Cyberpunk 2077

Cyberpunk 2077

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Stealth feels horrible, any tips on a "Stealth ninja hacker" build ?
I don't like the skill system in this game, seems like theres only a few good ones in each, Am not very far in,. But doing stealth feels bad.
Am sure there are a lot of skills I need, but I rather get some advice rather then keep wasting them.
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Showing 1-7 of 7 comments
adobo Sep 27, 2023 @ 5:33pm 
By ninja part, do you mean throwing knives or jump around with a katana?

For the hacker part, its important you upgrade your deck to blue rarity as fast as possible and get overclock skill. Blue rarity deck lets you use blue sonic shock which stops your target from alerting others when you hack or attack them. Overclock lets you use HP as RAM when active.
Sentient_Toaster Sep 27, 2023 @ 5:43pm 
Stealthy netrunning gets a lot better once you reach Tier 3 quickhacks, but you can't use them until you have a Tier 3 cyberdeck. You can't *buy* one until you reach level 20 (since cyberware tiers get unlocked at levels 10/20/30/40), but if you hoard enough crafting components you can upgrade a cyberdeck to one beforehand.

Tier 3 gets you e.g. a Sonic Shock that will cut off the target from communications, which means that you can quickly follow it up with a Short Circuit or Overheat or other single-target hack without initiating a trace.

Likewise, a tier 3 Memory Wipe temporarily stops that enemy from being able to even detect you, which sets them up for a grab/takedown; and it's a 'covert' quickhack that does not trigger a trace.

If you don't mind the noise, hacking objects into overloading and exploding also doesn't initiate a trace.

Even at lower tiers, you can sometimes make use of e.g. Bait or Distract to lure targets into some location you can conveniently Takedown them. Ex: on a gig that involved rescuing a hostage from a dojo, I used Bait quite liberally to draw enemies away from allies to where I could snap their necks out of sight of any of their allies, and thus whittle down the potential witnesses along my intended path.

When it comes to dealing with groups, RAM recovery will be an issue. There are quite a few perks relating to discounting RAM costs a bit or improving RAM recovery, as well as combo potential (e.g. Queue Mastery halves the cost of the final quickhack in a full queue), and there's a lot of cyberware that increases max RAM or improves RAM recovery. And then, of course, there's Overdrive mode, which lets you use up health to keep quickhacking when out of RAM.

There's also stealth-friendly cyberware, like lynx paw legs (reduced movement noise) and optical camo for reduced visibility.
RabbitCatRobot Sep 27, 2023 @ 6:20pm 
thanks for the suggestions.
Its just I wanna be sure when I toss that knife? Its a head-shot kill, run in grab someone else kill them, and if possible a 3erd. Almost Far-cry like, just chain-kills.
Same with the knife/pistol . Am trying to stay all assassin like.

I had not considered other play styles that see very interesting like the cyber arm builds and things like that.

How locked into a style are you?
Sparhawk122 Sep 27, 2023 @ 6:24pm 
This game now encourages run and gun playstyle.
Sentient_Toaster Sep 27, 2023 @ 6:27pm 
You can refund perk points for free, at will. You can also remove cyberware and replace it with other pieces at any ripperdoc. So these can be changed up a lot if you feel like it.

*Attributes*, you can only respec once, and your attributes will limit what perks you can get. Perk tiers unlock at attribute levels 4, 9, 15 and 20.
bean O'Neil Sep 27, 2023 @ 6:36pm 
Playing around with "weak spot" is quite fun, regardless weapon of choice.
Detective Costeau Sep 27, 2023 @ 7:27pm 
If you want to be a full stealth ninja hacker, basically you just split your points between Cool and intelligence, invest in the two hacking trees in Intelligence and the throwing weapons and stealth trees for Cool. If you play it right you're a terrifying ninja hacker that can wipe out entire groups before they even know you're there.
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Date Posted: Sep 27, 2023 @ 5:24pm
Posts: 7