Cyberpunk 2077
Best smart-weapons?
I have skippy, whats some other good legendary or normal smart weapons?

Also, why cant you mod most smwart weapons? And if you can, its just 1 mod? No silencers etc?
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There's a Smart SMG you can craft in Phantom Liberty that's pretty great; the rate of fire starts slow but if you keep firing it speeds up. It can help you conserve ammo instead of blasting your entire mag in one go.
Автор сообщения: 5ean5ean
Only smart weapons worth using is Ying Long and Ba Xing Chong.... otherwise smart weapons are trash in 2.0.

Cant use muzzle or sight mods.

Eh, I've been having a good time with smart SMGs+quickhacking.
Low damage to ammo ratio and accuracy on the smart weapons suck (that 2% accuracy per max ram perk is a must).

I still like Divided we stand - with the poison cloud and since its the only assault rifle i use i dont have ammo issues.

In general i think that smart weapons have been nerfed too much to be usable above normal.
Smart weapons need a complete rework. They took alot of quality of life away just to sell them back to us as "perks"

Just the fact that you need a "perk" to make them accurate is just mind blowing. Before 2.0 smart weapons had no accuracy issues. No other weapon system makes you jump through as many hoops (must use a smart link, must use a Cyberdeck) with as little returns as smart weapons.
Отредактировано 5ean5ean; 3 окт. 2023 г. в 8:10
Автор сообщения: 5ean5ean
Автор сообщения: Bogmore
That sniper rifle sucks for me, it hit 2 out of 10 shots on not tiger claws. So much for fire and forget.

The reason you keep missing and Im pretty sure it a bug is the lock on time listed is wrong....its actually double the time. You have to wait for the lock and then wait another 1.25 seconds for the bullet to actually hit. Only way to get a faster lock is with Overclock.

Yep bugged. Wait another second (idk maybe its 1.25) after target lock and it will always hit.
You never could use muzzle/sight mods on Smart weapons. The lack of sights are obvious - no need to aim through a scope if the gun does the aiming for you. I assume the lack of muzzle attachments is because the smart rounds seem to be closer to micro rockets than conventional bullets; no point in putting a suppressor on the muzzle if the rocket motor is going to shriek all the way to the target.

I mainly use smart guns as an emergency back up if my netrunner gets into open combat, and for that I'll second some of the others that Yinglong is a very good gun. It shreds single targets very quickly, even the tier 3 guys with 3 health bars. Neither the Shingen nor Divided We Stand are anything to scoff at either, especially when dealing with multiple low level enemies. Genjiroh is better than Skippy if you want an iconic smart pistol - less prone to weird behavior, and you don't have to surrender it for a few days for a mission. Haven't really played with smart shotguns in 2.0 yet, because they never impressed me in earlier versions. Played around with the Ashura briefly early on in my latest run, but I wasn't impressed; could give it a second chance now that I'm high level, but honestly don't see the point as a good netrunner build will "snipe" enemies way more effectively, without raising an alarm, even if they're in a closed room.
Smart weapons have felt very subpar on Very Hard anyway. Maybe smart smg.
Автор сообщения: Lycon
I have skippy, whats some other good legendary or normal smart weapons?

Also, why cant you mod most smwart weapons? And if you can, its just 1 mod? No silencers etc?

the 'prime' giveaway smg is crazy OP, its called the Chesapeake
Smart weapons other than adam smasher's shotgun always felt awful to me, so I am noticing no difference in 2.0.
Автор сообщения: caev79
Автор сообщения: 5ean5ean
Only smart weapons worth using is Ying Long and Ba Xing Chong.... otherwise smart weapons are trash in 2.0.

Cant use muzzle or sight mods.

Eh, I've been having a good time with smart SMGs+quickhacking.

Yep, same. As per the skill tree, smart guns go together with Netrunning. At least half my kills are with smartguns.
Are there still jammers in 2.0? I don't want to spec into smart weapons only to have them not work sometimes.
Автор сообщения: 5ean5ean
Smart weapons need a complete rework. They took alot of quality of life away just to sell them back to us as "perks"

Just the fact that you need a "perk" to make them accurate is just mind blowing. Before 2.0 smart weapons had no accuracy issues. No other weapon system makes you jump through as many hoops (must use a smart link, must use a Cyberdeck) with as little returns as smart weapons.

Disagree. Previously smart weapons felt like an afterthought, with a handful of lackluster perks that called for spreading out skill/attribute points in stuff you might not be interested in just to get (other than the fact crafting was broken OP); there was no real reason to use smart guns over the much better thought out tech weapons except for the spectacle.

Now smart guns are very thematic weapons for netrunner builds; guns designed for script kiddies who spend more time diving in VR than on a range practicing their marksmanship. Stripping away a little initial accuracy is a good balance for their now much greater synergy with hacking, especially since the other weapons don't have a literal aimbot included.
Автор сообщения: 5ean5ean
Автор сообщения: Bogmore
I left it 10 seconds and got the locked on mark, should that be enough?

You also have to use it with a cyberpdeck and get as much RAM as humanly possible for it to have any kind of accuracy.

The gun is definately not worth it for all the hoops you have to go thriugh to make it remotely usable.

I just went back to using Overwatch. Does just as much damage without the conditions of Ashura.

Which is fine if your doing a runner build. My runner maxed out int/tech and had 42 ram. WIth perks and all they rarely miss with smart weapons and the lock on times are often only a second or two.
Автор сообщения: NeverADullDoor
Автор сообщения: 5ean5ean
Smart weapons need a complete rework. They took alot of quality of life away just to sell them back to us as "perks"

Just the fact that you need a "perk" to make them accurate is just mind blowing. Before 2.0 smart weapons had no accuracy issues. No other weapon system makes you jump through as many hoops (must use a smart link, must use a Cyberdeck) with as little returns as smart weapons.

Disagree. Previously smart weapons felt like an afterthought, with a handful of lackluster perks that called for spreading out skill/attribute points in stuff you might not be interested in just to get (other than the fact crafting was broken OP); there was no real reason to use smart guns over the much better thought out tech weapons except for the spectacle.

Now smart guns are very thematic weapons for netrunner builds; guns designed for script kiddies who spend more time diving in VR than on a range practicing their marksmanship. Stripping away a little initial accuracy is a good balance for their now much greater synergy with hacking, especially since the other weapons don't have a literal aimbot included.

So instead of smart weapons being good for any build before 2.0 you think its a great change that now its only usuable with netrunning?

Great arguement
Автор сообщения: saice
Автор сообщения: 5ean5ean

You also have to use it with a cyberpdeck and get as much RAM as humanly possible for it to have any kind of accuracy.

The gun is definately not worth it for all the hoops you have to go thriugh to make it remotely usable.

I just went back to using Overwatch. Does just as much damage without the conditions of Ashura.

Which is fine if your doing a runner build. My runner maxed out int/tech and had 42 ram. WIth perks and all they rarely miss with smart weapons and the lock on times are often only a second or two.

So waiting 2 seconds to actually start to deal damage feels good to you? Do you know how much of a DPS loss that is compaired to tech and power weapons.

Отредактировано 5ean5ean; 3 окт. 2023 г. в 10:33
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