Cyberpunk 2077

Cyberpunk 2077

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What's YOUR essential mods?
Now that Phantom Liberty has been out for over a week and we've all had time to play it vanilla, what are the best mods that you're using now?

I haven't looked into Cyberpunk mods since last year when I last played it so I'm interested in what the best mods are these days and I'm keen to find some good ones to spice up the game.

So far I just have:
-Mod to disable movement keys changing dialogue selection
-Immersive Food Vendors
-Night City Interactions
-and 2 Mods to just allow detaching weapon mods and unlimited Attribute resets.

What are some of your must have Mods or personal favourites that you would recommend for other players?
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Showing 1-15 of 52 comments
Deklend Oct 7, 2023 @ 5:12am 
I don't know any of the current offerings honestly, but a few I'm hoping get made after all the patching for the game is done again are:

Restoring crafting materials to vendor stocks
Restoring the Tyger Claw Tattoo effect that jams smart weapon homing.
Buffs to precision rifles, automatic rifles, lmgs, and smgs.
Being able to upgrade non-iconics.
Restoring the old system for hypos and grenades.

It's bizarre how much of the small immersive RPG stuff that sucked you into the setting was removed under the new game director
Disan O La Oct 7, 2023 @ 5:19am 
I've never used mods in cp2077, I just don't need to. Everything suits me.
The only games where I've played fiercely with mods are Fallout and Skyrim
Neodrauka Oct 7, 2023 @ 5:49am 
This HD Overhaul [next.nexusmods.com] is a great start if you got a decent enough build. Scripting frameworks which are a common pre-requisite for alot of the popular mods (CET, RED4ext, REDscript), Immersive First Person is amazing (Allows you to move head independent of the body (I use thumb button on mouse). Simple Flashlight because no torch is nuts with so many dark areas, some of the "Preem" mods by CyanideX like water/scanner etc, and EBB for...science purposes. Finally a decent reshade preset, This [www.nexusmods.com] one looks best IMO.
$CRWD Oct 7, 2023 @ 6:05am 
-Cosmopolitan Night City
-Phantom Visuals - A Cinematic Preset + GITS 2.0
-Stealth Finishers
-Equipment EX
-Autoloot
-Custom Quickslots for Consumables Grenades and Cyberware Abilities
-Kiroshi Opticals - Crowd Scanner
-Arasaka Cyberarms

I considered Immersive Food, but it seems to be issue prone; rather forgo immersion if it means an apple stuck in V's face or hand. Also, no croissant or escargot options sadly.
Last edited by $CRWD; Oct 7, 2023 @ 6:07am
Telas Oct 7, 2023 @ 6:24am 
-Better acceleration for keyboards(with a few custom tweaks from the comment section)
-Minimalist loot icons(hollow version)
-No walk auto disable(redscript)
-limited fast travel(redscript)
Last edited by Telas; Oct 7, 2023 @ 6:26am
drunk dandere Oct 7, 2023 @ 6:27am 
fast travel anywhere and stealth finishers
★REM★ Oct 7, 2023 @ 6:29am 
CET, Ripperdeck, Neu Respec, Equipment EX, Always First Equip are mandatory. Then i have other 140 mods but these are the only ones i really need all the time
Potential Legend Oct 7, 2023 @ 6:57am 
Great suggestions so far! I'm slowly looking at every mod being suggested and adding the ones that suit me to my list. Definitely getting that torch mod for starters, let's keep it going!

BTW do you guys use a mod manager with Cyberpunk or do it all manually? I'm thinking of using one to make things easier next time there's a patch that breaks mods.
Quickdraw Oct 7, 2023 @ 7:22am 
Flashlight. I like when dark is dark.
Neodrauka Oct 7, 2023 @ 4:37pm 
Originally posted by Potential Legend:
BTW do you guys use a mod manager with Cyberpunk or do it all manually? I'm thinking of using one to make things easier next time there's a patch that breaks mods.

Personally I use vortex when required, it's much better than it was and very user friendly. Manual installs are good to get in the habit of doing also, just so you know what the folder structures look like if there are any issues. Also that torch mod will require CET as will many others, don't forget to get that ;)
Tijger Oct 7, 2023 @ 4:43pm 
None are essential for me but one I very much enjoy is the one that allows me to hide the gorilla arms.

I also like having CET installed for essential cheating.
Nifty Oct 7, 2023 @ 5:22pm 
citizen breast physics
Potential Legend Oct 7, 2023 @ 11:12pm 
Originally posted by Kingsleaze:
At just over 300 hours playing all vanilla, I can say pretty confidently that there are NO essential mods, only entitled gamers. You do you though.
It's just an opinion, they're not actually essential to play the game, it's more about what mods players feel are essential for them.
Agent Janek Oct 7, 2023 @ 11:17pm 
so far i have been enjoying the game in vanilla state for 119 hours, but i plan to try flying cars mod .. that one feels like it should been there from start
Draconifors Oct 7, 2023 @ 11:26pm 
Nothing is essential for me, but removing the annoying vignette effect (two separate mods at the moment, for two different vignettes) was a HUGE quality of life improvement.

I did play for around 200 hours before installing even those. I uninstalled them before 2.0.1, just in case, but turned out it was an unnecessary precaution as the mods continue to work fine. Considering how little and what they do, not really surprising.
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Date Posted: Oct 7, 2023 @ 5:02am
Posts: 52