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Your appraisal of netrunning is at odds with the majority of the players here then. We have all already established that netrunning's 2.0 overhaul has seen it nerfed in early and mid game - not that I am complaining. Arguments about end game viability, at least on Very Hard, aren't compelling as at that stage, everything works. If netrunning is anything at all in 2.0-2.01, it is an inconvenience.
Knives were around during release, yep. And in fact they worked with blade perks, as they were considered blade weapons. So they've been nerfed since then.
See, this is one of the differences I appreciate, aside from it being a more skillful weapon. Headshots are specifically required for that to be possible; make a mistake and hit a shoulder, or the neck? Detected. But this shouldn't matter with the delayed detection perk or sonic shock. What you describe as "mechanically broken" is what netrunning accomplishes for as cheap as 2-3 RAM.
That's not exactly specific to knives, as that can be accomplished with silenced weapons in general: pistols, snipers, assault rifles, precision rifles. That's also a type of playstyle. Personally, I shy away from killing (leaving a trace) unless absolutely necessary.
Yep. CC immunity, increased cyberware cap, health regen and Adrenaline are important on Very Hard, unless one enjoys reloading a save every second they're 2-tapped.
On the highest difficulty damage has always been a bit of a concern but when I hit max it was exceedingly manageable provided you didn't stand still or take on to much fire at once.
Since the update though armour feels like it does nothing. My health gets shredded in a few seconds by three basic thugs. That and my guns seem to be doing piss poor damage. My MA70 and Carnage are bordering on unusable without the Sandevistan. Only my Kolac rifle is really putting in any work.
I get its probably a bug and I understand the changes. Feels kind of ♥♥♥♥♥♥ having invested all those upgrade resources in stuff like Johnny's jacket for it now just be purely visual though...
I agree that netrunning isn't very good in the early game. Mid-game is a different story, as by then you should have access to most of your kit. You can clear Watson and Westbrook in terms of Gigs and NCPD alerts and be Level 30 or so with 50 Street Cred.
Yes, they were. I'm not sure what you mean by 'nerfed' as throwing weapons as of now are very strong. IIRC, 1.0 throwing knives required a single perk, and then you got to throw knives that vanished as soon as they hit enemies. They seem to have been markedly improved since release.
The only skill knives require is the ability to point and click at the head with skill investment. I've stood around corners or on roof tops luring entire populations of guards to vending machines, throwing knives at the same spot while barely moving my mouse with great success. It confuses me that you decry Netrunning as an inconvenience, and then point out it is capable of exactly the same thing. It has all the advantages as any other mode of stealth in this game, being that in general stealth is easy.
Enemies aggro and instantly detect you at close-medium range if you kill somebody relatively approximate with suppressed weapons. The same is not true of knives, IME. No definitive testing of course, so it's not really worth noting.
It goes without saying that a build made for combat will be better at combat than a build made for stealth. The stealth system in this game is trivially easy, if you take a stealth build into combat without anything to break aggro and exit combat, you deserve to reload. Nothing stops you from tossing 1-2 flash grenades and jumping onto a rooftop a lot of the time.
After having used it, this game is nightmarish without Dash.
I streamed this on Twitch (just search for 'r1pbuck') if you want to watch...skip ahead to the 2H23 - 2H33.30 mark for the climax to the fight. I'll be posting it to YouTube today or tomorrow as well...
this run i just blasted him with a shotgun until he died on very hard
Agreed. Mid game is where the difficulty curve falls flat. However you're still going to have comparatively less issues with /every/ other build that doesn't rely on netrunning for damage.
No, you could throw them. It just required the Dagger Dealer perk under Cool's Ninjutsu subset. And if you threw your knife and did not run up to collect it, you'd lose it.
Netrunning is an inconvenience in terms of its combat capabilities from early to end game* on Very Hard*, because other builds do what netrunning does (ranged attacks) better. For covert & control (crowd control) it's still #1. Really wish CDPR gave monowire more umph at the expense of its damage nerf.
Not on my end. All actions generate noise, but a knife, or a silenced pistol like Her Magesty don't immediately alert unless the body is right in view - even if it flops to the floor like a dead fish. I also am still on 2.0.
And you should not have to break stealth to handle encounters or be forced out of stealth. No idea why they didn't take pointers from Deus Ex; plenty ways to handle encounters: persuasion, environment and stealth. No such options exist for a few bossess: Placide, Matilda, Oda. You're just forced into combat as a stealth player.
If still struggling then yeah, go back a few saves and upgrade your gear i guess.
how about you play more than 5 hours or so and come back and tell us how that went in very hard? I am playing it on that difficulty and I can honestly say that the base game is pretty manageable, but Phantom Liberty is just ♥♥♥♥♥♥♥♥ fight after ♥♥♥♥♥♥♥♥ fight with mechanics straight from the 90s, e.g. the voodoo boy server room with infinite enemies. The mechanics are actually worse than in the base game.
I spammed dash(take perk 100% mitigation chance buff for dash), biohazard grenades to lower melee damage encase he got close, i fought him with about 500 armor at level 40 on very hard. It took me a few tries, not really suggesting armor is the solution here. gun dps, your grenade tier, ect.
What also helped me was taking the perk tree in technical that increased how many health item charges you can have by 1. "Health Freak"