Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lucy in Edge runners has a happy ending. She fulfils her dream, sure at a massive cost, but David was willing to do that for her. It was also happy because so many came together to help one persons dream come true, sure at a high cost but in a place like night city, sometimes it takes many people to push someone out of the hell space.
Neuromancer is a lot more open to interpretation due to it's nature of AI and inbuilt illusions that book deals with.
EDIT: I am fine with a Tragedy story, in a book or a movie, they work, because of their finite space they exist in.
But in a video game, where you invest so much time and effort, for no good outcomes to exist no matter what you do, really turns it from a video game, into a ♥♥♥♥ life simulator and sorry, that is something I get little to no enjoyment from.
Clearly it isn't the worst game ever, as in all games ever made. That would be ridiculous.
Was just curious. Cos I see Edgerunners as at best very bitter sweet that Lucy's dream had come at the cost it did. For me, Case's ending is all kinds of ambiguous, especially with Molly. It's like an ending to this game which leaves Night City with a romantic partner, yes, it's a good thing in itself but there's been a huge cost and there's uncertainty to the future still.
The endings to this game are purest cyberpunk genre trope though, so I can see the criticism there. And I definitely hear you on the level of personal response to it and expectations from 'entertainment'. Just happen to disagree. Thanks for posting a bit more about how you see things.
Btw, this writing in this story isn't that bad, it isn't the best in class for sure, but it's solid.
For me the thing falls apart from it's structure and how it uses it's chars. Also the application it uses for story telling in a video game, where you have to make the player feel valued.
Also thanks for responding in an intelligent and meaningful way,