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But it never let me down, but the game has bugs in trophies that I don't have, missions that don't open the doors. Anyway, the DLC is very good but it needs tuning.
I don't mind it, as it fits with the idea that this area is it's own region run by this Kurt guy. However, when you do leave the place and turn right, all at trash there, forcing you to swerve left and right to get on the road is weird. Why didn't they just remove tent city if they made it a road that is commonly used to commute in and out of Dogtown?
Oh well, tried to see if the Behemoth does crash me again and it did. It's weird, if it is the Behemoth, it's the first such crash in any game where the use of a particular item will result in a crash.
I can't explain this one.
This road to the exit, turning right is illogical, you can barely pass it, it is full of rubbish and things.
Yes, that section there on that road is weird. You need to go "against traffic" then after going under the bridge, get in the right lane. Weird. One would think with a city like Dogtown, this are would be cleared up a bit.
Coincidentally, I had a mission where I had to steal a Behemoth truck from Arasaka.
However, with this one I had no problem delivering it to the desired location.
So now I am wondering if it's just the new faction's version of this vehicle which might cause some issues.
Other than that, I was going through that gate again and I'm wondering what they're scanning for, because I could go through with a stolen vehicle and a weaponized vehicle. However, I keep expecting to be blown to pieces at any one point.
Maybe all that artillery at the checkpoint is just decoration and the militants there are just bluffing.
Next time I'll get out of the car and try to kill everyone there, that's it for the trophy of getting 5 stars lol.
I shouldn't last long lol
And yes that slow, that I don't get, but it's probably so you don't ramp yourself across the obstacle. It limits your speed so that the animations inside can be carried out.