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This... although there were a lot of bugs at launch for everyone. It didn't help that Steam for about a year or two (until an update to downloading process/system), was terrible at downloading 2077 patches without requiring verification for this game. 80% of the problems for 2077 on steam/PC were caused by new patches and people having missing/corrupt files. Devs (incorrectly) got the blame, because people just assumed it was an in game patch issue. Instead it was missing data due to corrupt downloads because of shoddy connections and/or shoddy steam downloads of huge game files.
That said, 2077 Devs made the same mistake as Bioware devs did with Dragon Age Inquisition back in the day and with the same result: They got a bit too confident in their past success (or Publishers did and forced them due to greed) and thought they could make a Next Gen game with Next Gen features while also (somehow with magic???) making the game playable on last gen consoles... WRONG! :p
"Next Gen" means "Next Gen." Not "Next Gen but all these crazy features we are planning will work on 10-15 year old technology too because greed tells us so!" lol
Which of course leads to the massive pullback from planned features due to performance troubles on last gen consoles. Game demos/previews quietly phase out previously highlighted features. Questions about "missing features" get answered by coy answers etc etc. followed by game delay after delay.
Leading to a terrible near unplayable launch on last gen consoles due to performance, and everyone is upset about finding out how many features were actually axed.
Then the devs spend 6 months to a year ot year or two trying to repair the game eventually abandoning last gen consoles (and those customers) so new DLC/Patches can actually improve the game.
Finally we get a last DLC (in the case of 2077, one real content DLC/expansion) basically being a masterstroke, but depressingly demonstrating what should have been as axed features make it in-game that should have been there since day one. If it wasn't for last gen consoles/PCs eating up resources and development time, they likely would have been and more.
The ironic thing is that if memory serves me correctly (and it may not), I believe CD Projekt Red was one of the developers that took indirect swipes at Inquisition's launch and development mistakes in interviews (it could have been Larian). If so it's pretty ironic CD made the exact same obvious mistake 6-7 years later. Or worse, were making the same exact mistake developing or planning the development of 2077, as they were criticizing Bioware for the same things lol.
But yes, 2.0 and Phantom Liberty are really good and fix this game. It now has a good amount of the features that were previously axed. There's a few more, but they're not really important (like riding subways). While others are important (more NPC/City reactivity and AI as was planned initially), but hard to implement in one expansion. They did pretty good though with the total revamp of Cops, their actual presence in the city and car fights etc. The city is definitely more alive endgame. In Dogtown there's always something happening.