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This is a current known issue with Path-tracing mode using RayReconstruction.
It may improve in the future with updates.
I'm also with LordDeimos...why are you playing at 960p internal resolution with that set up? Upscale via NVCP then apply DLSS and RayReconstruction.
My NVCP is all default settings except refreshrate and gsync, i never touched it since i got this pc...dont want to put settings into it which i have no knowledge about, which would mean i would have to read up on them and i simply am to lazy for that to be honest no need for excuses ^^ what do you mean with 960p im running 1440p native
I have a 1440p monitor but my resolution in-game is 3200x1800 with a 7900 XT. With FSR on quality I get batter image quality than if I was to leave it at 1440p.
You said you're using DLSS Quality setting.
Dlss Quality mode is 66.6% internal render resolution of desired output resolution.
You're asking the engine to render frames at 960p internally and having the GPU upscale to 1440p.
So basically my monitor and game is on 1440p (2560 × 1440)
but since i use dlss on quality, my game looks like 960p?
i always thought with dlss on quality it would look better than my native 1440p..oh boy
So what would you suggest i should do exactly?
No, not saying it necessarily looks like 960p. What dlss does is takes a requested output resolution (in this case, 1440p) and tells the game engine to present frames to the GPU at a lower resolution, then using information included within the frame (as well as a lot of AI based sample training) attempts to upscale the frame to desired output resolution without any perceived image quality loss.
The reason dlss can *subjectively* look better than native is that it tends to handle aliasing (smoothing edges) than traditional Anti-aliasing methods or in engine TAA solutions (and typically at lower performance cost), but again what looks better to one person vs another is subjective.
As to what you do...what ever you want really. If you're fine with the performance you have now, why do anything different? If anything you're pushing a little more load to the CPU (and likely CPU bottlenecked with a 4090). Performance monitoring GPU usage would tell you.
If youve got GPU utilization to spare and want to push more load to it, then look up how to upscale to 4k via NVCP, then just keep the same settings you have now (Quality DLSS, 1440p resolution in game settings).
Theoretically, upscaling to 4k via NVCP then DLSS Quality mode at 1440 resolution in game *should* look better (again, subjectively) than just using DLSS Quality at 1440p
interesting, thank you and LordDeimos a lot for answering, gotta try that upscaling thing through nvcp and see if that at least improves some of the smearing through PT+RR or if it stays the same, if it stays the same i think i will deactivate PT+RR as much as i like it, its not worth it with that problem
It likely won't fix the ghosting issues in Overdrive mode with RayReconstruction enabled, those are more an issue with the current implementation of the upscaler included with the RayReconstruction library.
Disabling RayReconstruction *should* help, though will then have more noise in Overdrive mode.
Hybrid RT mode shouldn't have the same ghosting issues, but I haven't checked personally nor used hybrid RT mode since Overdrive was pushed out.
people also said to instead put dldsr to 4k...i assume with dldsr they mean the dl scaling instead of legacy scaling right?
but there i only have 1.78x (2560x1440) and 2.25x (2880x1620) first is 1440p and second something between 1440 and 4k so i have no real 4k option there...
or do i misunderstand and the 2x more effeciency of the dl scaling basically means i have to take both options x 2?, im so confused
also is it normal that i can change dsr only on global settings not just for something specific?
Though personally if it were something I was going to consider and were running into questions like that about i'd probably resort to checking/asking on a more focused forum (such as either the official GeForce forums, techpowerup, guru3d, etc).
It has nothing to do with your pc, it looks the same for me, I had a weird bug where I was blocking with a pink katana on a roof top, and it would leave a ghost image of the katana when I moved it, I have a video to show it, but dunno how to put it on steam without a youtube account.
Also when moving around with a gun or blade, it's nasty.
So i just tested it a bit with dsr on 4.00x with 33% and thought to myself maybe i should have started the game before changing making a screenshot and then go in with change, because right now it seems like there is no change at all x)