Cyberpunk 2077

Cyberpunk 2077

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Charlie Oct 1, 2023 @ 10:53pm
Most overpowered build after 2.0?
Prior to the update I had Intelligence, Reflexes and Cool. Intelligence was insane.

Now with the nerf update it seems somewhere around Technical Ability, Body and Cool or Reflexes to be the best skills.

What's good for Very Hard difficulty?
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Showing 16-30 of 39 comments
DrexGodar Oct 2, 2023 @ 6:56am 
Netrunning kinda sucks now.

Blades and Sandevistan best.
Borkh Oct 2, 2023 @ 7:07am 
Netrunning doesn't suck at all if you play distant stealth kill (with sonic shock as opening)
Chaosolous Oct 2, 2023 @ 7:10am 
Intelligence is still the best.
mutantspicy Oct 2, 2023 @ 7:13am 
Originally posted by Charlie:
Prior to the update I had Intelligence, Reflexes and Cool. Intelligence was insane.

Now with the nerf update it seems somewhere around Technical Ability, Body and Cool or Reflexes to be the best skills.

What's good for Very Hard difficulty?

Nah Int is still fantastic. I'm playing on hard walking through everything on Int build. I'm going to bump up to Very Hard. I'm currently Int 15, Tech 15, Cool 12, Rex 9. Body 5. Just have to play a bit vampiric to take advantage of overclocked net running. I really like the Net Runner / Tech Runner combo. A great 1-2 punch. I can usually pull off 6 quick hacks at the first moment of battle, then go into head shot mode with the tech pistol. Then having extra grenades and health items, just a good combo all the way.
Blackfrost Oct 2, 2023 @ 7:14am 
Originally posted by var:
Originally posted by Blackfrost:

The three God Builds in 2.0 are:

Blades + Sandevistan / Berserk
Shotgun + Sandevistan
Blunt + Berserk

All other gun types are underperforming.
Netrunning is underperforming.
Stealth is underperforming.
Did yall even try the builds you claim are underperforming? Calling Netrunning underperforming has me wondering some ♥♥♥♥. Blades are also not even as good as building into high crit Assault Rifle builds, nor as good as the infinite sandy Pistol builds. Both builds have you 1 tapping enemies across the street. Mix those with the smart weapon perks in Tech and gun battles become laffo. Stealth got heavily buffed in 2.0 as well and theres a ton of ♥♥♥♥ dedicated to time dilation and movement speed increases the closer you get to being spotted plus Crit and Damage bonuses based on how far from enemies you are.

Having the game goes a long way in understanding that all those builds suck compared to Blades and Sandy. ¯\_(ツ)_/¯
mutantspicy Oct 2, 2023 @ 7:18am 
Originally posted by kripcision:
Originally posted by avil:
body/int/tech, overclock with instant healing, + quickhack crits. Crit with synapse burn does 15k oneshotting any non-boss target on any difficulty. Adam Smasher doesn't even get a chance to make a single attack...
yeah pretty much this. people say netrunning is nerfed but it sure doesnt feel like it with this build lol.
I'm doing Int/tech/cool. I like to one shot enemies even bosses from the shadows. And then sneak my way into the building collect the item or body or whatever I'm after. When The minions are in panic mode searching around, but not in combat alert status yet. The best infiltration time.
KitKat Oct 2, 2023 @ 7:19am 
At the end of the day, it all boils down to personal preference, really. Some like slow and methodical way of hacking gameplay. Others prefer fast-paced slash-n-dash or guns blazing.

Problem is... There's really no benefit to the former, compared to the latter. You only slow down your progression through the game(story/missions, leveling, farming money). Where it would take you several minutes to carefully hack everyone with cyber-magic from afar, you can just rush through in mere seconds, turning every enemy into chopped meat. Done and moved on to the next job/quest or location for farming stuff.

Same applies to going from Hard to Very Hard difficulty (which just turns enemies into further bullet sponges) or using guns over blades. All that just slows down your gameplay and progression... and without any real benefit for doing so in return for the change. You know?
Cydonia Oct 2, 2023 @ 7:22am 
Originally posted by Blackfrost:
All other gun types are underperforming.
And here I am wanting to do a handgun/revolver build.
KitKat Oct 2, 2023 @ 7:26am 
Originally posted by Cydonia:
Originally posted by Blackfrost:
All other gun types are underperforming.
And here I am wanting to do a handgun/revolver build.
It's possible and fairly okay... as long as you ALSO go for the Apogee Sandevistan+Axolotl approach, landing headshot kills one after another to keep it going and lowering the cooldown, really. Johnny Silverhand build and whatnot. That can also work, tbh.

But that just feels like a half-measure in the end, as the katana or at least throwing knives still feel miles better and more powerful in the end.
mutantspicy Oct 2, 2023 @ 7:34am 
Originally posted by KitKat:
At the end of the day, it all boils down to personal preference, really. Some like slow and methodical way of hacking gameplay. Others prefer fast-paced slash-n-dash or guns blazing.

Problem is... There's really no benefit to the former, compared to the latter. You only slow down your progression through the game(story/missions, leveling, farming money). Where it would take you several minutes to carefully hack everyone with cyber-magic from afar, you can just rush through in mere seconds, turning every enemy into chopped meat. Done and moved on to the next job/quest or location for farming stuff.

Same applies to going from Hard to Very Hard difficulty (which just turns enemies into further bullet sponges) or using guns over blades. All that just slows down your gameplay and progression... and without any real benefit for doing so in return for the change. You know?

Of course stealth play is slower, that is not a diminishment of its power. However, netrunning doesn't have to be slow either. With the queueing perks. You have 50% upload increase on the first, and 60% on the 3rd. You can one shot most enemies with up to a skull notation, almost instantly, with cyberware malfunction > short circuit > synaptic burnout. I can usually drop the two biggest guys in my opening move. Then nerf a couple more.
I just the gig where you have to kill the rich VAlentino kid, the romeo and juliet guy. i hacked the camera and killed everyone without entering the room. That not what I call being inefficient.

And who's to say this isn't rewarding and you don't gain anything from it. I do. I will say, I miss the stealthrunner mod, which gives you dopamine for pacifiist, ghost mode, runs. That would be nice
KitKat Oct 2, 2023 @ 7:42am 
Originally posted by mutantspicy:
Of course stealth play is slower, that is not a diminishment of its power.
Yeah. But it's slower and that's a fact. And since it's slower, it's less effective. So why bother with less effective?
Originally posted by mutantspicy:
And who's to say this isn't rewarding and you don't gain anything from it. I do. I will say, I miss the stealthrunner mod, which gives you dopamine for pacifiist, ghost mode, runs. That would be nice
Well, again... If you enjoy stealth-based games (Splinter Cell, first couple of Assassin Creeds before it turned to circus, Dishonored, etc) - sure, you will indeed get dopamine from stealth gameplay. That's why I said - "personal preference".

It's just that... There is no true incentive to do it compared to run'n'gun/slash'n'dash type. Even those missions that have Optional objective to not raise alarm/not start a fight/not get spotted... they all just reward you like 3000 eddies or something like that, at best. And more respectful/less respectful comments from the quest-giver, depending if you go silent or loud... which is instantly forgotten the next time they contact you. With a few rare exceptions that do net you some iconic stuff(or not, if you mess up). And 3000 eddies is like what..? 3-4 green+ guns you sell to a vendor? So why bother with wasting time on "slow'n'steady" stealth if I can just swoop in, murder everyone, grab their loot and do 3 more jobs like this in the same amount of time as you do one in stealth mode? :D You know?

If there was a real reason, a tangible benefit, a bonus each time for stealth approach, a reward that you can truly FEEL that you gain something for your time investment(to a point of wanting to restart, if you mess up) - aside from just liking stealth, which is fine and fair! - then sure, I'd be the first to play that stuff myself. But there's just none!
Last edited by KitKat; Oct 2, 2023 @ 7:46am
rock Oct 2, 2023 @ 8:40am 
Melee is pretty nuts, though I think blades are better than blunt. You can get 100% crit chance while Sandy is active with 60 Shinobi and the crit cyber, cooldown reduction bonuses on kill, and you can just run around and kill everything while time is slowed. Even bosses can't survive though you do end up using all of Sandy.
I'm trying netrunning, but I need to properly speck into it.
Hollywood Oct 2, 2023 @ 8:52am 
Originally posted by Pietro:
Netrunning is overpowered late game; with overclock + cyberpyschosis, you can clear an entire compound remotely/from cams, undetected, without moving. Alternatively, overclock + suicide + monowire/takedowns if you prefer to be more personable.

The issue with netrunning, however, is that it's a miserable experience on Very Hard for 2.0 until you reach 50+ (Phantom Liberty). Early to mid-game damage is heavily nerfed, quickhacks are harder to come by, and you'll be bottlenecked without the right cyberware.

For the easiest overpowered build, perhaps quake + berserk + slippery with cyberware that enhances speed.
All you have to do is jack in to a few antennas and you'll have all the crafting mats and recipes you need. It takes off just fine the moment you hit level 20 for blue sonic shock.
mutantspicy Oct 2, 2023 @ 8:54am 
Originally posted by KitKat:
Originally posted by mutantspicy:
Of course stealth play is slower, that is not a diminishment of its power.
Yeah. But it's slower and that's a fact. And since it's slower, it's less effective. So why bother with less effective?
Originally posted by mutantspicy:
And who's to say this isn't rewarding and you don't gain anything from it. I do. I will say, I miss the stealthrunner mod, which gives you dopamine for pacifiist, ghost mode, runs. That would be nice
Well, again... If you enjoy stealth-based games (Splinter Cell, first couple of Assassin Creeds before it turned to circus, Dishonored, etc) - sure, you will indeed get dopamine from stealth gameplay. That's why I said - "personal preference".

It's just that... There is no true incentive to do it compared to run'n'gun/slash'n'dash type. Even those missions that have Optional objective to not raise alarm/not start a fight/not get spotted... they all just reward you like 3000 eddies or something like that, at best. And more respectful/less respectful comments from the quest-giver, depending if you go silent or loud... which is instantly forgotten the next time they contact you. With a few rare exceptions that do net you some iconic stuff(or not, if you mess up). And 3000 eddies is like what..? 3-4 green+ guns you sell to a vendor? So why bother with wasting time on "slow'n'steady" stealth if I can just swoop in, murder everyone, grab their loot and do 3 more jobs like this in the same amount of time as you do one in stealth mode? :D You know?

If there was a real reason, a tangible benefit, a bonus each time for stealth approach, a reward that you can truly FEEL that you gain something for your time investment(to a point of wanting to restart, if you mess up) - aside from just liking stealth, which is fine and fair! - then sure, I'd be the first to play that stuff myself. But there's just none!
There is also no tangible benefit to rushing through encounters either. That'd be like telling your wife, I'm gonna ♥♥♥ early because its more effective that way.
NITRO Oct 3, 2023 @ 1:24pm 
Originally posted by avil:
body/int/tech, overclock with instant healing, + quickhack crits. Crit with synapse burn does 15k oneshotting any non-boss target on any difficulty. Adam Smasher doesn't even get a chance to make a single attack...

what do I stack for quickhack crits? I only beat smasher after dying 20 times and it took me some good 5 minutes of constantly circling around him while cripling his movement and spamming monowire to get my ram back
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Date Posted: Oct 1, 2023 @ 10:53pm
Posts: 39