Cyberpunk 2077

Cyberpunk 2077

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Abacus Oct 2, 2023 @ 7:22pm
Phantom liberty So Mi Airport. Spoilers.
Maybe it's where I put my attributes but, how?

When you have to defend So mi at the terminal after the ambush like 30 heavily armored guys literally surround and chase you down.

Has anyone beaten this on hard? I'm getting closer, but it just gets boring. It's just the same bite of food after it's been well chewed and it just keeps amping up. Does it end after the copper attacks?
Last edited by Abacus; Oct 2, 2023 @ 7:32pm
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Showing 1-7 of 7 comments
orthostatic Oct 2, 2023 @ 7:31pm 
Control the directions from which you can be hit. Rush to get inside the control tower first thing; only two ways in/out of there, and you won't be taking multiple sniper hits while facing down a heavy.
Abacus Oct 2, 2023 @ 7:33pm 
Originally posted by orthostatic:
Control the directions from which you can be hit. Rush to get inside the control tower first thing; only two ways in/out of there, and you won't be taking multiple sniper hits while facing down a heavy.
I mean the fight after tat one. The one that overstays it's welcome.
Last edited by Abacus; Oct 2, 2023 @ 7:33pm
orthostatic Oct 2, 2023 @ 7:35pm 
Oh, the gift that keeps on giving when the drones start showing up and all? You have to go back into the control tower and talk to her. I went along with her suggestions and the solutions presented themselves, so to speak. (sry to be vague, just trying not to overspoil)
Zoid13 Oct 2, 2023 @ 7:35pm 
just zoomed around with my sword and cut everyone down
Abacus Oct 2, 2023 @ 7:38pm 
Originally posted by Zoid13:
just zoomed around with my sword and cut everyone down
Yeah, maybe I'm too low armor or something.

One thing I notice is melee players all seem to do pretty fine, but unfortunately I have a build that needs to hit weak spots but even if I utilize all my stuff it just on cooldown and eventually every inch is filled with enemies who seem to not stop coming.

I mean, just the first wave or two would be fine. But then the drones, the copper. I mean I hope I was at the end with the copper....also had 15+ enemies still all.

as far as melee, you do benefit from rushing the first spawn (there are to far apart that spawn) you also get to the netrunners faster.
Last edited by Abacus; Oct 2, 2023 @ 7:42pm
Zoid13 Oct 2, 2023 @ 7:41pm 
Originally posted by Simply B:
Originally posted by Zoid13:
just zoomed around with my sword and cut everyone down
Yeah, maybe I'm too low armor or something.

One thing I notice is melee players all seem to do pretty fine, but unfortunately I have a build that needs to hit weak spots but even if I utilize all my stuff it just on cooldown and eventually every inch is filled with enemies who seem to not stop coming.

oh i was getting hurt lots. but the 25% heals on finishers and 100% mitigation when dashing around helped a tonne. and on that note the nonstop dashing and leaping with the sword kind fo avoids a tonne of shots anyway
Abacus Oct 2, 2023 @ 7:44pm 
Originally posted by Zoid13:
Originally posted by Simply B:
Yeah, maybe I'm too low armor or something.

One thing I notice is melee players all seem to do pretty fine, but unfortunately I have a build that needs to hit weak spots but even if I utilize all my stuff it just on cooldown and eventually every inch is filled with enemies who seem to not stop coming.

oh i was getting hurt lots. but the 25% heals on finishers and 100% mitigation when dashing around helped a tonne. and on that note the nonstop dashing and leaping with the sword kind fo avoids a tonne of shots anyway
Yeah, i do need to move. Thing is have to reload.

the room itself is also built so the coulums aren't very protective. They taper and allow an enemy to not have to fully flank. They can hit you diagonally.
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Date Posted: Oct 2, 2023 @ 7:22pm
Posts: 7