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Edit: Cars still suck to drive. People still walk through walls, vehicles, etc. Vehicles still do that thing where when they collide they clip through each other, shake, and then fling apart. But I will say I haven't seen anyone T pose and the buildings are all there. Also, I haven't fell through the floor. So I'd say it's about on par with how other AAA games launch today...3 years later. But it's certainly not polished or good.
Having a good time, but looking forward to a stability patch.
But I also had minimal issues with early versions of the game, I'd say it worked for me as well as any other AAA from Bethesda/Ubisoft
There are minor bugs that regularly pop up for me, but they're small annoyances that don't damage immersion or break gameplay terribly, usually things involving UI elements, keybinds, event triggers, all of which are resolved by reloading a save.
All of the major things I have seen from the notorious bug compilation videos from back at release, I have not seen. Nothing egregious, no showstoppers, and nothing immersion breaking either. No T posing, no cops spawning from nowhere (cops showing up seems to be its own system now), no blatant despawning of assets in plain view or with your back turned, no crashing.
Combat feels more feature complete now, although theres a huge lack in weapon variety. AI is not that hard but if you play on very hard sometimes there'll be huge spikes. I play gorilla arms only and sometimes it gets ROUGH. Artificial difficulty tho because its mostly huge chunks of enemies together. Enemies on Very Hard have insane aim but if you pick them apart in enclosured spaces they are just piles of mush, even elite ones.
Loot is convoluted as always, they learned nothing from deus ex human revolution.
performance and graphics are better. Quests have always been amazing and city design has always been one of the most beautiful out there.
There some audio bugs Ive seen and a couple visual bugs. The game is still in need of some fixes for weeks to come. If you are expecting 100%, id recommend still waiting for more 2 months for a clean experience.
Game is far better than starfield currently is honestly. I want to mod mine heavily.
EDIT: I had a bug with a dialogue on automatic love's quest that visually glitched my screen. As a fix, I reloaded my save and lost progress. There are other methods, but scuh things might happen, albeit rare.
I just started playing again, right now. Police blockade in the prologue after saving that girl, tlaking to that police lady to get into Watson?
A bloody truck rammed into every blocker on the bridge and exploded and just kept driving for another 15 meters before realizing "OH RIGHT I AM DEAD!" and stopping.
So these things WILL still happen sometimes.
- It's way more optimized but looks uglier. But if you're used to vaseline upscalers/filters then you probably won't notice it. If you treat this as a game from 2010 then it's not so bad, just don't have high expectations unless you fall in the category I mentioned earlier.
- F is still hardcoded (because potato) as your "E" (or whatever), but can be changed for everything except 2 things which I think was phone and car related.
- Driving is still terrible. And no real parkour system either.
- Talent system is meh and you can't respec either as far as I know. And I don't remember how it was during 1.0 either, but here you spend filler points and have to level quite a bit to get to the good stuff (kinda like Vanilla WoW), but once you are high level enough it probably becomes more impactful.
- NPCs still bug out. Either they do weird T-poses (like the ones outside the apartment) meaning NPC scripting is just like on launch day, which means they haven't been fixed whatsoever. Or they clip through walls when killed like when you're at the hotel part, so it's possible to miss out on loot if you kill them near a wall of any kind. I've seen better games from the early 2000s with better ACTUAL ragdoll physics.
- Cops are still random, in both spawning and how they act, like one time I got a a star for just passing by, because I was studying one of those crime scenes from a distance.
Overall I feel like the whole city is wasted on nothing because you have non functioning shops which are open but do nothing. And I'm not talking for immersions sake but because you have now have 10-20% of the game world which serves no purpose. At least the vending machines are space saving and have an actual function.
It's been a decade now but I remember Saint's Row 3 having shops you could buy clothes in and whatnot which I'm sure GTA3+ has as well. There is no such thing here for some odd reason.
They could've just made the whole city the size of a Yakuza game, but nope, an ocean with the depth of a puddle.
As one of the posters above mentioned, there are several QOL changes but the core gameplay still remains in tact. If you enjoyed it at launch you'll have a pleasant time now. If you weren't a fan of how Cyberpunk handles exploration, quest design, combat etc pretty much all of that remains the same.