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But yeah, lowering crowd density and shadow distance settings will help with CPU bottleneck issues.
The problem is though, I can clearly see it hung up on a single core. And if you run the game in Linux it performs 30-40% better on vulkan API. I'm pretty sure its API overhead..
Ambient Occlusion is another by the way, setting that to medium is another couple FPS. Again this made no difference for the hardware unboxed video because of their CPU.
Have you played starfield? It's honestly not bad. But I think the amount of people at high is unrealistic. So Medium it is..
From 46-56 FPS to 55-76.
Did you atleast bother to open the screenshots? It's clearly there when you look at GPU BUSY. I'm not talking about absolute performance, im saying the CPU is a big limiting factor. 95 or 119 fps would in both occasions be decent. But I can't turn the settings up high enough to have more GPU load (RT increases CPU load). So it just runs with the CPU as the bottleneck, which is always more unstable in terms of frame pacing.
If you dont know what GPU BUSY is:
https://www.youtube.com/watch?v=5hAy5V91Hr4
https://i.imgur.com/4dNY6hr.jpg
https://i.imgur.com/fzMkQcm.jpg