Cyberpunk 2077

Cyberpunk 2077

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Takkik Oct 6, 2023 @ 7:53am
boss fights ruin the games.
It's like two different games forced together. 90% of the game is a sandbox RPG where you can approach fights in different ways, then, for NO reasons, you have boss fights, where you're locked in a small arena, with boss health bar, and where rules are broken. Quickhacks ? most don't work. Can't disable their cyberware, can't break out of the arena... Why? WHY?

It's what killed the last deus ex for me. Boss should be designed like a Hitman level, and like any other game that push forward sandbox gameplay.
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Showing 1-7 of 7 comments
adema066 Oct 6, 2023 @ 10:32am 
I mean, have you played 2.0 for a while? They gutted a bunch of RPG stuff from the game and replaced it to make it more like CoD with some gimmicky skills/perks and a story. 2.0 literally changed the genre of the game for me, and not in a good way.

I would like to note that most bosses (unless forced into combat) can be snuck up on and killed/incapacitated as well, but if you're like me and don't play heavy stealth, that might not be viable.
Last edited by adema066; Oct 6, 2023 @ 10:33am
5ean5ean Oct 6, 2023 @ 10:37am 
Cyberpunk devs are in a lose lose situation.

1. You have Adam Smasher who gets deleted in seconds. So people get mad saying hes too easy and they want a challenge.

2. You have Hansen where you actually have to kinda try and people get mad saying he's too hard and want him to be like every other trash mob in the game.

You cant please anybody.
Last edited by 5ean5ean; Oct 6, 2023 @ 10:38am
/dev/random Oct 6, 2023 @ 10:41am 
I see a large health pool and a name on the top of the screen - i do reboot optics, cyberware malfunction x2, overheat/forgot-its-name short circuit x2.
Vault Traveler Oct 6, 2023 @ 10:44am 
Its annoying but there isnt a way out of it, besides making strange secondary paths that avoid the boss fight or make it laughable easy.
DEAD MEAT Oct 6, 2023 @ 11:00am 
If they are going to put them into a game they should at least be memorable.
Just mentioning a name now and then is not character development.
The people that make this stuff don't play it.
They had to check that box off I guess.
Sentient_Toaster Oct 6, 2023 @ 12:50pm 
Well, netrunners can delete Hansen within seconds but that's from exploiting a bug (Cox-2 Cybersomatic Optimizer is bugged, not only does it boost critical hit chance as expected but it also gives an enormous and undocumented bonus to quickhack damage, probably 1000%).

DX games have often taken an interesting approach. e.g. DX:MD actually does have a 'killswitch' trigger that does what it sounds like for the final boss, so that encounter can be over in moments if you've prepared.
adema066 Oct 6, 2023 @ 12:52pm 
Originally posted by Sentient_Toaster:
Well, netrunners can delete Hansen within seconds but that's from exploiting a bug (Cox-2 Cybersomatic Optimizer is bugged, not only does it boost critical hit chance as expected but it also gives an enormous and undocumented bonus to quickhack damage, probably 1000%).

DX games have often taken an interesting approach. e.g. DX:MD actually does have a 'killswitch' trigger that does what it sounds like for the final boss, so that encounter can be over in moments if you've prepared.


Makes sense.. now that they have level-scaling though, levels don't mean much in the game when it comes to preparation (in terms of leveling to be equal or above an area, which is a CORE RPG mechanic..) means nothing, only gear does.
Last edited by adema066; Oct 6, 2023 @ 12:53pm
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Date Posted: Oct 6, 2023 @ 7:53am
Posts: 7