Cyberpunk 2077

Cyberpunk 2077

Statistieken weergeven:
Stamina for shooting guns is just dumb
As someone who consistently shoots firearms I never once got tired.

Stamina should apply to melee only

Guns have ammo and reloads.

Its a perfect balance between the 2 playstyles. The biggest issue with having stamina apply to guns is you take away perks that could have gone to damage or quality of life improvements. Now every gun tree have 4 to 5 stamina perks when it doesnt make sense to begin with.

Rant over.
Laatst bewerkt door 5ean5ean; 3 okt 2023 om 10:34
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31-43 van 43 reacties weergegeven
in swordplay you get stamina reduction, isn't there something similar for guns?
Shooting larger weapons, I understand why it would drain stamina, but a pistol draining stamina? Maybe after many hundreds of rounds but after a few clips you aren't even out of breath.
Origineel geplaatst door - EMPTY -:
Shooting with firearm should consume health AND stamina.

There is a gun that does that.

Death and Taxes
Origineel geplaatst door 5ean5ean:
Origineel geplaatst door Last Boyscout:


I think game balance is a very good reason to introduce such a system. That you have to get close to every enemy you want to kill is such a huge draw back compared to firearms.
Also if you skill into a weapon type stamina pretty much disappears as a factor.

If you want to use weapons perfectly from the beginning without any draw backs or need to level your skills up you should just play a pure shooter instead.


Thats the point im making. Every gun skill tree has numerous stamina perks that dont need to be there and can be used for something else thats actually shooting releted.

Its basically taking away QOL and selling it back to you as perks. You have to choose these "perks" for the imaginary downsides to go away.


You basically want to be perfect at gunplay from minute one wich is a totally different kind of gameplay alltogether.

Have you ever played the original Deus Ex? You couldn't hit a barn door in that game without dumping a lot of skill points into a weapon type. That's the character building part of the game. If you don't like that you're just playing the wrong kind of game I'm affraid.
Origineel geplaatst door Last Boyscout:
Origineel geplaatst door 5ean5ean:


Thats the point im making. Every gun skill tree has numerous stamina perks that dont need to be there and can be used for something else thats actually shooting releted.

Its basically taking away QOL and selling it back to you as perks. You have to choose these "perks" for the imaginary downsides to go away.


You basically want to be perfect at gunplay from minute one wich is a totally different kind of gameplay alltogether.

Have you ever played the original Deus Ex? You couldn't hit a barn door in that game without dumping a lot of skill points into a weapon type. That's the character building part of the game. If you don't like that you're just playing the wrong kind of game I'm affraid.

What does anything you just said have anything to do with shooting guns needing stamina?

I get this is an RPG but alot of RPGs have terrible mechanics. Play any zombie RPG and tell me why every weapons breaks after 5 minutes of use?

This is a terrible mechanic and there is no arguement why adding Stamina to shooting is a good thing or brings anything to the game. If those perks instead of being for stamina was for recoil control and accuracy it would still be inconvient but at least it would actually make sense.
Laatst bewerkt door 5ean5ean; 3 okt 2023 om 13:03
Origineel geplaatst door Last Boyscout:
Origineel geplaatst door 5ean5ean:


Thats the point im making. Every gun skill tree has numerous stamina perks that dont need to be there and can be used for something else thats actually shooting releted.

Its basically taking away QOL and selling it back to you as perks. You have to choose these "perks" for the imaginary downsides to go away.


You basically want to be perfect at gunplay from minute one wich is a totally different kind of gameplay alltogether.

Have you ever played the original Deus Ex? You couldn't hit a barn door in that game without dumping a lot of skill points into a weapon type. That's the character building part of the game. If you don't like that you're just playing the wrong kind of game I'm affraid.

Not sure what you're talking about.. the first Deus Ex even without skills I could hit anything.. that's why a mouse and keyboard will always be superior to controllers for games that involve shooting.
Laatst bewerkt door adema066; 3 okt 2023 om 13:09
It's pretty clearly just a way of representing recoil. You can fire fine at 0 stamina, you'll just be horribly inaccurate, because you're spraying too many bullets too fast to aim properly. Bit of an odd way to handle it, but it works fine in my experience.
Origineel geplaatst door 5ean5ean:
As someone who consistently shoots firearms I never once got tired.

Stamina should apply to melee only

Guns have ammo and reloads.

Its a perfect balance between the 2 playstyles. The biggest issue with having stamina apply to guns is you take away perks that could have gone to damage or quality of life improvements. Now every gun tree have 4 to 5 stamina perks when it doesnt make sense to begin with.

Rant over.
Those guns you shoot, depending on how big they are, have heavy recoil which, to maintain control, you need to maintain focus... so it kinda makes sense they have an impact on your endurance. Try to fire a shotgun 30 times and keep holding it steady after the recoil shoves your shoulder back every time.
Origineel geplaatst door A P O 1 1 0ⁿ:
Origineel geplaatst door 5ean5ean:
As someone who consistently shoots firearms I never once got tired.

Stamina should apply to melee only

Guns have ammo and reloads.

Its a perfect balance between the 2 playstyles. The biggest issue with having stamina apply to guns is you take away perks that could have gone to damage or quality of life improvements. Now every gun tree have 4 to 5 stamina perks when it doesnt make sense to begin with.

Rant over.
Those guns you shoot, depending on how big they are, have heavy recoil which, to maintain control, you need to maintain focus... so it kinda makes sense they have an impact on your endurance. Try to fire a shotgun 30 times and keep holding it steady after the recoil shoves your shoulder back every time.

So by your "realism" logic, why can we run infinitely for miles without needing any stamina? Doesn't make any sense.
Origineel geplaatst door adema066:
Origineel geplaatst door Last Boyscout:


You basically want to be perfect at gunplay from minute one wich is a totally different kind of gameplay alltogether.

Have you ever played the original Deus Ex? You couldn't hit a barn door in that game without dumping a lot of skill points into a weapon type. That's the character building part of the game. If you don't like that you're just playing the wrong kind of game I'm affraid.

Not sure what you're talking about.. the first Deus Ex even without skills I could hit anything.. that's why a mouse and keyboard will always be superior to controllers for games that involve shooting.
The first Deus Ex literally had RPG mechanics that would make you miss even if aimed perfectly. And I don't remember the first Deus Ex being on console, was it on the PS2?
I dont understand "its realistic bro argument." this is a game that takes place in the future with ♥♥♥♥♥♥♥ cybernetic body enhancements

why the hell is something as fundamental to the core game as shooting now tied to something so consumable like stamina? makes every encounter a core after a few shots V is out of stamina
Origineel geplaatst door ★REM★:
So you guys think shooting 3000 bullets in a row with a shotgun in real life, with all the recoil, doesnt drain your stamina?
No one has ever fired a shotgun 3000 times in a row. No firefight in Cyberpunk is going to need more than 10% of that and yes I could fire a shotgun 30 times without having to stop to rest. And I don't have a cybernetically enhanced body or a shotgun with far future technology. If we want to compare to real life then we need to scale the considerations to real life situations.
I prefer how damage isnt too adversely affected between builds. So that if a netrunner can use a shotgun to kill something, it wont seem like a useless potato gun on higher difficulties because the right perks werent invested.

Yet a build wont be good for a particular playstyle without the right perks/attribute placement, up against groups of enemies for instance because you would stam' out
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Geplaatst op: 3 okt 2023 om 10:10
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