Cyberpunk 2077

Cyberpunk 2077

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MONZUN Sep 29, 2023 @ 10:03am
Ray-Tracing in 2.0 is completely broken !!
hey,

so since i installed 2.0 (i reinstalled the game from scratch and without any mods) i notcied how ray-tracing, the normal one is completely broken. its overexposed and sometimes the entire screen is completely white when the sun shines. also characters faces and bodies are sometimes, in some lightning situations completely broken, i'll give you an example below this post.

with ray-tracing enabled set at ultra characters faces and bodies sometimes turn silver rofl.. when i disable ray-traced reflections the characters start working again.

i tried all settings and all are broken except if you play the game with path-tracing AND ray reconstruction. only then it works, all other ray-tracing modes are broken beyond belief :(

obviously path-tracing with ray reconstruction isn't possible to run the game at 60fps without dlss frame generation (and FG is horrible too, has other problems...) on any gpu on the planet (maybe if oyu play with a 4090 in 1440p but apart from that.. well..) so i'm shocked in what state the devs released the game. its full of bugs compared to 1.62 when i played through the base game and even has a lot of graphical problems, including broken ray-tracing -.-

here's an example.. the first pic, the silver npcs is the game maxed out with ray-tracing at ultra and all raytracing options enabled, but without path-tracing !

the second pic is everything the same except ray-traced reflections disabled and faces look normal, but ofc theres no raytraced reflections anywhere anymore :(

https://imgur.com/a/CItyZH2

i'm playing on a 5700x, 32gb ram, an rtx 4070 and the geforce 537.34 driver (basically the newest one because .42 which was released a few days ago has some issues)
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Showing 1-15 of 32 comments
MONZUN Sep 29, 2023 @ 10:20am 
also, i found out you can actually enable ray reconstruction WITHOUT using path tracing.. thanks to techpowerup:

https://www.techpowerup.com/314052/get-dlss-3-5-ray-reconstruction-in-phantom-liberty-now-without-path-tracing-thanks-to-a-dlss-hack

this fixes the issues described above and others, BUT after a fast test i noticed it introduces new issues. sometimes the ray-tracing bricks itself and shadows are corruptoed, the entire raytracing suddenly vanishes and then comes back etc.

so thats the reason why they didn't officially include ray reconstruction for the normal raytracing and only for path-tracing, because they didn't finish coding/bugfixing it -.- sad world
BEEP! Sep 29, 2023 @ 10:48am 
Yea Shadows are kinda just broken in general for RT they look so bad I tuned them off hell the shadows looked worse than non RT shadows at lowest settings so right now I'm only using RT reflections and I'm not really sheer what RT lighting does so I kept that off because it destroyed my performance and I couldn't tell what it was doing.
Last edited by BEEP!; Sep 29, 2023 @ 10:48am
envirovore Sep 29, 2023 @ 10:55am 
Originally posted by MONZUN:
also, i found out you can actually enable ray reconstruction WITHOUT using path tracing.. thanks to techpowerup:

https://www.techpowerup.com/314052/get-dlss-3-5-ray-reconstruction-in-phantom-liberty-now-without-path-tracing-thanks-to-a-dlss-hack

this fixes the issues described above and others, BUT after a fast test i noticed it introduces new issues. sometimes the ray-tracing bricks itself and shadows are corruptoed, the entire raytracing suddenly vanishes and then comes back etc.

so thats the reason why they didn't officially include ray reconstruction for the normal raytracing and only for path-tracing, because they didn't finish coding/bugfixing it -.- sad world

That just forces both denoisers to work at the same time in hybrid RT mode.

The reason it's not fully supported in hybrid RT mode is each RT setting needs it's own denoising path.
While they can swap RR in for those, it has to be swapped in for each option as each option is an attempt to resolve a specific aspect of raster (which full on path tracing does at once, as opposed to via layers), and in doing so the total render time cost per frame increases and currently shows a more significant performance hit by using multiple instances of RR per system over using the current hybrid denoising solution.
envirovore Sep 29, 2023 @ 11:02am 
Originally posted by 1080puktra:
Yea Shadows are kinda just broken in general for RT they look so bad I tuned them off hell the shadows looked worse than non RT shadows at lowest settings so right now I'm only using RT reflections and I'm not really sheer what RT lighting does so I kept that off because it destroyed my performance and I couldn't tell what it was doing.

There's a video with one of the CDPR graphics leads released around the time of the path tracing update explaining why they wanted to work the tech into this game.

iIRC, on psycho hybrid RT mode only 11 dynamic lights in one scene can cast rays, the rest of the lighting is raster, and only 9 (could have been 7) objects can cast dynamic RT shadows, the rest being raster.
Both PT and hybrid RT modes still utilize SSR, with PT significantly less so.
Last edited by envirovore; Sep 29, 2023 @ 11:02am
MONZUN Sep 29, 2023 @ 11:13am 
Originally posted by envirovore:
Originally posted by MONZUN:
also, i found out you can actually enable ray reconstruction WITHOUT using path tracing.. thanks to techpowerup:

https://www.techpowerup.com/314052/get-dlss-3-5-ray-reconstruction-in-phantom-liberty-now-without-path-tracing-thanks-to-a-dlss-hack

this fixes the issues described above and others, BUT after a fast test i noticed it introduces new issues. sometimes the ray-tracing bricks itself and shadows are corruptoed, the entire raytracing suddenly vanishes and then comes back etc.

so thats the reason why they didn't officially include ray reconstruction for the normal raytracing and only for path-tracing, because they didn't finish coding/bugfixing it -.- sad world

That just forces both denoisers to work at the same time in hybrid RT mode.

The reason it's not fully supported in hybrid RT mode is each RT setting needs it's own denoising path.
While they can swap RR in for those, it has to be swapped in for each option as each option is an attempt to resolve a specific aspect of raster (which full on path tracing does at once, as opposed to via layers), and in doing so the total render time cost per frame increases and currently shows a more significant performance hit by using multiple instances of RR per system over using the current hybrid denoising solution.

ohh ok, i didnt' know but it makes sense. after enabling ray reconstruction through the .ini without having pathtracing enabled i noticed how the ray-tracing looks MILES better, super sharp and seemingly without the blur that you get when enabling pathtracing with reconstruction, BUT the downside was (aside from sometimes breaking) it uses more performance. so it makes sense that both denoisers are enabled as it need more performance than without reconstruction.

i still think they could (if they wanted to) do it right and fix the issues and enable reconstruction for normal ray-tracing aswell. it looks so insanely good. crips and clear reflections, i'm in awe :D and ofc it runs miles better than path-tracing
MONZUN Sep 29, 2023 @ 11:45am 
so i continued playing the game with ray reconstruction enabled on normal raytracing instead of path-tracing and it actually fixes all the problesm the game has with normal raytracing now (normal raytracing is completely broken as mentioned above). sadly, it also uses much more gpu, hard to tell how much but maybe around 20-25% more gpu. it still performs miles better than pathtracing with reconstruction and looks miles better than normal raytracing without reconstruction so its the best middle-way to fix normal raytracing, make it much prettier than it ever was and keep a decent performance without having to use frame generation, which is the worst feature ever xD
envirovore Sep 29, 2023 @ 11:52am 
Originally posted by MONZUN:
Originally posted by envirovore:

That just forces both denoisers to work at the same time in hybrid RT mode.

The reason it's not fully supported in hybrid RT mode is each RT setting needs it's own denoising path.
While they can swap RR in for those, it has to be swapped in for each option as each option is an attempt to resolve a specific aspect of raster (which full on path tracing does at once, as opposed to via layers), and in doing so the total render time cost per frame increases and currently shows a more significant performance hit by using multiple instances of RR per system over using the current hybrid denoising solution.

ohh ok, i didnt' know but it makes sense. after enabling ray reconstruction through the .ini without having pathtracing enabled i noticed how the ray-tracing looks MILES better, super sharp and seemingly without the blur that you get when enabling pathtracing with reconstruction, BUT the downside was (aside from sometimes breaking) it uses more performance. so it makes sense that both denoisers are enabled as it need more performance than without reconstruction.

i still think they could (if they wanted to) do it right and fix the issues and enable reconstruction for normal ray-tracing aswell. it looks so insanely good. crips and clear reflections, i'm in awe :D and ofc it runs miles better than path-tracing

NV and CDRP are apparently working on getting it rolled over to hybrid RT mode in a future update.

Have seen others use this method, and it certainly seems to be an improvement over the NRD solution currently in place.
(personally, ive opted for Overdrive mode after using Hybrid RT prior to its release)
MONZUN Sep 29, 2023 @ 12:00pm 
Originally posted by envirovore:
Originally posted by MONZUN:

ohh ok, i didnt' know but it makes sense. after enabling ray reconstruction through the .ini without having pathtracing enabled i noticed how the ray-tracing looks MILES better, super sharp and seemingly without the blur that you get when enabling pathtracing with reconstruction, BUT the downside was (aside from sometimes breaking) it uses more performance. so it makes sense that both denoisers are enabled as it need more performance than without reconstruction.

i still think they could (if they wanted to) do it right and fix the issues and enable reconstruction for normal ray-tracing aswell. it looks so insanely good. crips and clear reflections, i'm in awe :D and ofc it runs miles better than path-tracing

NV and CDRP are apparently working on getting it rolled over to hybrid RT mode in a future update.

Have seen others use this method, and it certainly seems to be an improvement over the NRD solution currently in place.
(personally, ive opted for Overdrive mode after using Hybrid RT prior to its release)

yeah i hope they will get it to work with normal RT, but for me personally it will be too late. i'll play through the dlc as i played through the main game in april/may this year and then be done with this amazing game :(

how do you play overdrive mode with 60fps ? its impossible unless you play with a 4090 at 1440p. i've seen a 4090 at 4k with dlss quality only doing 35-45fps with path-tracing and reconstruction (otherwise ofc maxed out). i dont think any gpu on the market can get you 60fps in this game with pathtracing enabled without frame generation as long as you aren't playing at 1440p with a 4090 or 1080p with a 4080, which is the only modality to be able to play it at 60fps without drops below :(

i would have loved to play with path-tracing too but with path-tracing and reconstruction enabled i get the same 40-50fps with my rtx 4070 at 1440p with dlss balanced only and i hate frame generation because it creates insane lag (it doubles the visual fps but the input lag stays at the real fps value and idk how people can enjoy this game playing with input lag that you get at 35-40fps loool :D

edit: in comparison to that, normal RT with reconstruction enabled gives me constant 60fps everywhere except dogtown where i thankfully "only" drop into the high 50s usually. this is enjoyable, especially because dogtown is so horribly unoptimized (well its not unoptimized, just too dense and too filled with content which just butchers performance) i drop below 60fps in dogtown even without reconstruction enabled (and as mentioned reconstruction enabled on normal RT uses around 20-25% more performance, which is still miles better than the 50-75% more it needs with pathtracing (just estimates from me too lazy to check youtube for precise values as i want to continue playing through the dlc :D :P)
Last edited by MONZUN; Sep 29, 2023 @ 12:03pm
Nestorfield Sep 29, 2023 @ 9:24pm 
Originally posted by MONZUN:
Originally posted by envirovore:

NV and CDRP are apparently working on getting it rolled over to hybrid RT mode in a future update.

Have seen others use this method, and it certainly seems to be an improvement over the NRD solution currently in place.
(personally, ive opted for Overdrive mode after using Hybrid RT prior to its release)

yeah i hope they will get it to work with normal RT, but for me personally it will be too late. i'll play through the dlc as i played through the main game in april/may this year and then be done with this amazing game :(

how do you play overdrive mode with 60fps ? its impossible unless you play with a 4090 at 1440p. i've seen a 4090 at 4k with dlss quality only doing 35-45fps with path-tracing and reconstruction (otherwise ofc maxed out). i dont think any gpu on the market can get you 60fps in this game with pathtracing enabled without frame generation as long as you aren't playing at 1440p with a 4090 or 1080p with a 4080, which is the only modality to be able to play it at 60fps without drops below :(

i would have loved to play with path-tracing too but with path-tracing and reconstruction enabled i get the same 40-50fps with my rtx 4070 at 1440p with dlss balanced only and i hate frame generation because it creates insane lag (it doubles the visual fps but the input lag stays at the real fps value and idk how people can enjoy this game playing with input lag that you get at 35-40fps loool :D

edit: in comparison to that, normal RT with reconstruction enabled gives me constant 60fps everywhere except dogtown where i thankfully "only" drop into the high 50s usually. this is enjoyable, especially because dogtown is so horribly unoptimized (well its not unoptimized, just too dense and too filled with content which just butchers performance) i drop below 60fps in dogtown even without reconstruction enabled (and as mentioned reconstruction enabled on normal RT uses around 20-25% more performance, which is still miles better than the 50-75% more it needs with pathtracing (just estimates from me too lazy to check youtube for precise values as i want to continue playing through the dlc :D :P)
I agree, rtx 4080, 5800x3d, 1440p, everything on ultra with path tracing and all 3 dlss settings, it looks very nice and most of the time input latency is ok, but sometimes, if my fps goes down, input lag increases immensly and it feels very very bad to play, at least for me.
Xype Sep 29, 2023 @ 9:31pm 
Originally posted by MONZUN:
also, i found out you can actually enable ray reconstruction WITHOUT using path tracing.. thanks to techpowerup:

https://www.techpowerup.com/314052/get-dlss-3-5-ray-reconstruction-in-phantom-liberty-now-without-path-tracing-thanks-to-a-dlss-hack

this fixes the issues described above and others, BUT after a fast test i noticed it introduces new issues. sometimes the ray-tracing bricks itself and shadows are corruptoed, the entire raytracing suddenly vanishes and then comes back etc.

so thats the reason why they didn't officially include ray reconstruction for the normal raytracing and only for path-tracing, because they didn't finish coding/bugfixing it -.- sad world
I don't have any of these problems, I think its windows 11 causing it, because every game people scream they have the best card and things are bad performance or texture problems, yet im on a crappy 3060 not even a TI and I have none of those issues everything works great, glad windows 11 didn't want to install on my 7700k
GeneticResearch Sep 29, 2023 @ 9:45pm 
There is much much more broken as only the graphics. But our local game magazine had report that this game is the most bug free game what they had ever tested in the last years. And this statement they had also made few days before Cyberbug 2077 was released. Incompetence and lies everywhere.

♥♥♥♥♥♥♥♥♥ 2077, the best openworld roleplay game out there...if you dont like roleplay, proper game mechanics, possibilitys, immersion, good story telling or an believable world and npc's. And then there are a lot of vacuume heads who say Starfield is worse compared to Cybercrank...because they cant sit up from their pilot seat, cant walk around inside their ships or fly the ships. 🤣🤣🤣
Last edited by GeneticResearch; Sep 29, 2023 @ 9:46pm
LeftPaw Sep 29, 2023 @ 9:47pm 
I made a post a few days ago were I said the game looked better without RT. I have al the hardware to run RT so I ran it, and it was only by accident that I made the discovery that it was making things worse, not better.
Now I play the game with RT off simply because it looks better.
Xype Sep 29, 2023 @ 10:09pm 
Originally posted by GeneticResearch:
There is much much more broken as only the graphics. But our local game magazine had report that this game is the most bug free game what they had ever tested in the last years. And this statement they had also made few days before Cyberbug 2077 was released. Incompetence and lies everywhere.

♥♥♥♥♥♥♥♥♥ 2077, the best openworld roleplay game out there...if you dont like roleplay, proper game mechanics, possibilitys, immersion, good story telling or an believable world and npc's. And then there are a lot of vacuume heads who say Starfield is worse compared to Cybercrank...because they cant sit up from their pilot seat, cant walk around inside their ships or fly the ships. 🤣🤣🤣
Umm what, you can get up from the seat, you can walk around in the ship and you can fly it, wtfh are you even talking about.
MONZUN Sep 29, 2023 @ 11:12pm 
Originally posted by LeftPaw:
I made a post a few days ago were I said the game looked better without RT. I have al the hardware to run RT so I ran it, and it was only by accident that I made the discovery that it was making things worse, not better.
Now I play the game with RT off simply because it looks better.

i sadly have to disagree. i tried it with RT disabled too and it looks horrible. RT is a MUST HAVE int his game :(

i now settled for full RT maxed out WITH Ray Reconstruction enabled through the tweak from techpowerup. this fixes all the RT related bugs (very rarely there are some bugs due to Ray Reconstruction not being officially supported for normal RT (because its not fully finished so it can lead to some graphical problems rarely)) and makes RT look super impressive compared to the normal RT without RR. But sadly it needs around 20% more gpu power to run because it uses all the normal RT denoisers AND additionally the Ray Reconstruction all at once so instead of giving performance it costs a lot of performance, BUT this is still much better than running path-tracing with RR because path-tracing needs much more performance itself :(

my rtx 4070 can still run the game maxed out at 60fps with nearly no drops below, except that now dogtown runs much worse and drops below 60fps regularly, nearly everywhere (into the high 50s though). the entire game world apart from dogtown though still runs with 60fps
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Date Posted: Sep 29, 2023 @ 10:03am
Posts: 32