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Even games that explicitly try to emulate tabletop games like BG3 end up having branching narratives, though with a greater focus on the stats like you ask.
With games like Solasta not really delivering on the story but letting it up to modders.
Phantom Liberty was a continuation of what they set out to do in the base game for me but a lot more developed and impressive in the mission structure. I was truly impressed by the story and the detail of the environments as well as the writing. Honestly 10/10 for me.
As for the combat, I feel like you should experiment a bit more with different strategies there, there's quite a few ways to tackle situations.
100% agree with the ending bit though: it was not necessarily badly written but just depressing as hell. One of the most unsatisfying endings I ever saw in a video game, reloaded my previous save right after.