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Only playing on hard at the moment, Might try going into body a bit for the HP, as tbh I think this could work if i was super tanky
You're always going to die fast early on on very hard. If you want to commit to melee from the start, you'll need to make use of reboot optics quick hack, and flashbang grenades as well as weaving in and out of cover.
Also the Blunt tree's Finisher skill also lets you lift dudes up over your head and HURL them around, giving you a 'ranged' option on your melee character, and making for some hilarious moments.
Berserk and Sandevistan can both help you out hugely - Berserk gives you a huge buffer of damage soaking and gives you health back for everyone you neutralize while you're 'zerking out, and slowing down time will never not be good.
Grenades are great for softening enemies up or disabling their cyberware. Dodge every chance you get.
Also, at the highest difficulty with the new armor system, you're gonna get flatlined way more often in the early game. So don't feel bad if you've gotta rely way more on guns at first, then dip back into melee once you've got enough cash and cyberware capacity to really kit yourself out.
This is how I built my Very Hard melee character.
Don't listen to people telling you it's Body and Reflexes.
It's one or the other, never both, depending on the kind of melee you want to do, and then dumping into survival cyber.
Body is easier because it comes with free health and regen which Reflexes does not.
Body also has a lot easier access to hard CC's like knockdown and stagger to keep things from shooting you.
Guns - no matter which - are extremely underwhelming. Especially ARs/SMGs - those are just the worst, while pistols/precision/snipers at least usually have some damage output.
Yet melee(katana/mantis blades) and - to an extent - throwing knives are borderline OP and make me feel like an absolute god, especially with sandevistan(or whatever it's spelled). Like... Why dump 1.5 to 2 full mags in the guy's face in hopes he dies... If i can just slash him to bits in a blink of an eye before he can even pull out that gun of his in the first place? Or one-shot him and his friends while juggling thee knives one after another.
I get things are supposed to be more difficult at very hard, but bullet sponges ain't on, CDPR. I only have 13 perk points to mess around with currently due to how the reworked perks translated over, but even on very hard and unspecced a sniper rifle should take out normies in 1 shot, while skull levels should be 2, 3 max if they're aware of you and you can't get the initial sneak shot.
first of all if melee you probably want to rush for the finishers and movement abilities in reflex tree.
secondly, I found the game the most fun and most balanced when I was not afraid to use any tools I had on conjunction with my chosen play style.
in my build that was quickhacks, throwing blades and melee. throwing blades are op and also much fun esp with the finisher. my next run will be nethacks and throwing blades and nothing else even equipped.
but in ANY build, you have grenades regardless, use them , the explosive ones knock enemies down ,both giving you time to run up and whack and also takes some damage of you for awhile.
And also healing abilities like finishers etc. adrenaline from body.
there are encounters where I doubt any build could just stand and tank while chopping away.
I think harder diffs are designed around bursts.
you have the implant that makes you immortal for X sec,where you could run in and chop away, or sandevistan giving you x time in slomo.
Or nethack where you dump all your ram to take out the bigger threats and do some crowd control THEN you rush in an take out people in melee etc.
but IDK I never tried just stacking armour so maybe it´s possible to stack it so hard you can just stand there and swing if that´s what you want. with about 500 armor I went down instantly if i ran out into the open on very hard though.
after 2.0 some regular enemies can tank a magazine from a shotty but they die from a throwing knife to the face.
gotta build into melee and speed imo (pretty sure the reflex skill does both). dlc or 2.0 update (idr which) adds some neat stuff to melee like deflecting bullets during sandevistan just gotta main it or its meh.
if you REALLY want to hit hard with melee and dont mind swinging slow theres a hammer you get during a main story mission that does like 164 dmg per swing but its kinda slow.