Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also bear in mind that different arm types need different attributes, like the thermal blades use body, not reflex and Poison uses Cool
15 in reflexes, playing on hard. I didn't look at any builds online, but this was the build I made with that tool, or what I was going to make atleast:
https://www.cyberpunk.net/en/build-planner?a=ik3kk&b=1111110000000000000003011&r=1100100000211101211100000031131110011&i=&t=111020110211011000000311110000001&c=1100111000000021001000001301013011001&e=313111131
I wanted to make a stealth build, but that was also capable if poop hit the paddle. So picking blades/knives meshes pretty well... or so i thought. This was very effective pre 2.0, but not so anymore.
I'm guessing I probably need some more armor too, but I haven't found a single one of those cyberware capacity shards so im hard limited by that...
I was using the normal physical ones. I'll check if i'm missing that stat for it. But they do significantly less damage than, say, a katana. Tier3 katana does like 70+, mantis blades tier3 52, same-ish attack speed. They feel utterly broken tbh.
the knives do so much dmg on head shot now, a bit predicated on getting cool 15 so you can utilize juggler but its a lot more fun than it used to be.
the loss of cold blood is a bit hard for a melee only build imo, they made fists ok but i haven't played around as much with mantis blades. imo blades is really predicated on using finishers now which im not quite as into.
getting a sande is now doubly helpful for reflex builds because at higher tiers they gain additional duration for the amount of points you have in reflex (ex. at 20 pts you get 2 additional seconds, putting your 8-9 second sande time to 10, with the modifiers that add time for each kill it really helps extend the duration a lot imo)
as well worth noting with armor being almost entirely part of cyberware its important to continually upgrade your cyberware as you level otherwise the enemies will simply shred you to pieces, esp on hard or v hard.
Yeah mine was tier1 too, so i bought a new 3 one. I'm now asking myself whether its worth scrapping weapons and upgrading tiers, or selling everything and just buying new tier mantis blades. Anyone know?
.... the finishers with mantis blades was easily the worst part pre 2.0, because it got boring really quick. Now they made it a necessity? What were they thinking.
Yeah, i think im lagging too far behind, that could maybe be it. But everything is really expensive now.. and to get money you have to do jobs. But then you level up as you do. You get the point...
also if you are lacking dmg, try out the accelerated toxin absorption. it will basically let you throw a knife to apply poison stack, but then let you 'cash' out the poison stack on a follow up strong attack with your sword. if you also have the tiger leap perk your sword heavy should dash at them so it should make for quick kills
also the because you have the blind spot perk any time you get mitigation increase you will also get the detection time increase as well so might as well use the 30% mitigation while crouch running because i nthe event you get seen crouch running will give you 30% more time to get away (more or less). idk if you are predicated on being undetected for dmg, but my build is so getting into the right position before you actually engage really helps a lot.
But the weapons swapping is so slow, does that really work to mesh in a thrown knife?
Upgrading significantly makes weapons better.
I'm not sure what you mean by hardcapped on a lack of armor. Just rebuild to include armor.
Cyberware capacity. But still, explain how melee isn't scuffed when i just find a shotgun here that does 7 times the DPS as my melee build.
I dont know what went wrong with your build or gear, but sandi/berserker + adrenaline rush + blades or hammers = everything is reduced to a fine red mist.
Honestly, I know it's not the answer you want, but that makes a lot of sense that a gun is way more destructive than a sword. That's just me though.
Perking properly helps, it's hard to say though. Level Scaling makes the same build play differently depending on difficulty.
you can also headshot with melee in this game, something to also remember since it can add a lot of dmg.
i would be wary of doing too much of the math because while your not wrong on the shotgun part, your build has so many modifiers for melee attacks that you are likely doing more with melee attacks than the shot gun, its just the amount of dmg you take while you swing or perhaps you stamina regen isn't good enough to get in and get out.
if you need cash, easy way is to just do all of the crime activity you can find, i would obvs steer clear of the 'supsected organized crime activity' ones at first, but most of the other ones only have like 3-6 guys and are very doable. just do a quick save when you get there and maybe the first few will take a few tries but eventually not so bad.
there are loads of missions you can do where you don't have to fight but they don't always pay well. dino has good ones but he only has 5
i would say that upgrading if you have access to the tech tree is better, but it is very costly on the materials so its importatnt to basically dismatle almost everything lol but when you do it that way, and with your perk on, it really helps to tailor your build to what you want since all those little stat modifiers on your cyberware are more likely to actually be useful.