Cyberpunk 2077

Cyberpunk 2077

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Simple Man Sep 30, 2023 @ 9:47am
Update 2.0 questions for those already in.
As i wait for the next patch (that supposedly considerably improves dogtown performance) and still on BG3 as my SSD isnt the largest out there, wondering bout a few details:

- Is short circuit procs on weapons still a game breaking thing or has it been completely changed/nerfed?

- Seen a couple of videos and a couple of vehicles caught my eye, namely the Terrier that looks like something i would have had on my wall as a kid, and the Helhound. Are these purchaseable vehicles or maybe only available to NPCs on the streets?

- Now that they've weaponized vehicles, are the Nomads any different? in the lore Nomads drive weaponized vehicles with good reason, but so far, CDPR had them driving dune buggy equivalents as some sort of sunday funday.

Anything else that might stand out for those of you already playing it, positive or negative? QoL changes? the arcades improvements seemed alright, that maxtac holo and gear looked pretty nice, tho i guess it also doesnt transfer to any of the other apartments, much like the Iguana, cat etc.
Last edited by Simple Man; Sep 30, 2023 @ 9:48am
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Proxima-b Sep 30, 2023 @ 9:58am 
-The short circuit crit procs from weapon are no where to be found AFAIK
-There are new cars
-As far as weaponized vehicle go, I only get shoot at by the the gangs in dogtown.
-The most overwhelmingly good thing is the damage player can dealt is reduced to oblivion compare to previous version. There are still many builds that would to good damage, just not as broken is before.
However I don't like the new simplified crafting system and the unlimited use of consumable, feels less like an RPG this way.
Simple Man Sep 30, 2023 @ 10:32am 
Everytime i step on these forums, opinions seem mixed to say the least. Just reading a thread on how disappointing builds and combat have become, not sure what to make of it.
Originally posted by Proxima-b:
However I don't like the new simplified crafting system and the unlimited use of consumable, feels less like an RPG this way.
Sounds like what they did in Witcher 3 with alchemy, where just meditating would magically regenerate pots. Didn't like it there either.
rock Sep 30, 2023 @ 10:44am 
Pretty sure all vehicles you see are purchasable, and there are quite a few of them (for Phantom Liberty).
All the nomad vehicles I've seen are weaponized. Not sure about them using car guns in the story.

The primary changes are the skills and cyberwear. Skills feel a lot more impactful and there aren't many you can dump as they are all useful. If you squeeze in as many perk points as possible (80) you can still make absolutely broken builds coupled with cyberwear. Probably the coolest change, imo. They also made blunt way more interesting, all playstyles are viable now.

Cyberwear is now way different, in a good way. They nerfed it by removing mods and adding limits to how much you can install along with random bonuses, but with enough grinding or just playing the game normally you can install a ton of incredibly powerful stuff. I've seen people crying about being underpowered with new changes, but if you know what you are doing you will be anything but underpowered.

I also found myself liking enemy levelscaling despite not really being into it most of the time.

Few things I don't like, you can freely remove cyberwear, which doesn't make make much sense but I guess works from a gameplay perspective, and the cyber won't show on your body which is disappointing. There aren't any repeatable bosses outside of Maxtac as far as I've seen. No new bikes. Most iconics have no mod slots, which is for balance, but considering a lot of weapons were changed completely or nerfed, I would have liked at least one mod slot per or something.

Edit: Oh and like mentioned, crafting is dumbed down so now anyone and everyone can craft whatever at higher levels. I don't mind it so much that they got rid of tech requirements, but crafting itself isn't very interesting.

The hardest difficulty also feels nicer. It's easier to get killed even when you have an amazing build. It's similar to the pre-2.0 when you weren't using cyber. Cyber is now basically mandatory tho.
Last edited by rock; Sep 30, 2023 @ 10:53am
Zebedee Sep 30, 2023 @ 10:54am 
Originally posted by Kodiak.pW:
Anything else that might stand out for those of you already playing it, positive or negative? QoL changes? the arcades improvements seemed alright, that maxtac holo and gear looked pretty nice, tho i guess it also doesnt transfer to any of the other apartments, much like the Iguana, cat etc.

Lot of the best changes are in the expansion tbqh. Can see some clear learning and a lot of the changes/additions make far more sense in areas designed around them being there. Also loving the integration across between the expansion and base game, but I'm completionist with this game, and looking forward to trying different little choices to see what pops out.

For 2.0 itself, I've been running a reflex/tech build on very hard. If I were to do it again then I'd either lean more heavily on tech faster plus stealth, or dive deeper into body. It's not a bad build per se but very hard is a definite jump up in difficulty for a decent sized chunk of the game and I think it needs a tighter build than my shambles.

re vehicles. I've got the Hellhound - is that 2.0 or PL? Not sure. It's a brick. Maybe break 100 downhill with a strong wind behind it. On the plus side, missiles and machine guns. And, yes, there are vehicles the Raffen can use which have mounted weapons (seen Geckos with MGs for headlights, that sort of stuff).
Last edited by Zebedee; Sep 30, 2023 @ 10:56am
Blame Sep 30, 2023 @ 10:57am 
Originally posted by Kodiak.pW:
Everytime i step on these forums, opinions seem mixed to say the least. Just reading a thread on how disappointing builds and combat have become, not sure what to make of it.
Originally posted by Proxima-b:
However I don't like the new simplified crafting system and the unlimited use of consumable, feels less like an RPG this way.
Sounds like what they did in Witcher 3 with alchemy, where just meditating would magically regenerate pots. Didn't like it there either.
What do you expect? It's Steam discussions.

If someone likes something, you don't usuallusee them making a new post about it. Instead you'll more likely see posts from people that do NOT like something, and then in the replies you'll get both, people that agree and people that disagree.
You'll never get a unanimous opinion.
Simple Man Sep 30, 2023 @ 11:00am 
Originally posted by rock:
All the nomad vehicles I've seen are weaponized.
Is that right? i.e. does mitch or scorpions cars now have guns mounted? i don't need them to hit the highway blasting people, just since i seen the weaponized vehicles, correcting the Nomad vehicles sounded pretty sensible thing to do.
Originally posted by rock:
No new bikes
In the same video i found out about the Terrier, i saw a supposed "new" bike, but all it really looked like was an Arch with a different paintjob. Id be happy with just some improved handling.
Originally posted by rock:
Edit: Oh and like mentioned, crafting is dumbed down so now anyone and everyone can craft whatever at higher levels. I don't mind it so much that they got rid of tech requirements, but crafting itself isn't very interesting.
You used to have to go into technical ability just to be able to upgrade some iconics, like the gun we get from the gunstore guy right at start, and without tech ability it would remain a common subpar weapon.

So maybe glass half full sorta thing.
Last edited by Simple Man; Sep 30, 2023 @ 11:03am
Simple Man Sep 30, 2023 @ 11:10am 
Originally posted by Zebedee:
re vehicles. I've got the Hellhound - is that 2.0 or PL? Not sure. It's a brick. Maybe break 100 downhill with a strong wind behind it. On the plus side, missiles and machine guns. And, yes, there are vehicles the Raffen can use which have mounted weapons (seen Geckos with MGs for headlights, that sort of stuff).
This is quite alright too, i used to drive either the Emperor or that bulky ol 6 wheeler i think the Padre sold, they were both red and black, big sturdy cruisers.

The Terrier will be a change of pace, as it really does look like something Tawny Kitaen or Samantha Fox would dance on top of. Must own it when i get to it.
Zebedee Sep 30, 2023 @ 11:17am 
Originally posted by Kodiak.pW:
This is quite alright too, i used to drive either the Emperor or that bulky ol 6 wheeler i think the Padre sold, they were both red and black, big sturdy cruisers.

The Terrier will be a change of pace, as it really does look like something Tawny Kitaen or Samantha Fox would dance on top of. Must own it when i get to it.

You'll love the Hellhound then. More forged than built. My preference is a custom Quadra (the tribute to Ken Block) at the moment, twitchy but it moves and shoots.

Think the Terrier unlocks by doing El Capitan's missions and I've not done enough yet. Mr.Hands has been taking up a lot of my time. (Sam Fox? Crikey, throw in Linda Lusardi and that'll date us both - like old fossils. :D)
Last edited by Zebedee; Sep 30, 2023 @ 11:18am
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Date Posted: Sep 30, 2023 @ 9:47am
Posts: 8