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But also, you don't need to do her quests back to back. Do a race and then go do something else until she calls you for the next race.
Like when you call Mr Hands to set up a meet with the Voodoo Boys. It's more immersive when it's "sure alright, gimme some time to make that happen", rather than "yeah? Badabim badabum go to this location and it's done" right of the bat.
And it gives you and excuse to go do some side missions and gigs, taking a break off whatever questline you've been burning through. Padding and diversifying your activities, thus reducing your chances for burnout.
Yeah, but in terms of dialogue, it still seems that the race happens the day Claire calls you. Devs could add an option to say "Can't now, I'll call you when I'm available".
Does it feed immersion or a sense of ludonarrative dissonance? It has function when they want to try and push the player into the open world but without consequence to time passing then it's just a mini-version of 'go grind a few levels before continuing the story' in an Ubisoft game. It does have a useful function for setting up lighting/weather for a particular scene which would be lost not having set times, and I think that is kind of why Claire's races are as they are. Just introduces some drawbacks to doing it.
But to be fair, race driving isnt a big part of the game. Even driving is more like a service then realy game changing and thats fine.
Yeah would have been interesting if they did what the Persona games do. Those games have a day clock within them too and there's limited things you can do to improve your character AND relationships to other npcs per day.
It can be immersive yeah, things can take time and emulating that in a video game, whether you need to or not does add to it I think. I always go back and make V sleep, and I eat before I do and sometimes when I get up.....no purpose to it other than my own sense of reality I want in the game. I sure it's convenient to just do stuff whenever, but a passage of time is nice for some people. At least the game gives you the option to skip time, even if it means you can stand there for 24 hours no problem and it doesn't force you to actually wait that in game time. So using the time skip is a bit of both worlds (be it going back home to sleep or just standing there, varying it's realism I guess.)
Well, Cyberpunk was invented in the 80's, and since this game is set in that franchise too, I guess it keeps a lot of the sensibilities of that time as the original table tops did. So even though it's the future, a lot of things are still old school....it's still the pasts' vision of the future, not ours.