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Restoring crafting materials to vendor stocks
Restoring the Tyger Claw Tattoo effect that jams smart weapon homing.
Buffs to precision rifles, automatic rifles, lmgs, and smgs.
Being able to upgrade non-iconics.
Restoring the old system for hypos and grenades.
It's bizarre how much of the small immersive RPG stuff that sucked you into the setting was removed under the new game director
The only games where I've played fiercely with mods are Fallout and Skyrim
-Phantom Visuals - A Cinematic Preset + GITS 2.0
-Stealth Finishers
-Equipment EX
-Autoloot
-Custom Quickslots for Consumables Grenades and Cyberware Abilities
-Kiroshi Opticals - Crowd Scanner
-Arasaka Cyberarms
I considered Immersive Food, but it seems to be issue prone; rather forgo immersion if it means an apple stuck in V's face or hand. Also, no croissant or escargot options sadly.
-Minimalist loot icons(hollow version)
-No walk auto disable(redscript)
-limited fast travel(redscript)
BTW do you guys use a mod manager with Cyberpunk or do it all manually? I'm thinking of using one to make things easier next time there's a patch that breaks mods.
Personally I use vortex when required, it's much better than it was and very user friendly. Manual installs are good to get in the habit of doing also, just so you know what the folder structures look like if there are any issues. Also that torch mod will require CET as will many others, don't forget to get that ;)
I also like having CET installed for essential cheating.
I did play for around 200 hours before installing even those. I uninstalled them before 2.0.1, just in case, but turned out it was an unnecessary precaution as the mods continue to work fine. Considering how little and what they do, not really surprising.