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The games that have several difficulties to choose from, more often than not, have only one difficulty around which the game has been design and tested around. These sliders are only a quick patch to try to cater more audience originally, but in many games I feel that there are some cheap masturbatory label when it seems like nobody plays in the normal difficulty and just jumps to very hard...
Like who the ♥♥♥♥ even plays Oblivion or Skyrim on Master? DAO on Nightmare? First time playing DOS2 and jump to Honour Tactician? But then expect CP77 Very Hard to be played itself. I feel games like CP77 lie to me with those difficulty options, and then when I go to Rimworld used to be lied and select Loosing is Fun I find myself surprised that indeed I`m gonna loose... Hell, in Struggle to Survive I already do struggle to survive xD
Always the worst part of the mission when it happens to me.
Then, in my last try, obviously, none of them was able to hit. Like all three gunners are badly drunk. I think the devs, and some other people had the same kind of luck, when they tested it.
Really "rolling a dice" when it comes to car chases since 2.0.
but one try i died before i even could fire a single shot
in the most successful attempts i died to the last car while i had to reload
4 drones at the start of the chase is impossible to kill at very hard.
Please fix
not impossible, just need to actually hit them and not shoot the air.
You know, like "very hard" suggests. Not a mode for people that can't hit the targets. ;-)