with Mantis Blades.

LMGs and HMGs need work. HMGs need more work than LMGs as having a third of the weapons (HMGs) in a particular skill tree (Body) be available 5% of the time is wasteful. LMGs need more variety and satisfactory feedback when used.
thorin.hannahs Oct 12, 2023 @ 7:01am 
Originally posted by Deklend:
This is one of the many changes after 2.0 that feels like the new game director didn't quite understand what the purpose of the weapon actually was from 1.63 and back. It definitely fills me with some trepidation when it comes to project Orion, since it seems like they're reducing and removing RPG elements from the game, which was already thin on them to begin with.
I mean if Orion gives me more of what I am getting here I will be fine with that. They just need to shore up the LMGs, HMGs and Projectile Launch System from what I have experienced so far.
Quickdraw Oct 12, 2023 @ 7:29am 
Originally posted by k33th:
when i shoot em i do
RATATATATATATA RATATATATATA
ALEY CI YA
Original song - https://www.youtube.com/watch?v=I8LhMaLkDMQ
zpc Oct 12, 2023 @ 11:22am 
Originally posted by Quickdraw:
Originally posted by k33th:
when i shoot em i do
RATATATATATATA RATATATATATA
ALEY CI YA
Original song - https://www.youtube.com/watch?v=I8LhMaLkDMQ

Awesome :lunar2019grinningpig:
Ranpo Oct 12, 2023 @ 12:05pm 
Aiming for the head puts down most enemies quick with any weapon
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Date Posted: Oct 7, 2023 @ 11:07pm
Posts: 29