Cyberpunk 2077

Cyberpunk 2077

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Mattman Oct 1, 2023 @ 4:20pm
Is it really fixed?
I've heard so much buzz lately about how Cyberpunk is all fixed up now. Too much to believe it really.

Is it really fixed? I stopped my first play through almost at the end because the game was so painfully broken. Then there were some patches and it may have been a bit better; I struggled through to finish it but it was painful. Another few patches later I tried a new play through. This was the scenario that signalled my last time playing:

I was exploring a stairwell off a street somewhere. Dead end below street level but there was some loot to pick up. NPC standing in my way, glitched on the stairs and couldn't move out of my way. I jumped to try to get clear of him, he exploded in gore. Now the cops are after me (how they knew I'd killed an NPC down a stairwell where no one could see I don't know), I figured "Ok we're going to be bad guys now." Start taking on the cops. At least I have a dead end stair well behind me and some cover. All of a sudden four cops spawn into the stairwell BEHIND me and waste me. Done.

Great story, but what I experienced of the game was disappointing. Expectations vs reality was one layer of disappointment, but even just taking the game for what it was...

Has it really gotten that much better? For real?
Originally posted by BIG D' williamson from mBHS:
If you want marginally better combat and much better performance yes. If you want all of the problems with the rpg elements, lack of interactivity in the city, dialogue, etc. fixed then no it's the exact same. Police sort of work now, but not really. There is clearly a threshold of how many spawn and instead of popping in directly behind you as you kill them, they just spawn cars around the corner from you to drive up behind you. So it's a better illusion, but still not great imo. Also, if you walk into any interior the cops will not pursue and your alert level will instantly drop to 0.

Edit: Cars still suck to drive. People still walk through walls, vehicles, etc. Vehicles still do that thing where when they collide they clip through each other, shake, and then fling apart. But I will say I haven't seen anyone T pose and the buildings are all there. Also, I haven't fell through the floor. So I'd say it's about on par with how other AAA games launch today...3 years later. But it's certainly not polished or good.
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Showing 1-15 of 19 comments
i am having a blast, id say yes. i havent had any bugs this play through (plus all the changes are fantastic)
Ravenclaw Oct 1, 2023 @ 4:23pm 
I normally have 2-3 crashes in a 5h play span... but thats prob going to get better eventually.
The author of this thread has indicated that this post answers the original topic.
If you want marginally better combat and much better performance yes. If you want all of the problems with the rpg elements, lack of interactivity in the city, dialogue, etc. fixed then no it's the exact same. Police sort of work now, but not really. There is clearly a threshold of how many spawn and instead of popping in directly behind you as you kill them, they just spawn cars around the corner from you to drive up behind you. So it's a better illusion, but still not great imo. Also, if you walk into any interior the cops will not pursue and your alert level will instantly drop to 0.

Edit: Cars still suck to drive. People still walk through walls, vehicles, etc. Vehicles still do that thing where when they collide they clip through each other, shake, and then fling apart. But I will say I haven't seen anyone T pose and the buildings are all there. Also, I haven't fell through the floor. So I'd say it's about on par with how other AAA games launch today...3 years later. But it's certainly not polished or good.
Last edited by BIG D' williamson from mBHS; Oct 1, 2023 @ 4:59pm
Doctor Zalgo Oct 1, 2023 @ 4:56pm 
I think systems wise (graphics, gun play, vehicles, class design, 'city life') everything is far better across the board. Stability seems to have taken a bit of a hit (at least on PS5) and I get a weird crash every 2-3 hours when it saves.

Having a good time, but looking forward to a stability patch.
Fizzban Oct 1, 2023 @ 4:59pm 
Depends what you mean by fixed. I'm finding more bugs with 2.0 than 1.5. The game is more complete than it ever was..it is "finished" you might say. But the overhaul has taken the stability of 1.5 back to 1.0.
R Tim Oct 1, 2023 @ 5:01pm 
Everything is perfect for me. The only issues I had was a bug where all of the traffic (both cars and pedestrians) stopped spawning after one of the missions. I solved it by going inside of a random bar and all of the traffic appeared again.
But I also had minimal issues with early versions of the game, I'd say it worked for me as well as any other AAA from Bethesda/Ubisoft
Shrinkshooter Oct 1, 2023 @ 5:05pm 
I have no experience with the game prior to this 2.0 release. I've played 45 hours thus far.

There are minor bugs that regularly pop up for me, but they're small annoyances that don't damage immersion or break gameplay terribly, usually things involving UI elements, keybinds, event triggers, all of which are resolved by reloading a save.

All of the major things I have seen from the notorious bug compilation videos from back at release, I have not seen. Nothing egregious, no showstoppers, and nothing immersion breaking either. No T posing, no cops spawning from nowhere (cops showing up seems to be its own system now), no blatant despawning of assets in plain view or with your back turned, no crashing.
Cops have been revamped, they have proper reactions and follow you, but are easy to dodge with a bike, perk system is way better with much more unique skills to unlock, cyberware weighs insanely now, its a main thing for every build unless you handicapping yourself, enemies level scale and are fairly difficult albeit they are not so bright and dont have that much variety.

Combat feels more feature complete now, although theres a huge lack in weapon variety. AI is not that hard but if you play on very hard sometimes there'll be huge spikes. I play gorilla arms only and sometimes it gets ROUGH. Artificial difficulty tho because its mostly huge chunks of enemies together. Enemies on Very Hard have insane aim but if you pick them apart in enclosured spaces they are just piles of mush, even elite ones.

Loot is convoluted as always, they learned nothing from deus ex human revolution.

performance and graphics are better. Quests have always been amazing and city design has always been one of the most beautiful out there.

There some audio bugs Ive seen and a couple visual bugs. The game is still in need of some fixes for weeks to come. If you are expecting 100%, id recommend still waiting for more 2 months for a clean experience.

Game is far better than starfield currently is honestly. I want to mod mine heavily.

EDIT: I had a bug with a dialogue on automatic love's quest that visually glitched my screen. As a fix, I reloaded my save and lost progress. There are other methods, but scuh things might happen, albeit rare.
Last edited by Friends with Benedicts; Oct 1, 2023 @ 5:10pm
KarlThorsten89 Nov 25, 2023 @ 8:06am 
NOPE, IT IS NOT FIXED!
I just started playing again, right now. Police blockade in the prologue after saving that girl, tlaking to that police lady to get into Watson?
A bloody truck rammed into every blocker on the bridge and exploded and just kept driving for another 15 meters before realizing "OH RIGHT I AM DEAD!" and stopping.
So these things WILL still happen sometimes.
schulein Nov 25, 2023 @ 8:45am 
I found that with 2.0 and installing the game on SSD that a lot of the problems are gone. It plays very nice and even when driving fast the latency in updates of the surroundings is gone. Driving with keys on PC stays sub optimal, but is doable. I really like the new level system, but that's taste I suppose. I did start a new character and by doing all the side missions I am almost at the end of Phantom Liberty at level 60/ street cred 50. The main mission is still at 20%.
Wedge Nov 25, 2023 @ 8:53am 
They squashed a ton of stuff since release you can check the patch notes online. It absolutely is not entirely fixed people saying that it is are full of s. There's still long standing issues that they are not taking care of and new problems with the dlc.
Tokenn Nov 25, 2023 @ 9:10am 
A great deal is going to depend on your system. With an up-to-date PC, everything running smoothly, drivers cleanly installed and the game properly installed on SSD, you are going to encounter very few, if any bugs...practically no show-stoppers.
Rin Nov 25, 2023 @ 9:20am 
I played the game up to Act 1 via GOG before refunding, but I'll just wait for the UE now and a decent sale, but here's what I picked up:

- It's way more optimized but looks uglier. But if you're used to vaseline upscalers/filters then you probably won't notice it. If you treat this as a game from 2010 then it's not so bad, just don't have high expectations unless you fall in the category I mentioned earlier.

- F is still hardcoded (because potato) as your "E" (or whatever), but can be changed for everything except 2 things which I think was phone and car related.

- Driving is still terrible. And no real parkour system either.

- Talent system is meh and you can't respec either as far as I know. And I don't remember how it was during 1.0 either, but here you spend filler points and have to level quite a bit to get to the good stuff (kinda like Vanilla WoW), but once you are high level enough it probably becomes more impactful.

- NPCs still bug out. Either they do weird T-poses (like the ones outside the apartment) meaning NPC scripting is just like on launch day, which means they haven't been fixed whatsoever. Or they clip through walls when killed like when you're at the hotel part, so it's possible to miss out on loot if you kill them near a wall of any kind. I've seen better games from the early 2000s with better ACTUAL ragdoll physics.

- Cops are still random, in both spawning and how they act, like one time I got a a star for just passing by, because I was studying one of those crime scenes from a distance.

Overall I feel like the whole city is wasted on nothing because you have non functioning shops which are open but do nothing. And I'm not talking for immersions sake but because you have now have 10-20% of the game world which serves no purpose. At least the vending machines are space saving and have an actual function.

It's been a decade now but I remember Saint's Row 3 having shops you could buy clothes in and whatnot which I'm sure GTA3+ has as well. There is no such thing here for some odd reason.

They could've just made the whole city the size of a Yakuza game, but nope, an ocean with the depth of a puddle.
Roti Nov 25, 2023 @ 9:28am 
I've played about 30 hours over the last few weeks and I've had a very positive experience. Last time I played was at launch and there were a ton of bugs, broken quests, and a bit of crashing to desktop for me. After 2.0 I've had a nearly flawless experience. I've upgraded my PC significantly since then (previously 3070, ryzen 3600 to now 4080 and ryzen 5800X3D) so that could explain the better experience.

As one of the posters above mentioned, there are several QOL changes but the core gameplay still remains in tact. If you enjoyed it at launch you'll have a pleasant time now. If you weren't a fan of how Cyberpunk handles exploration, quest design, combat etc pretty much all of that remains the same.
Last edited by Roti; Nov 25, 2023 @ 9:31am
wakko19991 Nov 25, 2023 @ 10:33am 
I jumped back in twice to see if anything in the experience changed since launch. The first time was earlier this year and I sort of got used to the weird glitches as they were not as bad as launch and the game felt playable. I got used to the tech tree and navigating the systems. I'd say I was even enjoying playing the game at that point. Then I stopped for a few months and the 2.0 update droppped. I only recently went back in about two weeks ago to see if the game felt any more polished. Personally I found the changes disorienting and am only know getting the muscle memory adapted to getting around the tech tree and modifying weapons/armor/cyberware etc... As for the glitches, I still see a lot of the sme immersion breaking things: duplicate civilians wearing the exact same thing walking in columns right next to eachother, cars crashing into you as if you aren't even there, I actually was getting the T pose occurring in one of the boss fights with Sasquatch everytime I would dodge out the way--it was weird, I've had dialog go out of sequence and characters overlap their dialog...in short I'm not certain I'm fully having fun playing as there have been too many immersion breaking things occurring that were there from the start for something that's been out for three years....
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Date Posted: Oct 1, 2023 @ 4:20pm
Posts: 19