Cyberpunk 2077

Cyberpunk 2077

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Vakula Sep 29, 2023 @ 4:26pm
Ryzen 7800X3D as a recommended processor is rough
Whats the deal? Is it redEngine? Why is this 3 year old game so demanding? I am running a 3080 overclocked + 5800x undervolted and overclocked and Im getting 50-58 ish FPS in downtown city with DLSS quality and optimized settings from Hardware unbloxed, no RT. Had to turn down crowds to medium to get 60-70 fps downtown Night City. Really rough times boys... Pretty sad that my relative recent setup cant hit stable 60 FPS at 1440p with max settings, and no RT with DLSS on.
Last edited by Vakula; Sep 29, 2023 @ 4:30pm
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Showing 1-15 of 20 comments
Lucas Skywalker Sep 29, 2023 @ 4:31pm 
Clearly you have some problem, I have a 5800x3d and a 6800xt, at 1440p FSR quality with everything in ultra and RT ultra (lighting only) I get more fps than you
Vakula Sep 29, 2023 @ 4:37pm 
Originally posted by Lucas Skywalker:
Clearly you have some problem, I have a 5800x3d and a 6800xt, at 1440p FSR quality with everything in ultra and RT ultra (lighting only) I get more fps than you
What fps are u getting?
Proxy Sep 29, 2023 @ 4:41pm 
Have you tried a fresh install of the game, or deleted the preferences file that saves the settings? A lot of people are finding that it was causing performance problems with the overlap from the older version.

Also, you can try without the overclock. The game really hammers the system now so if you're on the border of stability you could be dropping frames badly.
Lucas Skywalker Sep 29, 2023 @ 4:44pm 
Originally posted by Vakula:
Originally posted by Lucas Skywalker:
Clearly you have some problem, I have a 5800x3d and a 6800xt, at 1440p FSR quality with everything in ultra and RT ultra (lighting only) I get more fps than you
What fps are u getting?
60-65fps in demanding areas, +70fps in any other area. Basically I'm never below 60fps
LordDeimosIV Sep 29, 2023 @ 4:46pm 
5800X3D + 7900XT Ultra preset no RT with FSR on Quality
144 fps average using the benchmark
During normal gameplay 100+ the majority of the time.
Last edited by LordDeimosIV; Sep 29, 2023 @ 4:46pm
Originally posted by Vakula:
Whats the deal? Is it redEngine? Why is this 3 year old game so demanding? I am running a 3080 overclocked + 5800x undervolted and overclocked and Im getting 50-58 ish FPS in downtown city with DLSS quality and optimized settings from Hardware unbloxed, no RT. Had to turn down crowds to medium to get 60-70 fps downtown Night City. Really rough times boys... Pretty sad that my relative recent setup cant hit stable 60 FPS at 1440p with max settings, and no RT with DLSS on.

What really should be the "right" requirement ? I understand talking like this if the game was like "World of Warcraft level graphics" requiring a good machine.
I myself think what this game delivers is adequate to what it requires.
If it was UE5 delivering the same thing, it would require more to run on average, unless the devs made a really good job in optimizing the use they make of the engine.

I run mine in a Gaming Asus Rog Laptop and in my Desktop. One barely the recommended the other way over the recommended to run Ultra. Both seem to run it nicely in their best graphics setup.

But FPS will not drop only because your machine is "technically" incapable of keeping it. The quality of your storage, even the health of your fans, many things will interfere with achieving high FPS.
Last edited by Estevan Valladares; Sep 29, 2023 @ 4:54pm
SwampMonkey Sep 29, 2023 @ 5:29pm 
Originally posted by Vakula:
Whats the deal? Is it redEngine? Why is this 3 year old game so demanding? I am running a 3080 overclocked + 5800x undervolted and overclocked and Im getting 50-58 ish FPS in downtown city with DLSS quality and optimized settings from Hardware unbloxed, no RT. Had to turn down crowds to medium to get 60-70 fps downtown Night City. Really rough times boys... Pretty sad that my relative recent setup cant hit stable 60 FPS at 1440p with max settings, and no RT with DLSS on.
something is def wrong. I have a 5800x undervolted and all cores locked to 4.85ghz as well as a 3080ti no undervolt or oc and hit 75 to 100 with no dlss/rt and DLAA on @1440p
Vakula Sep 29, 2023 @ 5:37pm 
Originally posted by SwampMonkey:
Originally posted by Vakula:
Whats the deal? Is it redEngine? Why is this 3 year old game so demanding? I am running a 3080 overclocked + 5800x undervolted and overclocked and Im getting 50-58 ish FPS in downtown city with DLSS quality and optimized settings from Hardware unbloxed, no RT. Had to turn down crowds to medium to get 60-70 fps downtown Night City. Really rough times boys... Pretty sad that my relative recent setup cant hit stable 60 FPS at 1440p with max settings, and no RT with DLSS on.
something is def wrong. I have a 5800x undervolted and all cores locked to 4.85ghz as well as a 3080ti no undervolt or oc and hit 75 to 100 with no dlss/rt and DLAA on @1440p
What do you get in downtown night city just outside your apartment?
SwampMonkey Sep 29, 2023 @ 5:54pm 
Originally posted by Vakula:
Originally posted by SwampMonkey:
something is def wrong. I have a 5800x undervolted and all cores locked to 4.85ghz as well as a 3080ti no undervolt or oc and hit 75 to 100 with no dlss/rt and DLAA on @1440p
What do you get in downtown night city just outside your apartment?
With all settings at high no RT, DLAA on , No DLSS or that crap @ 1440p around 75 to 80FPS.
ΜΣ†ΛĿ Sep 29, 2023 @ 5:55pm 
Regular 5800x gets bottlenecked. When bottleneck hits hard I feel the input lag, no stutter tho because frame generation is on. GPU usage drops to as low as 70s%, settings are maxed out including path tracing at 4K via DSR 2.25x DL @ 1440p. DLSS performance (1080p) on a 4090. Only way for me to use all of the GPU all the time is to increase DLSS to a higher quality but downside is lower fps in the previously good fps areas.
Amount of bottleneck depends on area of the map and npc/script amount. For example If i was in the 15% area then a big shootout happened with lots of enemies & explosions happening on screen then it often hits the 10% - below.

75% of the time no bottleneck, 100-140 fps avg., 95+% GPU usage
15% of the time light bottleneck, 80-100 fps avg., 80-90% GPU usage
10% of the time big bottleneck, 60-80 fps avg., 70s% GPU usage. (without FG this dips below 60 FPS)
need a 7800x3d or 13900k to get high fps all the time.
Last edited by ΜΣ†ΛĿ; Sep 29, 2023 @ 6:01pm
Blitz4 Sep 29, 2023 @ 6:04pm 
geforce now works fine
SwampMonkey Sep 29, 2023 @ 6:15pm 
Originally posted by ΜΣ†ΛĿ:
Regular 5800x gets bottlenecked. When bottleneck hits hard I feel the input lag, no stutter tho because frame generation is on. GPU usage drops to as low as 70s%, settings are maxed out including path tracing at 4K via DSR 2.25x DL @ 1440p. DLSS performance (1080p) on a 4090. Only way for me to use all of the GPU all the time is to increase DLSS to a higher quality but downside is lower fps in the previously good fps areas.
Amount of bottleneck depends on area of the map and npc/script amount. For example If i was in the 15% area then a big shootout happened with lots of enemies & explosions happening on screen then it often hits the 10% - below.

75% of the time no bottleneck, 100-140 fps avg., 95+% GPU usage
15% of the time light bottleneck, 80-100 fps avg., 80-90% GPU usage
10% of the time big bottleneck, 60-80 fps avg., 70s% GPU usage. (without FG this dips below 60 FPS)
need a 7800x3d or 13900k to get high fps all the time.
Disagree. Basic research and hardware tuning will get you good frame rates with a 5800x and a 3080 card without raytracing or dlss. Easy way to stabilize frames is to lock to 60fps.
Basic research will go a long way, as I've noticed recently most pc gamers have no idea how to optimize their hardware and are to quick to blame the developers for their own faults.
Ffs pre 2.0 I could get a solid 60fps medium settings through the game on an rx580 and 3600x combo with only very basic bios tuning.
Last edited by SwampMonkey; Sep 29, 2023 @ 6:16pm
ZombieHunter Sep 29, 2023 @ 6:25pm 
I'm running a R7 5800x and RX 6800 in 1440p with FSR and getting 110 to 115 FPS with no RT and 50 to 60 with RT.
umeng2002 Sep 29, 2023 @ 6:32pm 
I have a 5800X with low latency RAM at 37xx MT/s speed. My GPU is a 4070 Ti. With DLSS Quality and frame generation, 1440p or 1440p ultra-wide is hardly ever CPU limited with Path Tracing and Ray Recontruction.

To be more clear, because of frame generation, my 5800X is only rendering between 30 and 36 fps. (My monitor is 75 Hz max and I impose a 72 fps frame limit for adaptive-sync smoothness). But even with all of those "tricks" turned off (no v-sync, no frame generation, no frame caps) the CPU almost always keeps up. In fact, only a few instances of loading new areas does it bottleneck for a second or two.

Even when fighting with 10 cops at once, my CPU isn't a bottleneck... I tested all of this with Intel's PresentMon.

With Path Tracing and Frame Generation on, at 1440p, a 5800x is a good match. I do have the AMD SMT setting set to auto... which should enable SMT with this 8 core processor.

A HUGE performance factor is that the 2.0 patch implements Opacity Micro-Maps which GREATLY increases ray-tracing performance with transparencies... windows, foliage, smoke. BUT this feature is only on the RTX 4000 series cards. Go to the memorial park... All of the foliage use to tank RT performance, now it hardly does anything.

Although I haven't tried the Phantom Liberty areas.

I no longer have a desire to play this game without Path Tracing, so yes; there could be a sub-60 CPU bottleneck; but until the RTX 5090 comes out, I won't care.
Last edited by umeng2002; Sep 29, 2023 @ 6:45pm
ΜΣ†ΛĿ Sep 29, 2023 @ 6:59pm 
Originally posted by SwampMonkey:
Originally posted by ΜΣ†ΛĿ:
Regular 5800x gets bottlenecked. When bottleneck hits hard I feel the input lag, no stutter tho because frame generation is on. GPU usage drops to as low as 70s%, settings are maxed out including path tracing at 4K via DSR 2.25x DL @ 1440p. DLSS performance (1080p) on a 4090. Only way for me to use all of the GPU all the time is to increase DLSS to a higher quality but downside is lower fps in the previously good fps areas.
Amount of bottleneck depends on area of the map and npc/script amount. For example If i was in the 15% area then a big shootout happened with lots of enemies & explosions happening on screen then it often hits the 10% - below.

75% of the time no bottleneck, 100-140 fps avg., 95+% GPU usage
15% of the time light bottleneck, 80-100 fps avg., 80-90% GPU usage
10% of the time big bottleneck, 60-80 fps avg., 70s% GPU usage. (without FG this dips below 60 FPS)
need a 7800x3d or 13900k to get high fps all the time.
Disagree. Basic research and hardware tuning will get you good frame rates with a 5800x and a 3080 card without raytracing or dlss. Easy way to stabilize frames is to lock to 60fps.
Basic research will go a long way, as I've noticed recently most pc gamers have no idea how to optimize their hardware and are to quick to blame the developers for their own faults.
Ffs pre 2.0 I could get a solid 60fps medium settings through the game on an rx580 and 3600x combo with only very basic bios tuning.
what do you disagree on? there is nothing to disagree on I posted my results with 5800x, at the settings I mentioned (maxed) with a 4090. I could probably turn off dlss, frame gen, ray tracing, dsr, etc. and get a few more frames, but why? I don't want lower settings, what's the point of the 4090 then. PC is tuned, overclocked & stable.

Yea I'ts playable, i could lock fps too, but then I'm trading 100 fps for 60 most of the time when there is no bottleneck.
What I meant is you need a 7800x or 13900k for "very high" fps - no bottleneck with a 4090 for happy 100fps.
Last edited by ΜΣ†ΛĿ; Sep 29, 2023 @ 7:10pm
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Date Posted: Sep 29, 2023 @ 4:26pm
Posts: 20