Cyberpunk 2077

Cyberpunk 2077

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Beans Sep 27, 2023 @ 5:26am
Car Stealing Missions
Is anybody having trouble with these new car stealing missions? I swear they don't give you enough time. The first few I failed because I made tiny little mistakes here and there and I was like.... okay... this is supposed to be hard. But now I'm hauling ash w/o stopping for anything and still not even getting close to the drop off point before I lose time. Maybe I'm missing something here but it definitely feels like an impossible task right now.
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Showing 1-4 of 4 comments
Grandmother CFO Sep 27, 2023 @ 5:28am 
Don't worry, they are infinite and yes, time is sometimes impossible.
HisUnholiness Oct 1, 2023 @ 12:48am 
Maybe I don't get it or something, but vehicle combat seems straight up bad or impossible on top of already bad car physics and especially on M&K. Thus making basically all these missions a waste of time for me.
vile Oct 1, 2023 @ 12:50am 
It's all randomly generated, so the best option is to save before you jump in the car. If you get a timer, reload- though it's still a bit ♥♥♥♥♥♥ because every time you get out of the car it rerolls the chance for you to get a timer, a combat encounter, or a "no damage" run.
RedRobed Oct 8, 2023 @ 11:35am 
The missions are worthwhile, ONLY if you are invested in buying all the vehicles before end game. However, due to being random rolls like Vile mentioned, the only resolution you can get here is to save prior to entering the vehicle. All the factors are randomised. Distance, Time, No Damage, Enemy Spawns. With the exception of the vehicle and it's baseline.

I truly wish there was a secondary set of conditions that were checked based on things like vehicle top speed, and distance in order to trigger the Timer, as well as a much larger grace timer than 20s.

The No Damage runs should be popped BEFORE you even start moving, as enemies in vehicles are hyper-aggressive. Like, full on collision aggressive. Nevermind the traffic that will speed up, or reverse once enemies get too close.

Frankly speaking. The triggers need to be fixed. In it's current state, it's a literal dung shoot.

Notably, there are only 4 vehicles worth having. The 2-wheelers, and 1 4-wheeler. The 4-wheeler for story reasons and a few quests. The motorbikes for quality of life traversal. So if you're not a collectionist, or don't have vehicle related mods installed to help manage how they work, my recommendation is simply to buy a Motorbike, and a Car of your choice.

No Damage runs boil down to - How well do you know the streets? How lucky are you? How well can you handle the vehicle you are in? - If even one of those is in the A+ category... you're not getting this. You need A++ regards in all of them to make these work.

Timer runs boil down to - How well do you know the streets? How lucky are you? How well can you handle the vehicle you are in? - If any of those are in the B+ category. You ain't getting these done.

Now... if you are simply unfortunate enough to get both at the same time - reload. It's not happening. You've somehow, someway, made Lady Luck lose her Wheel of Fortune, and you my friend are on the receiving end of a buckshot of bad juju.

Sooo... no. Not just you. On the flip, you can do yourself a favour, and check the route you need to take my opening the map. If it takes you through a metric ton of turns - pass it up. If it takes you on a switchback - reload, that one is impossible in vehicles that can't to or past 100. Not improbable. Outright impossible due to how much gas is needed to go, and get up and around the corners, WHILE avoiding traffic, and hopefully without a tail glued to you.
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Date Posted: Sep 27, 2023 @ 5:26am
Posts: 4