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One thing I notice is melee players all seem to do pretty fine, but unfortunately I have a build that needs to hit weak spots but even if I utilize all my stuff it just on cooldown and eventually every inch is filled with enemies who seem to not stop coming.
I mean, just the first wave or two would be fine. But then the drones, the copper. I mean I hope I was at the end with the copper....also had 15+ enemies still all.
as far as melee, you do benefit from rushing the first spawn (there are to far apart that spawn) you also get to the netrunners faster.
oh i was getting hurt lots. but the 25% heals on finishers and 100% mitigation when dashing around helped a tonne. and on that note the nonstop dashing and leaping with the sword kind fo avoids a tonne of shots anyway
the room itself is also built so the coulums aren't very protective. They taper and allow an enemy to not have to fully flank. They can hit you diagonally.