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At the end of the day the best build is the one you ahve the most fun with.
Heres my opinion on well rounded builds in an RPG.....
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
Bruce Lee
Hell, my current playthrough I am going shotguns and gorillaz arms for the hustles and random ganger battles, then stealth for missions. That is spread pretty thin, but more than good enough for even the hardest difficulty.
Also it's a single player game, you should not feel bound to a meta or the like, sure you could do over powered nearly exploit stuff but for some people that ruins the fun. You don't need to compete with other builds you need to do what is the most fun for you.
In a single player RPG the best build for you is the one you find the most fun.
Not really.. the old skill tree/system encouraged building in any way imaginable, but with the new skill system, with pre-requisites and some gimmicky/flashy moves, we'll never be able to have the flexibility to be a jack of all trades effectively. They have essentially limited players to very specific playstyles if you want to get the most of out of the terrible skill system.
The issue is that perk tree's are pretty focused, sure there is overlap but then I am making a specific build.
Example of specific build,
I can make a smart gun focused character with attribute distribution across three attributes,
INT, REF, TECH.
So Smart SMG, select SMG skills out of INT, REF, and follow up by selecting Cyberware Perks from TECH tree....That may look like a Jack at first but its actually a focused build!
However, say I have that spread and want to try out something else like a Katana build for a few missions! Well I can do just that, refund my perks and redistribute them without paying a cost too.
What if you want blunt weapons and SMGs though for instance? The new skill system punishes you for wanting 2 things in 2 totally different trees.
Comparing apples to oranges here, but have to remember Cyberpunk is also based on a tabletop RPG, where you have points etc to invest into.
I do think they need to put in an infinite attribute point reset though. Having it be a one time deal is a little lame for those who want to experiment.
Its not a punishment...all good RPGs are about porblem solving and point allocation. This game IMO is more than generous with skill points.
I think the only playstyles that really require the right perks are melee (for finishers and mobility), hacking (for ram management), and to a lesser extent snipers (for reliable 1-shots). For everything else, just having an upgraded weapon is enough. For example, I have 0 SMG-related perks, but Fenrir still rips through enemies when I feel like using it.
Is it as powerful as a focused sandy + blade build? Not even close. Is it capable of easily winning every fight I've run into? Yes.
No, you're wrong. It's very easy to build around weapons in two different trees.
Not really. At least if you have the expansion.
Perks you can reallocate at will as long as you build up the tree so you won't permanently lock yourself out of anything.
The reason I had mentioned the 9 and 15 in my attribute analysis is that those are the cut off points where you get new perks. Since you can do 20 in 1 attribute and 15 in the rest by level 60, you can get all but the capstone perks in every tree if you want.
If you save your attribute respec (And make a save before you do it.) You could chose to experiment with any of the capstones.
You can't have the ability to make any build, but it's very close.
Also, there is more stuff tied to cyberware which you can easily swap out.