Cyberpunk 2077

Cyberpunk 2077

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CoLd Sep 29, 2023 @ 11:22am
Graphics Settings
Hello together first and foremost i have no stability/performance issues.

Running i9 13900k, 4090, 64gb ddr5 6000mhz, nvme 990 pro 2tb and so on so basically good :P

My Ingame Setting are Maxed out + Raytracing,Pathtracing,DLSS on Quality and the other stuff. On a 1440p Resolution

Now to my question...

Sometimes everything looks great as it should be and sometimes it looks like Cyberpunk does not care about my settings and is instead on High settings or something like that.
Also sometimes when loading freshly into my save some Textures stay blurred (as if loading texture in) for a minute especially those screens with news/banners in the game.
I also saw that if Pathtracing and the new thing are on that distant things (people and such) smear, like when they walk, it slightly smears shadows? after them. Sometimes i also witnessed things disappearing when they roll on the ground and then they appear few seconds later again.

Is all that a bug or a problem only i have or whats going on? it drives me crazy.

Also is it normal that my fps goes to 500-600 in the game even tho i have gsync active? (vsync is off and greyed out, probably because of the maxed settings and raytracing/dlss)
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Showing 1-15 of 16 comments
mobiuus Sep 29, 2023 @ 11:44am 
to know what is the truth, u need to choose either red pill or blue pill. Blue pill will give u diarea as u get every day, red pill will show u that even diarea can differ from day to day and u notice the differences in life, hm..
CoLd Sep 29, 2023 @ 4:13pm 
Originally posted by mobiuus:
to know what is the truth, u need to choose either red pill or blue pill. Blue pill will give u diarea as u get every day, red pill will show u that even diarea can differ from day to day and u notice the differences in life, hm..
right...
LordDeimosIV Sep 29, 2023 @ 4:20pm 
You should be having zero problems with that setup unless your settings are screwed up. You should be running the game at a higher resolution and downscaling to your native 1440p with that hardware tbh,
envirovore Sep 29, 2023 @ 4:29pm 
Originally posted by CoLd/Shiruno:
I also saw that if Pathtracing and the new thing are on that distant things (people and such) smear, like when they walk, it slightly smears shadows? after them. Sometimes i also witnessed things disappearing when they roll on the ground and then they appear few seconds later again.

This is a current known issue with Path-tracing mode using RayReconstruction.
It may improve in the future with updates.

I'm also with LordDeimos...why are you playing at 960p internal resolution with that set up? Upscale via NVCP then apply DLSS and RayReconstruction.
CoLd Sep 29, 2023 @ 4:35pm 
Originally posted by envirovore:
Originally posted by CoLd/Shiruno:
I also saw that if Pathtracing and the new thing are on that distant things (people and such) smear, like when they walk, it slightly smears shadows? after them. Sometimes i also witnessed things disappearing when they roll on the ground and then they appear few seconds later again.

This is a current known issue with Path-tracing mode using RayReconstruction.
It may improve in the future with updates.

I'm also with LordDeimos...why are you playing at 960p internal resolution with that set up? Upscale via NVCP then apply DLSS and RayReconstruction.
ohhh good, yeah i just read a bit on google about Pathtracing with RR and the smearing i described is exactly that problem which everyone describes if not playing in 4k.

My NVCP is all default settings except refreshrate and gsync, i never touched it since i got this pc...dont want to put settings into it which i have no knowledge about, which would mean i would have to read up on them and i simply am to lazy for that to be honest no need for excuses ^^ what do you mean with 960p im running 1440p native
LordDeimosIV Sep 29, 2023 @ 4:43pm 
1440p with DLSS on quality means DLSS is upscaling from 960p to your native 1440p resolution.

I have a 1440p monitor but my resolution in-game is 3200x1800 with a 7900 XT. With FSR on quality I get batter image quality than if I was to leave it at 1440p.
Last edited by LordDeimosIV; Sep 29, 2023 @ 4:43pm
envirovore Sep 29, 2023 @ 4:44pm 
Originally posted by CoLd/Shiruno:
Originally posted by envirovore:

This is a current known issue with Path-tracing mode using RayReconstruction.
It may improve in the future with updates.

I'm also with LordDeimos...why are you playing at 960p internal resolution with that set up? Upscale via NVCP then apply DLSS and RayReconstruction.
ohhh good, yeah i just read a bit on google about Pathtracing with RR and the smearing i described is exactly that problem which everyone describes if not playing in 4k.

My NVCP is all default settings except refreshrate and gsync, i never touched it since i got this pc...dont want to put settings into it which i have no knowledge about, which would mean i would have to read up on them and i simply am to lazy for that to be honest no need for excuses ^^ what do you mean with 960p im running 1440p native

You said you're using DLSS Quality setting.
Dlss Quality mode is 66.6% internal render resolution of desired output resolution.
You're asking the engine to render frames at 960p internally and having the GPU upscale to 1440p.
CoLd Sep 29, 2023 @ 5:00pm 
ohh..i guess i completely misunderstood how dlss works..

So basically my monitor and game is on 1440p (2560 × 1440)
but since i use dlss on quality, my game looks like 960p?

i always thought with dlss on quality it would look better than my native 1440p..oh boy

So what would you suggest i should do exactly?
envirovore Sep 29, 2023 @ 5:09pm 
Originally posted by CoLd/Shiruno:
ohh..i guess i completely misunderstood how dlss works..

So basically my monitor and game is on 1440p (2560 × 1440)
but since i use dlss on quality, my game looks like 960p?

i always thought with dlss on quality it would look better than my native 1440p..oh boy

So what would you suggest i should do exactly?

No, not saying it necessarily looks like 960p. What dlss does is takes a requested output resolution (in this case, 1440p) and tells the game engine to present frames to the GPU at a lower resolution, then using information included within the frame (as well as a lot of AI based sample training) attempts to upscale the frame to desired output resolution without any perceived image quality loss.

The reason dlss can *subjectively* look better than native is that it tends to handle aliasing (smoothing edges) than traditional Anti-aliasing methods or in engine TAA solutions (and typically at lower performance cost), but again what looks better to one person vs another is subjective.

As to what you do...what ever you want really. If you're fine with the performance you have now, why do anything different? If anything you're pushing a little more load to the CPU (and likely CPU bottlenecked with a 4090). Performance monitoring GPU usage would tell you.
If youve got GPU utilization to spare and want to push more load to it, then look up how to upscale to 4k via NVCP, then just keep the same settings you have now (Quality DLSS, 1440p resolution in game settings).

Theoretically, upscaling to 4k via NVCP then DLSS Quality mode at 1440 resolution in game *should* look better (again, subjectively) than just using DLSS Quality at 1440p
Last edited by envirovore; Sep 29, 2023 @ 5:19pm
CoLd Sep 29, 2023 @ 5:22pm 
Originally posted by envirovore:
Originally posted by CoLd/Shiruno:
ohh..i guess i completely misunderstood how dlss works..

So basically my monitor and game is on 1440p (2560 × 1440)
but since i use dlss on quality, my game looks like 960p?

i always thought with dlss on quality it would look better than my native 1440p..oh boy

So what would you suggest i should do exactly?

No, not saying it necessarily looks like 960p. What dlss does is takes a requested output resolution (in this case, 1440p) and tells the game engine to present frames to the GPU at a lower resolution, then using information included within the frame (as well as a lot of AI based sample training) attempts to upscale the frame to desired output resolution without any perceived image quality loss.

The reason dlss can *subjectively* look better than native is that it tends to handle aliasing (smoothing edges) than traditional Anti-aliasing methods or in engine TAA solutions (and typically at lower performance cost), but again what looks better to one person vs another is subjective.

As to what you do...what ever you want really. If you're fine with the performance you have now, why do anything different? If anything you're pushing a little more load to the CPU (and likely GPU bottlenecked with a 4090). Performance monitoring GPU usage would tell you.
If youve got GPU utilization to spare and want to push more load to it, then look up how to upscale to 4k via NVCP, then just keep the same settings you have now (Quality DLSS, 1440p resolution in game settings).

Theoretically, upscaling to 4k via NVCP then DLSS Quality mode at 1440 resolution in game *should* look better (again, subjectively) than just using DLSS Quality at 1440p

interesting, thank you and LordDeimos a lot for answering, gotta try that upscaling thing through nvcp and see if that at least improves some of the smearing through PT+RR or if it stays the same, if it stays the same i think i will deactivate PT+RR as much as i like it, its not worth it with that problem
envirovore Sep 29, 2023 @ 5:30pm 
Originally posted by CoLd/Shiruno:
Originally posted by envirovore:

No, not saying it necessarily looks like 960p. What dlss does is takes a requested output resolution (in this case, 1440p) and tells the game engine to present frames to the GPU at a lower resolution, then using information included within the frame (as well as a lot of AI based sample training) attempts to upscale the frame to desired output resolution without any perceived image quality loss.

The reason dlss can *subjectively* look better than native is that it tends to handle aliasing (smoothing edges) than traditional Anti-aliasing methods or in engine TAA solutions (and typically at lower performance cost), but again what looks better to one person vs another is subjective.

As to what you do...what ever you want really. If you're fine with the performance you have now, why do anything different? If anything you're pushing a little more load to the CPU (and likely GPU bottlenecked with a 4090). Performance monitoring GPU usage would tell you.
If youve got GPU utilization to spare and want to push more load to it, then look up how to upscale to 4k via NVCP, then just keep the same settings you have now (Quality DLSS, 1440p resolution in game settings).

Theoretically, upscaling to 4k via NVCP then DLSS Quality mode at 1440 resolution in game *should* look better (again, subjectively) than just using DLSS Quality at 1440p

interesting, thank you and LordDeimos a lot for answering, gotta try that upscaling thing through nvcp and see if that at least improves some of the smearing through PT+RR or if it stays the same, if it stays the same i think i will deactivate PT+RR as much as i like it, its not worth it with that problem

It likely won't fix the ghosting issues in Overdrive mode with RayReconstruction enabled, those are more an issue with the current implementation of the upscaler included with the RayReconstruction library.

Disabling RayReconstruction *should* help, though will then have more noise in Overdrive mode.
Hybrid RT mode shouldn't have the same ghosting issues, but I haven't checked personally nor used hybrid RT mode since Overdrive was pushed out.
CoLd Sep 29, 2023 @ 5:45pm 
so i put dsr on 4.00x (3840×2160) and the other dsr option on 33% as that was suggested for 4.00x in google on multiple pages...

people also said to instead put dldsr to 4k...i assume with dldsr they mean the dl scaling instead of legacy scaling right?

but there i only have 1.78x (2560x1440) and 2.25x (2880x1620) first is 1440p and second something between 1440 and 4k so i have no real 4k option there...
or do i misunderstand and the 2x more effeciency of the dl scaling basically means i have to take both options x 2?, im so confused

also is it normal that i can change dsr only on global settings not just for something specific?
Last edited by CoLd; Sep 29, 2023 @ 5:46pm
envirovore Sep 29, 2023 @ 5:57pm 
Outside of knowing that it's an option that can be done, I've never used it and it's a feature I'm not familiar with the process of.

Though personally if it were something I was going to consider and were running into questions like that about i'd probably resort to checking/asking on a more focused forum (such as either the official GeForce forums, techpowerup, guru3d, etc).
Creeping Jesus Sep 29, 2023 @ 6:05pm 
Originally posted by CoLd/Shiruno:
I also saw that if Pathtracing and the new thing are on that distant things (people and such) smear, like when they walk, it slightly smears shadows? after them.

It has nothing to do with your pc, it looks the same for me, I had a weird bug where I was blocking with a pink katana on a roof top, and it would leave a ghost image of the katana when I moved it, I have a video to show it, but dunno how to put it on steam without a youtube account.

Also when moving around with a gun or blade, it's nasty.
CoLd Sep 29, 2023 @ 6:20pm 
Originally posted by Twisted Flip:
Originally posted by CoLd/Shiruno:
I also saw that if Pathtracing and the new thing are on that distant things (people and such) smear, like when they walk, it slightly smears shadows? after them.

It has nothing to do with your pc, it looks the same for me, I had a weird bug where I was blocking with a pink katana on a roof top, and it would leave a ghost image of the katana when I moved it, I have a video to show it, but dunno how to put it on steam without a youtube account.

Also when moving around with a gun or blade, it's nasty.
ohh noo, im sorry to read that, thats something i did not encounter yet, sounds funny but also annoying...

So i just tested it a bit with dsr on 4.00x with 33% and thought to myself maybe i should have started the game before changing making a screenshot and then go in with change, because right now it seems like there is no change at all x)
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Date Posted: Sep 29, 2023 @ 11:22am
Posts: 16