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All builds are viable for the game so smart weapons are simply another type of playstyle for those who may wish to play with them.
The lock on time is actually DOUBLE what is stated. If a smart gun has 1.25 sec lock on... you have to wait 1.25 seconds for the reticle to lock, and then you have to wait another 1.25 for the bullet to actually hit the target. If you shoot before then the bullet completely misses.
I would avoid smart weapons until CDPR patches this becuase this is not intended.
If you have the expansion, there's one item you can get early on which can be used for one of a few possible weapon mods, and the choice for smartguns gives a 5% chance to apply a quickhack when you hit somebody.
One downside of smartguns worth noting is that certain enemies (Tyger Claws in particular) have some ECM cyberware that reduces accuracy of smartguns against them.
"We nerfed everything about smart weapons in 2.0 and you have to waste 15 points to make them even remotely usable."
They literally have a "perk" that give you accuracy when before 2.0 they had perfect accuracy.
Skippy is no longer the best Smart Pistol and DMG output isn't the definer.
IDK if you've noticed but the enemy A.I. is a lot better than it used to be. I had a lock on with a one-shot Smart Rifle and I'd either miss or they'd dash at the last moment.
Once tagged and with the right distance range bullets should fly around any obstacle and hit the enemy.
Especially on normal mode, TBH. I could make a sex toy only build and be successful.
Builds really only become a thing in Hard for some people and Very Hard for others.