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Yeah, it works sometimes, but not all the time. Some enemies go through the animation that looks like they are going to get knocked out, but then go back to normal and then start looking around for you.
Reloading and trying different Quick Hack combinations still don't knock them out.
Yeah, Synapse Burnout seems to be far more reliable than System Collapse / Cyberpsychosis. Cyberpsycosis is great if you target a very strong enemy and let them do the work for you. But it can sometimes not work as well if you want the enemy to get knocked out if it's alone.
Before Ver2.0 System Reset (now called System Collapse) worked really well, It was patched for it not work when used on Cyberpysco's but everyone else (NOT BOSSES) would get taken down quietly and quickly, and it would jump to a second enemy as well.
Now called System Collapse (Legendy/Iconic) just doesn't work reliably anymore, and with how expensive it is to execute, it's not worth using anymore which is a real shame.
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On Ver 2.0. For Netrunners what I can recommend, is the best way to take down an enemy SILENTLY without getting spotted or traced is to first execute Sonic Shock first, then immediately execute Overheat or anything else you might like using, this should take down the enemy without them being able to call for backup, plus it blinds and cloaks them so that their crew cannot see them. And this only costs a total of approx 9 RAM per emeny.
Thanks, this is great. Tested it, works like a charm. I'd rather use system collapse for roleplaying reasons, but with it being unreliable not only destroys immersion, but also gameplay wise it uses up too many ram points for me waiting for the next attempt. With the next attempt sometimes working, it makes me wonder if there is an issue with animations, however, the more people report this to the devs the better.
In the meantime, I use your combo for non lethal and silent takedowns.
Definitely suggest just using Sonic Shock with your fav quick hacks or comboed with Cyberware Malfunction into Short Circuit for guaranteed quiet takedowns. Iconic Sonic Shock is only like 2 ram to execute so it makes it super efficient.
Only if you are detected. If you aren't, then they will commit suicide. Making cyberpsychosis basically a "better" version of suicide.
As for OP's problem with system collapse or the memory wipe combo which does the same thing - I also think it's a bug. I would say it's not as intended, because for bosses, system collapse works like a stun, essentially you will buy yourself a couple of seconds. But this - it fails to do anything even with regular enemies. They will just seem like going down, only to go back up and basically not do anything. Re-applying system collapse doesn't work.
Either they should go down, or they should be stunned, but to see no reaction whatsoever... it's like those T-pose NPCs that sometimes spawn in the middle of the road when you're going 150 mph and suddenly you run them over. Screams "bug" to me.
I'm using Rippler Mk5 with T4 Memory WIpe -> T5 Reboot Optics -> T5 Short Circuit
if you need additional damage to a target like a boss, activate Overclock, and drop a couple more Short Circuits.
The T4 Memory Wipe makes all hacks uploaded after it, untraceable.
T5 Memory Wipe is way to expensive RAM cost.
Works like a champ, and is non-lethal.
I used the combo to take down every single cyberpsycho.