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https://youtu.be/WUPfpLQaS84?t=170
See 2:22.
If I turn everything on max, I'll get about 45fps. The amount of ray tracing and the introduction of path tracing makes my eyes water. It's definitely sensory overload, but I'm going to try to optimize my settings.
Obviously achieved with FSR
I'm sure just playing this game at 60fps all the time would be a great quality improvement but then again I am refusing to compromise on my graphics at native resolution and so I'm not turning them down nor am I enabling FSR, even though it does feel better at 55fps with FSR enabled. Maybe to some people raytracing really is having that effect, but frankly I find the lighting and particle effects of games like Battlefleet Gothic Armada 2 and The Division to be so good it wouldn't be worth it going from a game that runs that well all ultra to having to compromise on multiple settings in order to keep the game playable.
I still can't figure out what ones to do though and so I ended up just leaving them all cranked because it did so little turning them down. Like I tried turning crowd density down and different things lower with FSR off and reducing FOV but all it often amounted to was like 5fps uptick, and that's not worth it to me when I'm making it look worse. If I could figure out what setting would leave lowest visual impact and get me 50 fps I probably would do it though, because drops as low as 36fps is the absolute limit of tolerable framerate for me. It is absurd that this game is doing this on just native raster. It looks nice enough anyway, so idk, I wouldn't pay over a thousand dollars to get just this game running better or using RT especially if I had to smear everything with FSR or DLSS just to get 45fps. If I was going to upgrade this year I'd be going for Cyberpunk all ultra RT off and getting 70fps at 4k. Or at bare minimum, a rock hard 60fps 1440p with RT fully on.