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1. Pathtracing has bugs anyways
2. RT Lighting does barely anything, like it is very hard to notice a difference even on psycho, the lighting hand-placed by artists is very good.
3. RT Shadows both sun and local work weirdly, some instances it can look better but in some it worsens the image
4. RT reflections is the best of them all but can make image look softer and whilst I prefer it the SSR is decent anyways
Overall you are right RT is cool tech but we have seen what we can do without RT in games like RDR2 so i prefer a crisper image with better LODs, textures and such
Speaking of the LODs and pop in is bad in this game
You had two options before;
1) Don't run RT on your potato PC
2) Have enough GPU power to run native RT
Now you have a third option to run it upscaled with a relatively minor drop in image quality and get in return most of the fps you had at a lower resolution, why would you not think this is a good thing? You represent only yourself, just because you don't like the tradeoff doesn't mean its not a good option to have.
- Real light
- Real shadow
- Real reflection
To me, it is totally worth the performance cost, though I only use the lighting at medium, shadows and local shadows.
To each their own.
For me, locked 30 fps is what I play at nowadays anyways, so I'm not having much of a performance cost.
edit:
Plus I also use RT via reshade for other games, so Ray Tracing is very much apart of my normal wants in a game now.
Maybe in 5 years time RT will be at a point where it radically changes how games look and feel but as it is the way it is being implemented now and DLSS and other scaling options being used as a lazy programmers crutch... RT is a waste of time and money. I paid for a high end GPU for its raw power, not to use a rubbish tech like DLSS just to make reflections and shadows SLIGHTLY better.
RT is a waste of time and people are deluded thinking using DLSS on high end cards is ok.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043871802
https://steamcommunity.com/sharedfiles/filedetails/?id=3043871760
Just like when Nvidia brought Aegia Phyx and tried to push that as "the next step in immersive tech"
Yet again another over rated tech that took over a decade to correctly implement.
Worth is subjective. You might have $10,000 of golf clubs and I think its stupid af because I don't like golf. That doesn't mean I can't respect you liking golf and spending extra for a negligible improvement to your golf game with the 3 grams lighter club.
Ray tracing is the future, like it or not, it replaces multiple systems all in one go (lighting, shadows, reflections) so makes creating games easier too, it's a big win for people who can run it, and the folks making games. It's here to stay, and is awesome.