Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried with my somewhat stealthy low body netrunner at lvl 31 and couldn't even get past those barghest coming at you while Songbird is activating the Chimera. I did kinda feel like you, because that part forces you to to take on enemies a lot more head-on than I would normally do with that build. You can only use optical camo to rush to the opposite corner of the room, so often.
At level 41 with appropriate perks and equipment, more attention to armour, it was still hard, but doable. Still on VH, that part and the final fight with the Chimera were among the hardest challenges I've seen in CP2077. I'm not opposed to having more challenging stuff in the game, but I don't very much appreciate arcade game style boss-fights that depend on you jumping in the right moment, etc. That's not why I'm playing a netrunner (who in my mind is the equivalent of the mage in fantasy RPGs, i. e. somebody who's about controlling the battlefield.) So, I'll be happy if those things don't proliferate (and QTEs likewise.)
The central issue with the DLC, however, is IMO that it needs to go into the middle of the main story. In TW3 Blood and Wine was tacked on _after_ the main story. So, you could easily extend the max level, bring in powerful new gear, add insane bosses without breaking the balance for the regular main story (unless the player decided to finish B&W before the main story but that's their choice, then.) In CP2077 where you could very well finish the main story at around lvl 25-30, adding more content in the middle of the game and raising the lvl max means you can outlevel the game not just by 20 levels but by 30. And so people, though the story kinda fits in the middle, take it as something for the end of the game, and then it suddenly feels out of place when you've just annihilated the Voodoo Boys and then can't even progress the main DLC mission because it's so much harder and you need to reload a save from before parcouring in that parking lot, saving the president, etc.
And then, once you're strong enough for that, if the remaining content for the end of the game had been left as it was, it would have been a cake-walk ... and enter level scaling.
All this is an effect of having the DLC in the middle of the game.
If anything 1.63 stealth was too easy.
I've had 11 attribute points in stealth and if I wanted to, I could go trough whole game undetected. and I was using sandevistan, not cyberdeck which has way more refined stealth options.
That should be possible only on 20+ points plus cyberware.
Also I don't know if you remember, but Cyberpunk had alot of missions where fight was mandatory.
Still, update allows for even more powerfull combinations, and even updated police is not a big threat.
Thanks for this well-thought out and detailed reply. I totally agree with you. I've since managed to complete this by basically popping Sandy, huffing meds and running in circles. Such great design, but at least my Very Hard run is still intact.
I actually enjoyed the following Chimera fight a lot more to be honest.
I don't play the story in Dogtown any more, only do the gigs and side missions. Last time I played the story, a bug stopped me from finishing literally seconds before the end. I love Cyberpunk, but I hate Phantom Liberty. It's unbalanced and broken as hell.