Cyberpunk 2077

Cyberpunk 2077

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Space Cowboy Oct 4, 2023 @ 12:12am
Clair's questline sucks!
First, who thought it was a good idea to wait a day between each race!? It is SO annoying to get back and forth your apartment and it adds nothing to the quest but time wasting! Second, in the second race, where it would be especially fun to try out some of my own rides, I'm stuck with Clairs wonky mule.
Just felt like venting about this cause this quest really annoyed me to no end and transformed a potentially fun couple of races into an unfun slog!
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Showing 1-15 of 18 comments
Biotomy Oct 4, 2023 @ 12:39am 
Just press "H" and skip time ahead a day. Easy.
suhel Oct 4, 2023 @ 12:39am 
use the skip time feature
Zoid13 Oct 4, 2023 @ 12:43am 
you can skip time without going back to your pad
Zebedee Oct 4, 2023 @ 1:11am 
Can understand venting about it. Original idea for the game was that ingame time passing would be important to the game - why so many missions are tied to it, so many things trigger after days passing, even down to how small groups of gangsters spawn in. Personally think it needed a doomsday clock for V to put pressure on how the time gets used rather than a vague sense of 'time is passing' but they clearly didn't want that so it all gets a bit weird and neither convenient for the player nor the time passing being particularly meaningful.
Blame Oct 4, 2023 @ 1:12am 
As mentioned, you can skip time anywhere anytime, you don't need to go find a bed to sleep in.

But also, you don't need to do her quests back to back. Do a race and then go do something else until she calls you for the next race.
Icevail Oct 4, 2023 @ 1:15am 
I am more miffed about why we can't use our new fancy weaponized cars during those races, I'd blast the competition to smithereens and joyride the races to victory.
Last edited by Icevail; Oct 4, 2023 @ 1:17am
Blame Oct 4, 2023 @ 1:17am 
Originally posted by Zebedee:
Can understand venting about it. Original idea for the game was that ingame time passing would be important to the game - why so many missions are tied to it, so many things trigger after days passing, even down to how small groups of gangsters spawn in. Personally think it needed a doomsday clock for V to put pressure on how the time gets used rather than a vague sense of 'time is passing' but they clearly didn't want that so it all gets a bit weird and neither convenient for the player nor the time passing being particularly meaningful.
I think it serves a purpose in immersion and diversifying your activities.

Like when you call Mr Hands to set up a meet with the Voodoo Boys. It's more immersive when it's "sure alright, gimme some time to make that happen", rather than "yeah? Badabim badabum go to this location and it's done" right of the bat.

And it gives you and excuse to go do some side missions and gigs, taking a break off whatever questline you've been burning through. Padding and diversifying your activities, thus reducing your chances for burnout.
Zoid13 Oct 4, 2023 @ 1:22am 
Originally posted by knossos:
I like going back to the appartment, to sleep. I do other quests, gigs or NCPD in between, it's RP, ambiance is a big factor in me enjoying the game, just relax and enjoy the ambiance would be my advice.
i just wish all the extra apartments were as convenient as the default one with the fast travel node and the deposit box right outside the door instead of having to go up and down elevators and whatnot in the extra ones ; /
It's about immersion. You do one race, then maybe do some other work or go to your apartment to sleep and take a shower. If I were a developer, I would set the waiting time to 3-4 days, 1 day is too short for me
Zoid13 Oct 4, 2023 @ 1:38am 
Originally posted by -=PR=-moon knight:
It's about immersion. You do one race, then maybe do some other work or go to your apartment to sleep and take a shower. If I were a developer, I would set the waiting time to 3-4 days, 1 day is too short for me
well its 1 day for convenience for anyone that just wants to do them. for everyone else like you you can wait 100 days if you want the quest will just wait for you.
Originally posted by Zoid13:
Originally posted by -=PR=-moon knight:
It's about immersion. You do one race, then maybe do some other work or go to your apartment to sleep and take a shower. If I were a developer, I would set the waiting time to 3-4 days, 1 day is too short for me
well its 1 day for convenience for anyone that just wants to do them. for everyone else like you you can wait 100 days if you want the quest will just wait for you.

Yeah, but in terms of dialogue, it still seems that the race happens the day Claire calls you. Devs could add an option to say "Can't now, I'll call you when I'm available".
Zebedee Oct 4, 2023 @ 2:03am 
Originally posted by Blame:
I think it serves a purpose in immersion and diversifying your activities.

Like when you call Mr Hands to set up a meet with the Voodoo Boys. It's more immersive when it's "sure alright, gimme some time to make that happen", rather than "yeah? Badabim badabum go to this location and it's done" right of the bat.

And it gives you and excuse to go do some side missions and gigs, taking a break off whatever questline you've been burning through. Padding and diversifying your activities, thus reducing your chances for burnout.

Does it feed immersion or a sense of ludonarrative dissonance? It has function when they want to try and push the player into the open world but without consequence to time passing then it's just a mini-version of 'go grind a few levels before continuing the story' in an Ubisoft game. It does have a useful function for setting up lighting/weather for a particular scene which would be lost not having set times, and I think that is kind of why Claire's races are as they are. Just introduces some drawbacks to doing it.
Raistlin07 Oct 4, 2023 @ 2:20am 
tbh its not the best quest in cyberpunk and feels a bit weird to me too. I mean we got the year 2077 and still drive around like 2000? Even with the same weapons and cant realy destroy the vehicles? And Carels "story" isnt that much fun, sounds like nothing special in NC.
But to be fair, race driving isnt a big part of the game. Even driving is more like a service then realy game changing and thats fine.
dethtrain Oct 4, 2023 @ 2:23am 
Originally posted by Zebedee:
Can understand venting about it. Original idea for the game was that ingame time passing would be important to the game - why so many missions are tied to it, so many things trigger after days passing, even down to how small groups of gangsters spawn in. Personally think it needed a doomsday clock for V to put pressure on how the time gets used rather than a vague sense of 'time is passing' but they clearly didn't want that so it all gets a bit weird and neither convenient for the player nor the time passing being particularly meaningful.

Yeah would have been interesting if they did what the Persona games do. Those games have a day clock within them too and there's limited things you can do to improve your character AND relationships to other npcs per day.
Xegethra Oct 4, 2023 @ 2:24am 
Originally posted by Zebedee:
Does it feed immersion or a sense of ludonarrative dissonance? It has function when they want to try and push the player into the open world but without consequence to time passing then it's just a mini-version of 'go grind a few levels before continuing the story' in an Ubisoft game. It does have a useful function for setting up lighting/weather for a particular scene which would be lost not having set times, and I think that is kind of why Claire's races are as they are. Just introduces some drawbacks to doing it.

It can be immersive yeah, things can take time and emulating that in a video game, whether you need to or not does add to it I think. I always go back and make V sleep, and I eat before I do and sometimes when I get up.....no purpose to it other than my own sense of reality I want in the game. I sure it's convenient to just do stuff whenever, but a passage of time is nice for some people. At least the game gives you the option to skip time, even if it means you can stand there for 24 hours no problem and it doesn't force you to actually wait that in game time. So using the time skip is a bit of both worlds (be it going back home to sleep or just standing there, varying it's realism I guess.)

Originally posted by Raistlin07:
tbh its not the best quest in cyberpunk and feels a bit weird to me too. I mean we got the year 2077 and still drive around like 2000? Even with the same weapons and cant realy destroy the vehicles? And Carels "story" isnt that much fun, sounds like nothing special in NC.
But to be fair, race driving isnt a big part of the game. Even driving is more like a service then realy game changing and thats fine.

Well, Cyberpunk was invented in the 80's, and since this game is set in that franchise too, I guess it keeps a lot of the sensibilities of that time as the original table tops did. So even though it's the future, a lot of things are still old school....it's still the pasts' vision of the future, not ours.
Last edited by Xegethra; Oct 4, 2023 @ 2:34am
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Date Posted: Oct 4, 2023 @ 12:12am
Posts: 18