Cyberpunk 2077

Cyberpunk 2077

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Burjis Sep 26, 2023 @ 11:48pm
Question about Projectile Launch System charged shots 2.0
In 2.0 the projectile launch system arms cyberware has this feature saying "Charged shots gain" extra damage, explosion radius, etc. It's a bit unclear to me whether this applies to "charged shots" fired from the projectile system itself or to charged shots from tech weapons you have equipped. I suppose it should be the former but then I have no idea if the projectile launcher even has a "charged shot" because holding the middle mouse button doesn't seem to do anything indicating that your shot is being charged the way you see on tech weapons. Can anybody clarify this for me please?
Originally posted by Nooneyouknow:
Originally posted by Burjis:
No it's not that. Take a look at this picture:
https://cdn.shortpixel.ai/spai/q_lossy+w_379+to_webp+ret_img/vulkk.com/wp-content/uploads/2023/09/Projectile-Launch-System.jpg

Okay, I did some light testing of it, it seems to do 30% more damage if you hold the shot long enough to aim it basically instead of just quick firing it like a grenade.
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Nooneyouknow Sep 26, 2023 @ 11:55pm 
If it's the small blue text under the main description, that's a mostly random affix that buffs charged tech weapon shots. All tier 2+ cyberware has a random modifier, with up 3 mods starting from tier 3 depending on your perk choices.
Burjis Sep 27, 2023 @ 12:52am 
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Last edited by Burjis; Sep 27, 2023 @ 1:00am
The author of this thread has indicated that this post answers the original topic.
Nooneyouknow Sep 27, 2023 @ 4:18pm 
Originally posted by Burjis:
No it's not that. Take a look at this picture:
https://cdn.shortpixel.ai/spai/q_lossy+w_379+to_webp+ret_img/vulkk.com/wp-content/uploads/2023/09/Projectile-Launch-System.jpg

Okay, I did some light testing of it, it seems to do 30% more damage if you hold the shot long enough to aim it basically instead of just quick firing it like a grenade.
Burjis Sep 27, 2023 @ 9:34pm 
Thanks
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Date Posted: Sep 26, 2023 @ 11:48pm
Posts: 4