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The expansion is different, corpo dialogue options can be pretty interesting in results, and the 'Saka background is referenced a fair bit for story reasons. Think it has been an improvement, although probably fair to say that it needs a whole game done like that to get the right quantity of it going on.
Like, in my post-2.0 run, when investigating a chain of unfortunate events, there was a situation in which I led a particular NPC to think that it'd be in his interests to be forthright and communicative with me in order to save his life -- and after I got everything I could out of him, I executed him anyway. The next in line took a bit more coercion to talk, but he, too, was executed afterwards. The next in the chain wasn't even all that closely involved with what had happened, other than selling something that happened to relevant evidence and rather illegal for good reason; the merchandise was bought, and I left him with a bullet hole in his forehead, too (earning a wanted star, but that was easily shaken). That evidence led to a building, and I scoured the building and ensured that everybody associated with the goings-on there, was killed, regardless of whether I could have easily bypassed them entirely or whether I first dropped them with a non-lethal hack.
In a different mission... hm, to keep things thoroughly vague, one NPC belonging to one faction wanted to manipulate me into dealing with but unknowingly betraying the members of another faction. With the way I worked the situation, I quite deliberately screwed over the first NPC and the leader of the other faction (didn't fight them, but basically arranged that the leader would be replaced by somebody who very much would have been holding a grudge against him).