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I've been playing more and have found a good time buried under a massive pile of questionable decisions in 2.0 but it feels empty now. They dumbed down a great game instead of just fixing a handful of issues.
Best analogy I can come up with is they went from Morrowind to Skyrim in the same title with the 2.0 patch.
Also a lot of the 2.0 changes were due to the playerbase wanting the game to be more in line with the pen n' paper version of the game so blame the majority of ppl who wanted this.
Homie you have 39 hours played on Cyberpunk. Your opinion on how the game should work is irrelevant.
Making it so you don't have a million health packs and grenades to spam and instead need to judiciously use those resources is the OPPOSITE of dumbing down the game, actually. A lot of the changes people are whining about are actually because they changed things up so it's less of a brainless easy-mode game.
A bit of an odd change, but does make the game a bit more actiony when you don't need to watch your supplies. Gimps crafting systems pretty heavily, so a bit of a mixed bag, albeit a brave change to an established system.
I have over 1200 which means I am 4 times cooler than you are.
TBH the healing item cool down doesn't really bother me, it makes sense you can't just indefinitely use an inhaler to heal bullet holes, I'll grant that. But the grenade thing has a much better solution in the form of making grenades each weigh like 1 to 5 pounds. Then the player can decide how much of their inventory space they want to devote just to explosives and you can replace any perks that give "additional grenade item uses" with something better (all kinds of options here).
But even in both cases one of the things that I find really annoying about people who complain how grenade and healing spam make the game too easy is how no one was forcing you to exploit that system. Put another way, if the only way you're beating some encounters is to spam grenades and healing items then the problem is with you not the existence of that exploit.
Ever hear of self control? Setting limits for yourself? Or are you the kind of player who only plays the current meta in any given game, rushes to the end, then complains there isn't enough content?
If it seems like I'm being a jerk it's because I'm tired of seeing mid-wit takes and insults in response to people saying "hey I don't like 2.0" or "this new change isn't for me." I can count on one hand the number of times I've had an intelligent, empathetic response to someone expressing legitimate concern regarding these changes.
But you know what I keep seeing? I keep seeing people with a fraction of the time I've spent in Cyberpunk telling me how bad it is, how broken it is, and how I must not be very good at it if I don't like 2.0. And I'm not just talking about Steam, I'm talking about other forums too.
You know what? I loved this game. It had literally become my favorite game and got me through some really hard times last year when I dumped over 500 hours into it. So excuse me if I got tired of badly worded hateful criticism whenever I went onto a forum to essentially grieve over the loss of something I cared about.
I seriously hope you never have to experience what it's like to love something so fully and then have it taken away from you. Yeah I've heard the "but you can still do the thing you like, you just have to jump through 50 hoops and can't enjoy the DLC you already bought!" The amount of empty-headed sophistry I've seen in response to valid criticism has made me lose faith in humanity.