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Eh, I've been having a good time with smart SMGs+quickhacking.
I still like Divided we stand - with the poison cloud and since its the only assault rifle i use i dont have ammo issues.
In general i think that smart weapons have been nerfed too much to be usable above normal.
Just the fact that you need a "perk" to make them accurate is just mind blowing. Before 2.0 smart weapons had no accuracy issues. No other weapon system makes you jump through as many hoops (must use a smart link, must use a Cyberdeck) with as little returns as smart weapons.
Yep bugged. Wait another second (idk maybe its 1.25) after target lock and it will always hit.
I mainly use smart guns as an emergency back up if my netrunner gets into open combat, and for that I'll second some of the others that Yinglong is a very good gun. It shreds single targets very quickly, even the tier 3 guys with 3 health bars. Neither the Shingen nor Divided We Stand are anything to scoff at either, especially when dealing with multiple low level enemies. Genjiroh is better than Skippy if you want an iconic smart pistol - less prone to weird behavior, and you don't have to surrender it for a few days for a mission. Haven't really played with smart shotguns in 2.0 yet, because they never impressed me in earlier versions. Played around with the Ashura briefly early on in my latest run, but I wasn't impressed; could give it a second chance now that I'm high level, but honestly don't see the point as a good netrunner build will "snipe" enemies way more effectively, without raising an alarm, even if they're in a closed room.
the 'prime' giveaway smg is crazy OP, its called the Chesapeake
Yep, same. As per the skill tree, smart guns go together with Netrunning. At least half my kills are with smartguns.
Disagree. Previously smart weapons felt like an afterthought, with a handful of lackluster perks that called for spreading out skill/attribute points in stuff you might not be interested in just to get (other than the fact crafting was broken OP); there was no real reason to use smart guns over the much better thought out tech weapons except for the spectacle.
Now smart guns are very thematic weapons for netrunner builds; guns designed for script kiddies who spend more time diving in VR than on a range practicing their marksmanship. Stripping away a little initial accuracy is a good balance for their now much greater synergy with hacking, especially since the other weapons don't have a literal aimbot included.
Which is fine if your doing a runner build. My runner maxed out int/tech and had 42 ram. WIth perks and all they rarely miss with smart weapons and the lock on times are often only a second or two.
So instead of smart weapons being good for any build before 2.0 you think its a great change that now its only usuable with netrunning?
Great arguement
So waiting 2 seconds to actually start to deal damage feels good to you? Do you know how much of a DPS loss that is compaired to tech and power weapons.